Shauren
db0b8bf24e
Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
...
Note: Extracting maps is required
2016-02-02 19:13:04 +01:00
joschiwald
09adf4d0ad
Scripts/Spells: fixed Beacon of Light
...
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/scripts/Spells/spell_paladin.cpp
2016-01-17 01:52:22 +01:00
treeston
8d428e4b6b
Scripts/Naxxramas: Instructor Razuvious rework:
...
- Fix missing yells
- Rearrange existing yells to match live
- Sniffed positions for adds
- Improve add respawn handling
- Make adds not fight the player for control (don't use their spells on their own etc.)
- Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
- Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
- Blizzlike timers
(cherry picked from commit 54d583b0fb )
# Conflicts:
# src/server/game/Spells/SpellMgr.cpp
2016-01-16 12:26:13 +01:00
jackpoz
700899e0e5
Core/Quest: Fix issues reported by static analysis
...
(cherry picked from commit f1f4005ad8 )
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Handlers/GroupHandler.cpp
2016-01-15 20:27:04 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
...
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
joschiwald
92b08fc74b
Scripts/VioletHold: rewrote the whole instance
...
thanks @MitchesD for help
(cherry picked from commit df21162fe4 )
(cherry picked from commit 3a4f54197c )
(cherry picked from commit f50df72820 )
(cherry picked from commit 95bae7143f )
(cherry picked from commit 5406f82044 )
2015-11-01 13:09:30 +01:00
treeston
f3b5bdc0b3
Scripts/Naxxramas: Bugfixes to the Noth encounter.
...
- Added missing raid boss emotes
- Fixed an issue where Noth would stand idly after blinking if his current target stood still
- Fixed some reset edge cases
- Prevent Noth from dying during Balcony phase
- Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
- Fix balcony/ground phase durations to be blizzlike
- Fix an issue where summoned mobs would sometimes not be aggroed automatically
- Get rid of ugly millisecond values in favor of seconds times constant
- Moved the chance to yell on kill to the database
- Prevent AoE abilities from hitting Noth during the balcony phase
- General cleanup of events handling
- Generally make @Nayd happy
(cherry picked from commit 3fc1bb1abf )
# Conflicts:
# src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
2015-10-30 11:46:37 +01:00
Shauren
8a8ab0b4b6
Core/DataStores: Updated DBC and DB2 structures to 6.2.2.20444
2015-09-07 18:03:33 +02:00
Shauren
191d2c7262
Core/Spells: Extended spell required shapeshift masks to 64 bits and defined a new spell attribute
2015-09-01 16:59:28 +02:00
Vincent-Michael
2e586bc520
Core: Header cleanup in game/*/*.cpp
2015-07-25 20:18:42 +02:00
mik1893
ad6981cebf
Merge pull request #15036 from tkrokli/dk_wandering_plague
...
Core/Spells: remove incorrect PvP combat state
(cherry picked from commit 9889e6f730 )
Conflicts:
src/server/game/Spells/SpellMgr.cpp
2015-07-19 01:45:07 +01:00
Shauren
7930e5d311
Core/Players: Fixed tooltip values for melee spells
...
Closes #14554
2015-07-14 08:15:39 +02:00
Shauren
dea6c0b122
Core/DataStores: Updated dbc/db2 structures to 6.2.0
2015-07-07 12:13:14 +02:00
MitchesD
b01a9b93be
Core/Spells: removed unused variable (fix compile warning)
2015-07-04 21:02:27 +02:00
Shauren
b08b3b93e2
Core/DataStores: Removed CreatureSpellData.dbc, it is not used anymore
2015-07-04 19:47:58 +02:00
Carbenium
2bd28bce69
Core/Guild: Add validation for guild tabard colors
2015-06-11 02:26:54 +02:00
Carbenium
1d20122903
Merge pull request #14741 from Rushor/Force
...
Game/Spell: Spellmgr - Force Cast - Fix Typo
(cherry picked from commit b15d32992f )
Conflicts:
sql/updates/world/2015_05_22_00_world.sql
src/server/game/Spells/SpellMgr.cpp
2015-06-11 01:03:41 +02:00
Carbenium
f38c9ee364
Core/Spells: Fix summon position of Argent Valiant
...
Ref #8718
(cherry picked from commit 9d12df69ca )
Conflicts:
src/server/game/Spells/SpellMgr.cpp
2015-05-20 00:44:39 +02:00
Carbenium
9ebcaa63a6
Scripts/Icecrown: Move Squire David to SmartAI
...
(cherry picked from commit 64bed16a57 )
Conflicts:
src/server/game/Spells/SpellMgr.cpp
2015-05-20 00:40:35 +02:00
Shauren
b03842e0e9
Core/Spells: Removed fixes for spells that do not exist
2015-04-26 12:01:55 +02:00
Duarte Duarte
594c2d3d14
Merge pull request #14083 from Gooyeth/3.3.5_sample_satisfaction
...
