click
9762c17833
Core/Buildsystem: Update copyright-headers for 2011, and adjust with the correct teamname as well.
2011-04-27 18:17:00 +02:00
Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
Shauren
18c9038ca7
Scripts/Spells: Fixed achievements The Dapper Sapper and Explosives Expert (SotA)
2011-04-22 13:35:46 +02:00
kaelima
6ad2278ff5
Core/Spells: Move cloning spells to SpellScript
2011-04-17 16:44:45 +03:00
Azazel
72040c1654
Core/Misc: fix compilation warnings
2011-04-11 17:38:57 +06:00
Supabad
368818a810
Core/Spells: replace spell Symbol Of Life from SpellEffects to SpellScript
2011-04-06 11:34:50 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Ramus
b496d8af3d
Scripts/Spells: Fixed Glyph of Starfire
2011-03-19 12:54:40 +01:00
Ramus
1ab06e8f93
Scripts/Spells: Fixed Death Knight Spell Deflection
2011-03-19 12:53:17 +01:00
Shauren
cb33b050d9
Scripts/Icecrown Citadel: Compile warning fixes
2011-03-19 11:44:04 +01:00
kaelima
8d4b04318f
Scripts/Spells: Added spell script for Shadowy Disguise(48917)
2011-03-10 20:54:24 +01:00
Shauren
e5347a3bda
Core: Fixed warnings:
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C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
kaelima
8340e5e1dc
Scripts/Spells: Corrected naming typo from recent Map of the Geyser Fields fix.
2011-03-08 09:41:23 +01:00
ZxBiohazardZx
95a7b253a6
Scripts/Spells: Modified range for targeting script for Map of the Geyser Fields by Shauren
2011-03-08 00:03:04 +01:00
Shauren
e4c0a80336
Scripts/Spells: Added targeting script for Map of the Geyser Fields
2011-03-07 23:05:44 +01:00
Shauren
36f848a4c2
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
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Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Shauren
7120f1eff8
Core/Spells:
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* Implemented on CheckCast spell script hook
* Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it
Scripts/Spells:
* Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
2011-03-04 21:19:43 +01:00
Shauren
c2a2d7201b
DB/Skills: Changed required skill value to 0 for debug spell, spells with no skillline cant have skill value requirement
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Fixed compile
2011-03-04 21:13:09 +01:00
Shauren
7ecaf1d816
Scripts/Spells: Cleanup in spell_generic
2011-03-04 20:20:06 +01:00
Manuel Carrasco
30916fd9ff
Scrips/Spell: Implemented script for spell 26678.
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Signed-off-by: Manuel Carrasco <manue.l@live.com.ar >
2011-02-12 12:04:02 -03:00
Shauren
8d5ebded8c
Core/Spells: Moved dungeon encounter crediting to scripts
2011-02-04 11:27:02 +01:00
Shauren
42007bb0a9
Core/Spells: Implemented Druid T10 4P restoration bonus
2011-01-31 14:51:42 +01:00
Liberate
0e7b60bf19
Quests: Fixes quest "Going Bearback". Needs DB support to work.
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ref ticket:472
2011-01-30 18:22:30 +01:00
leak
137b079eea
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
2011-01-26 01:03:35 +01:00
Shauren
5adf9c5d30
Scripts/Spells: Moved all special target filtering cases to scripts
2011-01-22 17:21:24 +01:00
Spp
bd2728eb74
Core: Fix some warnings
2011-01-11 11:18:00 +01:00
Manuel
5cf76896eb
Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
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Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
2011-01-09 00:00:08 -03:00
Shauren
9c0cd63e93
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
2011-01-02 21:33:37 +01:00
Shauren
eec299e605
Core/Spells: Cleaned up Shaman 4P Enhancement and Paladin 2P Retribution set bonus code
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SQL: Added missing sql for that revision, thx cyberbrest
Closes #12
2011-01-02 16:27:38 +01:00
John Holiver
2b42dcadf7
Fix T10 Bonus for:
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- Paladin 2P Retribution
- Shaman 4P Enhancement
2011-01-02 12:40:07 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
cf62d7b776
Core/Items: Implemented spell penetration stat on items and use it from enchantments, original patch by zergtmn
2010-12-31 22:59:36 +01:00
John Holiver
3a053c6cd3
Scripts/Trial of the Crusader:
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1) Fix Leeching Swarm damage and create spell difficulty links to code. Closes issue #4909 .
2) Fix Valkyr's Touch. Closes issue #4553 .
3) Fix Permafrost aura difficulty check.
4) Reduce Slime Pool damage range.
5) Avoid Shaman Champion Heroism spam using 5 minutes (CD) as timer.
6) Fix many spell target selection to only select players (no more totens or pets).
7) Fix Anub'arak Spike being able to receibe the permafrost aura in order to cast spike fail, hopefully.
2010-12-31 06:01:01 +01:00
QAston
8cd2c73e45
Core/ScriptSystem: Add OnEffectManaShield and AfterEffectManaShield hooks to AuraScript class. Usage of these is the same as similar Absorb hooks.
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Scripts: Move Incanter's Absorbtion script from Unit::CalcAbsorbResist to AuraScript.
2010-12-30 19:05:19 +01:00
QAston
c8adcc95f9
Core/Unit: Move spell specific code from Unit::CalcAbsorbResist to AuraScripts.
2010-12-30 02:03:46 +01:00
Machiavelli
e26294db56
Scripts: Correct function registration of spell_dru_moonkin_form_passive_AuraScript, fix intendation in world_database.sql
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Author: QAston
2010-12-29 11:58:09 +01:00
QAston
ef968f4b15
Core/Unit: Big cleanup in Unit::CalcAbsorbResist
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Core/AuraScript:
Fix compile time check for AuraScript functions
Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.
--HG--
branch : trunk
2010-12-27 20:14:54 +01:00
Shauren
99ff32be28
Scripts/Spells: Added support for Red Rider Air Rifle (item 46725)
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--HG--
branch : trunk
2010-12-25 15:26:16 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387
Core/ObjectMgr: Static members are no longer accessed through singleton
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--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
Shauren
756ee5832b
Core/Auras: Allow stacking of auras proced from different items
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Closes issue #2296 .
--HG--
branch : trunk
2010-12-20 11:04:48 +01:00
Shauren
85d69dc73d
Scripts/Spells: Explicitly remove all other auras with the same id when applying Animal Blood (46221)
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--HG--
branch : trunk
2010-12-19 20:03:56 +01:00
Shauren
82f45966fc
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
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Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
Machiavelli
bb7bd9ef45
Core/Spells: Fix a possible crash in spell_hun_readiness_SpellScript
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--HG--
branch : trunk
2010-12-16 16:00:56 +01:00
click
2642894342
Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
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(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.
--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
azazel
d2d62eab50
Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
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NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.
--HG--
branch : trunk
2010-12-11 20:37:38 +06:00
azazel
08f205722a
Scripts/Quest: implement dummy effects for spells 43882, 50133 and aura 43874 for quests 11396/11399 Bring Down Those Shields (based on code by NoFantasy)
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--HG--
branch : trunk
2010-12-10 12:01:57 +06:00
QAston
59c1a238f5
Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
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Scripts: remove some unnecessary NULL checks from scripts.
--HG--
branch : trunk
2010-12-05 21:38:52 +01:00
click
8806a3efdb
Core/Script: Add spellscript for Earthbind totem spell (patch by Socolin)
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--HG--
branch : trunk
2010-11-17 00:05:20 +01:00