Commit Graph

19723 Commits

Author SHA1 Message Date
ForesterDev
d4f8d41d08 Core/Objects: Fixed trap visibility for enemies. (#18815)
Closes #18251
2017-01-13 14:27:53 +01:00
ForesterDev
8a07fe7f8c Core/Chat: Fixed logical error for raid warning introduced in fc06465b17 (#18814)
Closes #18787
2017-01-13 09:20:37 +01:00
joschiwald
9edc62f285 Core/SpellScripts: Added helper method to validate spells
(cherry picked from commit 2b5d7eef3a)
2017-01-13 01:05:46 +01:00
xinef1
2e635cf3cf Fixed visual bug where accessory could detach from vehicle on client (#18590)
Closes #15153
2017-01-11 09:30:22 -02:00
Keader
a884660d50 Core/Scripts: Fixed issues in Gal'darah fight
Closes #16219

* Added DespawnAtEvadeMethod
* Fixed Agro
* Implemented Stampede
* Fixed Rhino Spirit flags
* Updated codestyle
2017-01-09 11:36:51 -03:00
Keader
bef8a6dee5 Core/RubySanctum: Updates in Saviana Ragefire encounter
* Fixed Codestyle
* Fixed Spell timers
* Added DespawnAtEvade Method
2017-01-08 23:44:36 -03:00
Rochet2
117d1c31c9 Scripts/Commands: Fix guid usage and enhance commands (#18278)
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
2017-01-08 04:55:22 +01:00
joschiwald
3d245fb2dc Ups... 2017-01-08 01:01:27 +01:00
joschiwald
d57fcc1c1b Core/Spells: Fix wrong totem placement
- Addition to 37b2f590b6
2017-01-08 00:59:06 +01:00
ariel-
f6dc66e55f Core/Script: PCH issues 2017-01-07 13:27:43 -03:00
ariel-
db34f6480f DB/Script: The Only Cure is More Green Glow
Closes #1723

SQL by Staleness89, corrections by Killyana
Script by Keader, corrections by sirikfoll and me
2017-01-07 13:23:20 -03:00
Alan Deutscher
7a245c4b69 Strip QUEST_FLAGS_AUTO_ACCEPT from quest details sent to client if ignoring auto-accepts in config
Closes #17403
2017-01-07 13:03:24 +01:00
Alan Deutscher
fc06465b17 Core/Chat: Added option to allow 5-man parties to use raid warnings
Closes #17889

* Added parentheses to satisfy TravisCI.

* Adjusted to a boolean config option instead of an integer.
2017-01-07 13:03:03 +01:00
Keader
ba1df45d36 Core/Scripts: Palehoof rewritten & Utgarde Pinnacle updated (#18712)
Closes #15405
2017-01-06 20:47:36 -02:00
ccrs
a58505eaf8 cb634e6fba followup
updates #18401
2017-01-06 23:39:16 +01:00
Shauren
75fe9ebd7a Revert "MovementGenerators/WaypointMovementGenerator: send waypoint id instead of current node to MovementInform"
This reverts commit cb634e6fba.
2017-01-06 23:32:20 +01:00
ccrs
cb634e6fba MovementGenerators/WaypointMovementGenerator: send waypoint id instead of current node to MovementInform
updates #18401
2017-01-06 23:17:16 +01:00
ariel-
f7f865f818 Core/Scripts: added command to move characters across accounts 2017-01-06 02:34:52 -03:00
ariel-
829deec2bd Core/Scripts: kill one ugly char buffer 2017-01-06 00:45:58 -03:00
Rushor
193e51a80b Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562)
Closes: #15185
2017-01-05 15:33:53 -02:00
Staleness89
7c379129e9 Core/Player: Add another config option for IsGroupVisibleFor() (#18723) 2017-01-05 13:03:48 +01:00
tkrokli
e3700df8fa Update Copyright notice for 2017 in 4 more files
4 files missed in the global search & replace performed
in commit 6a51a88767