Core/Spells: Fixed Sample satisfaction not entering combat
(cherry picked from commit 20bc2c51f6 )
2015-04-14 01:01:40 +01:00
Shauren
0ba2e0d5ee
Core/Spells: Implemented multiple spell power costs
2015-03-08 13:31:57 +01:00
Shauren
40b6736f69
Core/DataStores: Added iterator class for DBCStorage and DB2Storage
2015-02-22 12:44:24 +01:00
Shauren
a043d539f0
Core/Spells: Implemented SpellLearnSpell.db2 for auto learning linked spells
2015-02-08 16:23:31 +01:00
Rushor
515aaaa1bd
Game/Spells: AoD Specials should only target one Unit
...
(cherry picked from commit b01e638126 )
Conflicts:
src/server/game/Spells/SpellMgr.cpp
2015-02-02 19:43:51 +00:00
Shauren
6d70acbbd6
Core/Spells: Renamed SPELL_ATTR4_TRIGGERED to SPELL_ATTR4_CAN_CAST_WHILE_CASTING and adjusted trigger flags accordingly
2015-01-31 19:52:36 +01:00
Shauren
3f28fd304d
Core/Spells: Reimplemented automatic spell learning
...
* Fixed learning/unlearning talents
2015-01-30 23:58:16 +01:00
joschiwald
829b99cb23
Core/Spells: fixed loading spell_target_position
2015-01-30 20:34:40 +01:00
Aaron126
f0e5c8b78f
Core/Spells: Update DR's for WoD
...
thx @fatalaim for doing some of the spells
2015-01-17 15:04:31 -06:00
Shocker
02bdd542a1
Core/Spells: Revert unintentional change from commit e99411e4 (was replaced due to mass replace)
2015-01-06 01:16:14 +02:00
Shocker
e99411e405
Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readability
2015-01-05 23:49:43 +02:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
...
Happy new year
2015-01-01 00:28:09 +01:00
Nayd
b7dff4e644
Core/Spells: Fix build in LoadSpellInfoCorrections()
2014-12-28 18:14:09 +00:00
Mihapro
76fa042fdc
Scripts/Instance: The Stonecore updates
...
Stonecore Teleporters scripted. Some corrections, better handlings, fixed Travis warnings ...
Closes #13626
(cherry picked from commit 9a941ae125 )
Conflicts:
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
2014-12-28 18:02:10 +00:00
Nayd
611ff7096c
Core/Spells: Remove a not-required spell dbc correction ( b0b7a55bdb)
...
(cherry picked from commit 81a0e68c9f )
2014-12-28 17:09:07 +00:00
Gooyeth
a26b0f2c76
Scripts/Quests: Fix Red Snapper - Very Tasty! GOb
...
Fix 'School of Red Snapper' now disappear correctly when using 'Draenei Fishing Net', the bug is caused because the GameObject is SpellFocus type.
Fix #1673
Closes #13748
(cherry picked from commit b0b7a55bdb )
2014-12-28 17:07:00 +00:00
Shauren
9f0051c4e5
Core/Spells: Implemented using dbc spellpower/ap coeffiecients for spells
2014-12-19 23:52:29 +01:00
Shauren
25ff9daab1
Core/Spells: Optimized spell effect info loading
2014-12-14 16:11:33 +01:00
Rat
b91ac01bc7
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into Spells
2014-12-01 21:09:23 +01:00
Rat
16219b483d
Core/Spells:
...
- some work on player starting spells and skills
- fixed basic spell learning
- fixed some spell related datastore loads
2014-12-01 20:44:06 +01:00
Kinzcool
e3b23c2513
Core/Creature: Implemented negative levels for creatures having -1 as expansion
2014-11-30 03:45:48 -05:00
Rat
eda9094226
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into Spells
2014-11-29 14:52:53 +01:00
Rat
2144d6c851
Core/Spells: core now builds without scripts project, still not stable
2014-11-24 18:57:49 +01:00
Kinzcool
da5d0da724
Core/Spells: Made the loading of the orientation of SPELL_DEST_DB from SpellEffect.dbc
2014-11-21 17:29:08 -05:00
Rat
588143b9b6
Core/Spells: Spell system updates (don't even try to compile this)
2014-11-16 14:20:01 +01:00
Intel
fa0983dfa3
Core/DataStores: Updated all remaining dbc/db2 except Item.db2, Item-sparse.db2
...
Signed-off-by: Nayd <dnpd.dd@gmail.com >
2014-11-15 04:27:34 +00:00
Intel
24850994b4
Core/Talents: Update talent system, remove talent points
2014-11-10 21:09:18 +02:00
Rat
f2e4a43754
Core/DataBase: Updated spell_proc and spell_proc_event tables
2014-11-10 17:03:33 +01:00
Intel
43d5fb5eae
Core/DataStores: Updating spells dbc part 2
2014-11-10 02:51:55 +02:00
Intel
f847f55385
Core/DataStores: Updating spells dbc part 1
2014-11-09 23:53:48 +02:00