Commit Graph

12 Commits

Author SHA1 Message Date
Machiavelli
a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
runningnak3d
7433768a55 Core/Build: Partial work of fixing non-PCH Linux compile
--HG--
branch : trunk
2010-09-02 17:19:53 -06:00
Machiavelli
39027133e4 Fix Linux build
--HG--
branch : trunk
2010-09-03 00:04:14 +02:00
Spp
b9e19572c4 Core: Fix more warnings (very few left under linux 32)
--HG--
branch : trunk
2010-08-31 11:39:51 +02:00
Spp
c3343638cb Core: Remove lots warnings:
- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"

--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
click
3febdd7884 Core: Remove warning-ignores from Common.h, and fix a shitload of retarded warnings that was hidden by it - NO MORE HIDING IN CORE THANKYOU!
--HG--
branch : trunk
2010-08-21 19:40:05 +02:00
click
71b48cadc2 Core: Make shared build happily without PCH (there are still issues with game ++)
--HG--
branch : trunk
2010-08-21 08:08:49 +02:00
Machiavelli
994186f267 DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.

*** Experimental, use at own risk, recommended to backup your DBs. ***

--HG--
branch : trunk
2010-08-21 03:19:25 +02:00
click
24d752e782 Core/Build: Fix non-PCH build, again... :P
--HG--
branch : trunk
2010-08-20 11:48:12 +02:00
Machiavelli
d845a903b1 DBLayer:
- Use ACE_Future and ACE_Future_Set for async SQL queries with callback
* Callbacks will now be executed from the thread and object that scheduled the request, instead of the world runnable thread (and thus are no longer dependent on the 50ms forced sleep time).
* This design gets rid of a potential DOS loophole in the resultqueue system - unique requests will be cancelled when re-requested.
- Drop now redundant SQLQueryTask, SQLResultQueue, SQLResultQueueTask operations.
- Drop now redundant CharacterHandler class
- Change static callback functions in WorldSession to normal functions.

Thanks to Derex and Zor for advice along the way.

--HG--
branch : trunk
2010-08-18 19:48:51 +02:00
click
7d8146f989 Buildsystem/Core: Adjust header locations in CMake for collisions and shared + clean up includes from re26dbe6981
This sorts out issues with non-PCH compiles on supported platforms.

--HG--
branch : trunk
2010-08-18 07:17:04 +02:00
Machiavelli
87218eadcd * HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer:
- Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3)
- Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info)
- Every mapupdate thread now has its seperate MySQL connection to the world and characters database
- Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later
- Drop current prepared statement interface - this will be done *properly* later
- You´ll need to update your worldserver.conf and authserver.conf
- You´re recommended to make a backup of your databases before using this.
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
etc.

--HG--
branch : trunk
2010-08-18 02:25:52 +02:00