Also some corrections & whitespace changes in /doc/UnixInstall.txt
2017-01-02 21:38:05 +01:00
Keader
cf6fc37771 Core/Scripts: Missing break and added ZBoundary in Blood Queen Lana Thel 2017-01-02 17:26:39 -03:00
Rushor
1551738c55 Scripts/TrialOfTheCrusader: Anub'Arak Enable Emerge Emote (#18721) 2017-01-02 17:37:35 -02:00
tkrokli
6a51a88767 Update Copyright notice for 2017
Happy new year!
2017-01-02 19:52:45 +01:00
Gustavo
d6a5477407 Core/Scripts: Implement Boss Coren Direbrew (#18137) 2017-01-02 10:55:39 -02:00
Gildor
7a6c47704b Build Fix (#18719)
Closes #18718
2017-01-02 11:53:16 +00:00
Keader
be15beebdc Build Fix 2017-01-01 21:07:59 -03:00
Keader
64f6f2a0ae Core/Scripts: Blood Prince Council refactored and fixed reported issues (#18632)
Closes #7150
2017-01-01 21:19:25 -02:00
Keader
5af1fa2273 Core/Scripts: Illidari Council Rewrite (#18546)
Thanks to Sirikfoll, Krudor and Offl for all help
2017-01-01 21:11:15 -02:00
vincent-michael
2139361319 Core/Spells: Fixed non pch build 2017-01-01 17:35:05 +01:00
Killyana
10f4138f6c Merge pull request #18702 from Rushor/peon
Scripts/Quest: Work Work! Move Lazy Peon script to SAI
2017-01-01 15:05:06 +01:00
Rushor
bee2975e4b Scripts/Quest: Work Work! Move Lazy Peon script to SAI 2017-01-01 14:22:58 +01:00
Shauren
3d3d0492ab Core/Spells: Check both main and offhand weapons if spell attributes require that (see Stormstrike)
* This restores the check probably unintentionally dropped in 14c2b2d6cd
* Build fix
2017-01-01 00:14:19 +01:00
Ayrton Stout
4df1b28054 Fixed array size bug with the auction house bid price. Lowered the default max bid price (#18697)
Closes #18698
2016-12-31 23:47:41 +01:00
xinef1
a5f12ec151 Core/Pets: Fixed hunter pet resistance exploit (#18600) 2016-12-31 20:51:17 +01:00
xinef1
8ce5712552 Core/Pets: Fixed exploit where warlock can abandon its pet to generate new name (#18606) 2016-12-31 20:50:56 +01:00
xinef1
48f30911b9 Core/World: Simplified sleep calculation routine for world update thread (#18634) 2016-12-31 20:50:39 +01:00
Ayrton Stout
bed369e7c8 Core/AH: AuctionHouseBot BidPrice determined by config options 2016-12-31 19:47:58 +01:00
ariel-
f3cbcae102 Core/Spells: add some missing breaks 2016-12-31 12:24:57 -03:00
ariel-
e1354c72e8 Core/Player: Recast lost by death item obtain spells of any items held in the inventory when resurrecting
I HAS BUKKIT

Closes #5184
2016-12-31 02:32:40 -03:00
ariel-
95894e3280 Core/Vehicles: make vehicles immune to Cyclone
Closes #18489
2016-12-31 00:21:39 -03:00
ariel-
14c2b2d6cd Core/Spell: added some helpers to SpellInfo to reduce code duplication 2016-12-30 23:50:28 -03:00
xinef1
90a330c910 Core/Items: Fixed problem where item dependent auras are not properly updated (#18592)
-  Introduced in 7e83d7e22a

Closes #18506
2016-12-30 16:38:54 -03:00
ariel-
ee6d1d02c0 Core/Spell: kill old charge restoring system. Mods are fully handled by proc system now.
- Fixes an edge case of spell failing due to out of range and re-adding charges to an existing aura.
2016-12-30 15:59:59 -03:00
ariel-
07fb65a6f2 Core/Player: fix some PCT_MOD charge consumption
By xinef1

Closes #18516
2016-12-30 15:38:33 -03:00
ariel-
a20fda9b2d Core/Spell: unbreak generic mount spells after prev commit 2016-12-30 14:23:05 -03:00
ariel-
8ffcb4ddcb Core/Spell: reverted changes for NO_TARGET handling
Partial revert of 584d347b70

Closes #18666
2016-12-30 14:10:04 -03:00
xinef1
464d3ad5d0 Core/Spell: Fixed bug where spell could fail to hit a target properly even if all conditions were met (#18596) 2016-12-30 13:41:47 -03:00
ariel-
81f16b201b Core/Spell: Fixed Arcane Potency
- Removed old workaround in SpellAuras.cpp

Closes #18417
2016-12-30 02:29:34 -03:00