* Core/Pets: Pet management refactoring
* Preload basic pet data on character login with async query
* Load additional pet data (declined names/auras/spells/cooldowns) using async query after we are sure pet loading will succeed
* Remove all select queries related to pet stable/unstable
* Remove all silent pet deletions except explicit UI-triggered abandons
* Fixed displaying stable master content when current pet is not summoned
* Allow to stable/swap unsummoned current pet
Closes#3610Closes#21266
(cherry picked from commit 5c1fc5e387)
* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs
Related: #25006
* Misc: Add some missing breaks (no-ops) to satisfy clang
Related: #25006Closes#25055
* Build: Enable -Wimplicit-fallthrough on clang
Closes#25006
* Core/Spells: implement corpse target type support and properly fix resurrections
(cherry picked from commit df193945d9)
* Core/Spells: implement TARGET_CORPSE_SRC_AREA_RAID and updated remaining resurrection effect handlers for updated corpse targeting
(cherry picked from commit 98b075cb4b)
* Fix no-pch
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
(cherry picked from commit cc71da35b5)
* This case is not happening in 335 yet as it barely has any spell with pull towardst dest effects. However, this is very well present in 4.x and beyond so let's add it for future cherrypicks
(cherry picked from commit 61aec37b4f)
* Added script for "Summon Battle Pet" spell (118301).
* Set the saved display of the battle pet when summoning it.
* If a summon has SummonPropertiesFlags::SummonFromBattlePetJournal it will remove NpcFlag UNIT_NPC_FLAG_WILD_BATTLE_PET (Wild battle pets).
* When a creature is summoned with SummonTitle::Companion, it will check to see if it has SummonPropertiesFlags::SummonFromBattlePetJournal before updating the battle pet's update fields. (If you have a summoned battle pet and summon a creature with that SummonTitle, it will incorrectly update the battle pet's update fields with the summoned battle pet's data).
* Implemented SummonPropertiesFlags::UseCreatureLevel. If a summon has this flag, it will use the owner's level (If the summon doesn't have SummonProperties it will always use the selected level).
* Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players
Closes ##23203 and also reverts 9a1282a
thnx to xvwyh
* Make it optional
(cherry picked from commit 6067a99632)
* Remove bad pointer usage from CharacterCache
Use TrinityCore Option type instead which is intended for this purpose. (Wrapper around boost::option until C++17 bump is finalised)
* Unify codestyle regarding TC optional type
Based upon advice from @Shauren
(cherry picked from commit 76831f1f46)
* Scripts/Spells: Portal to Orgrimmar & Portal to Stormwind
* Revert "Scripts/Spells: Portal to Orgrimmar & Portal to Stormwind"
This reverts commit a8055960
* Revert "Revert "Scripts/Spells: Portal to Orgrimmar & Portal to Stormwind""
This reverts commit a5be792b
* Fix NoPCH
* Clean up
* Clean up
* fixup! Clean up
* Caster -> Target
* Rename 9999_99_99_99_world.sql to 2019_06_22_01_world.sql
(cherry picked from commit ac7c72d633)
* Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_LOOT to be cast if there isn't enough space in inventory,
* Move GetFreeInventorySpace() to a better place, thanks ccrs!
(cherry picked from commit 218055280a)