* Core/Pets: Pet management refactoring
* Preload basic pet data on character login with async query
* Load additional pet data (declined names/auras/spells/cooldowns) using async query after we are sure pet loading will succeed
* Remove all select queries related to pet stable/unstable
* Remove all silent pet deletions except explicit UI-triggered abandons
* Fixed displaying stable master content when current pet is not summoned
* Allow to stable/swap unsummoned current pet
Closes#3610Closes#21266
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter
* Scripts/HoR: Fix wrong emote during escape event
* Core/Unit: Make improve type safety of HandleEmoteCommand
Change argument type to the expected enum type Emote
* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE
UNIT_NPC_EMOTESTATE is no flag field
* Scripts/Comamnds: Improve ".debug objectcount" command
Include the top 5 most common creatures in the map
* Use C++ features to copy data
* Fix build warnings
* Update src/server/scripts/Commands/cs_debug.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com>
* Update src/server/scripts/Commands/cs_debug.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com>
* Update src/server/scripts/Commands/cs_debug.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com>
* Move CreatureCountWorker out of function and use template for unhandled cases
* Code cleanup
Co-authored-by: Shauren <shauren.trinity@gmail.com>
- Fix a handful of 1/256 bugs with most significant byte zero in BigNumber
- Get rid of (most of) the C-style arrays in authserver
- CryptoRandom as a unified source for cryptographic randomness
- Bring our other crypto APIs into 2020
- BigNumber usability improvements
- Authserver is now actually readable as a result of all of the above
* Core/Metric: Add more metrics about World::Update() loop
* Add new Performance profiling grafana dashboard
* Add new cmake setting WITHOUT_METRICS that disables all metrics
As new metrics are added, someone might want to disable them if unused.
* Add more metrics about World::Update() loop
* Remove old performance profiling features
Remove "server set difftime" command, "-RecordUpdateTimeDiffInterval" and "MinRecordUpdateTimeDiff" worldserver config settings and their related code.
The whole UpdateTime class could be removed too.
* Update and rename 2020_07_99_99_world.sql to 2020_07_24_00_world.sql
* DB/Account: update account_access table:
- rename fields id -> AccountID, gmlevel -> SecurityLevel
- add Comment field
- rename command .acc set gmlevel to .acc set seclevel
* Update auth database
* Fix primary key
* Temporary restore old command account set gmlevel with same handler as account set seclevel
Use Optional for realmID - if not set, use -1 (for all realms)
* Rename 2020_XX_XX_00_auth.sql to 2020_06_20_00_auth.sql
* Update auth_database.sql
* Rename 2020_XX_XX_00_world.sql to 2020_06_20_06_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
* Core/MMAPs: Adjust walkable climb
Adjust walkable climb as recast using walkableClimb also to find the poly from a position, giving priority to polys that are below the position but closer than walkableClimb.
* Temporarily disable static collision (the whole check should be removed)
* Core/Spells: removed deprecated mmap path check for TARGET_DEST_CASTER_FRONT_LEAP
* Core/Objects: allow flying units to use the helper as well (flying units casting radius based spells)
* Code refactor
* Handle raycasts that end in a point with no height in the mmap mesh as PATHFIND_NOPATH
* Walk back a bit from raycast hitpoints as sometime the 2D result point is outside of the polygons due to floating point errors.
* Remove whitespace
* Revert 4a197ba22a as a raycast point path should have the Z retrieved with getPolyHeight(). Raycast will only return a 2-point path with Start and Hitpoint/End
* Cleanup PathGenerator raycast case
* Fix PathGenerator raycast broken if start and end are on same poly.
Fix PathGenerator raycast broken if no wall is hit.
Remove unused case of using raycast with an existing previous path (can be added back properly if needed).
Remove forcing poly length to 2 when we actually have already the right number.
* Use closestPointOnPolyBoundary on the second try of finding a point on poly for raycast.
Note that in this case the mesh height is not used which might cause issues. The poly boundary height will be used instead.
* Handle cases where getPolyHeight() fails because the point is on polygon border (and caused by floating point imprecision)
* Add far from poly flags
* Set PATHFIND_INCOMPLETE in raycast case if startFarFromPoly or endFarFromPoly
* Fix blink close to walls with no valid polygon behind the wall
* Require to re-extract mmaps
Co-authored-by: Ovah <dreadkiller@gmx.de>
* Core/SmartScripts: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE_WEATHER
* Core/Server: correct timestamp format for shutdown/restart notification broadcasts
* remove unexpected changes
* move enum from Common to Util
* Use enum class instead of enum
* Fix width for seconds 0 to 9
- Split SpawnMetadata off from SpawnData
- No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
* additional output for additem command
when removing items with additem:
if the user provides an amount too large of a negative amount, the command will now output the amount of items that could not be destroyed.
* renamed sql file to hopefully avoid conflicts
* added clarification to failure string
* changed unneeded else if condition to else
* code style; braces
* Update and rename 9999_99_99_99_world.sql to 2019_12_28_01_world.sql
- Proper management commands (.account 2fa)
- Secrets can now be encrypted (set TOTPTokenSecret in .conf)
- Secret now stored in binary
- Argon2 and AES primitives
- Base32/64 support