Commit Graph

40 Commits

Author SHA1 Message Date
Xanadu
8cc3d2ad7f Fixed Drain Soul and Shadowburn Soul Shard on target death. Closes issue 1058.
--HG--
branch : trunk
2010-03-15 02:59:21 +01:00
Trazom62
6fdaf225f3 Fix creature tapped and lootable dynamic flags => fix creature not lootable.
Fixes issue #1067.

--HG--
branch : trunk
2010-03-14 00:22:53 +01:00
thenecromancer
e1542df90c Convert some C style casts to new functions
--HG--
branch : trunk
2010-03-11 20:51:31 +01:00
Spp
8034a6c48e Rename 'Hostil' to 'Hostile'
Credits to NoFantasy (Mangos)
Closes issue #411

--HG--
branch : trunk
2010-03-09 11:11:10 +01:00
thenecromancer
2cc15aee31 Fix crash in AuraEffect::HandleShapeshiftBoosts
Add check to Spell::EffectSanctuary before casting
(ensuring all appearances of "(Player *)" (whitespace incl.) are correct)

--HG--
branch : trunk
2010-03-08 17:20:25 +01:00
raczman
07f3b91426 Some Creature* casts moved to new ToCreature.
Added const Creature* ToCreature()

--HG--
branch : trunk
2010-03-07 18:30:53 +01:00
raczman
91b8ee104e Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.

--HG--
branch : trunk
2010-03-07 15:20:19 +01:00
silver1ce
fcaa318fb3 Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
  *these operations now are not synchronized for different grids
  *some changes into structure of visibility notifiers

--HG--
branch : trunk
2010-02-27 15:25:14 +02:00
Tartalo
eb83fe7306 Fix spell 51912
--HG--
branch : trunk
2010-02-23 23:48:50 +01:00
QAston
6323d7dc33 *(awe)some changes to triggering spell/aura effects:
*do not use original caster for trigger spell/trigger spell with value effects
 *correct caster selection for force cast/trigger spell/trigger spell with value spell effects

--HG--
branch : trunk
2010-02-20 23:57:54 +01:00
n0n4m3
ee9f78646a Fix spell Savage Roar.
--HG--
branch : trunk
2010-02-15 18:46:41 +01:00
n0n4m3
bcd4a48328 Removed stupid/not needed file Spellid.h.
--HG--
branch : trunk
2010-02-15 18:23:39 +01:00
Brian
486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
Xanadu
f8d1920fa5 Yet more cleanup, mostly in the script system. This should conclude the script integration into core.
--HG--
branch : trunk
2010-02-05 13:01:32 +01:00
QAston
3df5bb041c *Way more correct way of selecting caster and target for Periodic Trigger auras.
--HG--
branch : trunk
2010-02-04 18:34:46 +01:00
Trazom62
a91bf2f028 Fix quest : Death From Above. Thanks clement.roussel for original patch.
Fixes issue #592.

--HG--
branch : trunk
2010-02-01 21:25:10 +01:00
Trazom62
4d0960e630 Fix Script Naxxramas/Kel'Thuzad. Thank PrinceCreed, Scazzato88 and Gyullo.
Fixes issue #486.
Fixes issue #511.

- fix kel'thuzad not casting when entering phase 2.
- fix crash when casting Detonate Mana.

--HG--
branch : trunk
2010-01-28 19:30:15 +01:00
thenecromancer
81321b390a Add support for Maelstrom Weapon to prevent melee attack interruption when affecting spells
--HG--
branch : trunk
2010-01-24 15:43:58 +01:00
thenecromancer
963731abc8 Send SMSG_SPELLORDAMAGE_IMMUNE when target is immune to periodic aura tick
--HG--
branch : trunk
2010-01-24 15:20:32 +01:00
thenecromancer
6c24f75524 Fix some reactive/shapeshift based talents being active in spec they are not learned in
--HG--
branch : trunk
2010-01-24 15:05:07 +01:00
QAston
d1a40eb688 *Do not keep area aura targets in combat with aura owner
*Add some safety checks to area aura target map update.

--HG--
branch : trunk
2010-01-24 13:08:25 +01:00
XTZGZoReX
9f00ca3eb8 * Remove CellLock class and all cell-level thread locking.
** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.

--HG--
branch : trunk
2010-01-23 22:24:41 +01:00
thenecromancer
caf3505f75 Fix Unrelenting Assault applying debuff to non-player target
--HG--
branch : trunk
2010-01-23 16:37:06 +01:00
thenecromancer
76102c1cdd Change temp threat aura mods to use temp threat modifier instead of "asisting" it's threat value over all references.
--HG--
branch : trunk
2010-01-21 16:25:09 +01:00
Brian
c82599ebb9 * Wintergrasp removal -- part 4: "How deep does the cancer run?"
--HG--
branch : trunk
2010-01-20 14:23:47 -07:00
Rat
0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00
n0n4m3
99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
XTZGZoReX
53f9e0fba0 * Merge.
--HG--
branch : trunk
2010-01-13 18:25:46 +01:00
XTZGZoReX
f5998611c3 Backed out changeset: 52e769d95f14
--HG--
branch : trunk
2010-01-13 18:24:23 +01:00
XTZGZoReX
5a9ef604e2 * Fix CRLF.
--HG--
branch : trunk
2010-01-13 18:22:31 +01:00
n0n4m3
f7ad3aefc8 Removed all my commits for today, this is hack? really? okey
--HG--
branch : trunk
2010-01-13 19:11:46 +03:00
n0n4m3
f2dcf0270f Fixed high damage exploit
--HG--
branch : trunk
2010-01-13 14:48:19 +03:00
thenecromancer
a11efab2a2 Fix character sheet showing wrong values for weapon dependant damage mods
--HG--
branch : trunk
2010-01-13 11:56:20 +01:00
thenecromancer
ea4e25f3aa Implement vehicles created by player mounts.
Original idea by Elmaster, packet research by Wrong, ty.

--HG--
branch : trunk
2010-01-13 11:16:38 +01:00
thenecromancer
8c5ece6420 Implement effect for aura #243 (temporary faction change)
--HG--
branch : trunk
2010-01-13 10:45:34 +01:00
thenecromancer
6b07806d0c Add support for additional passive for FORM_MOONKIN
--HG--
branch : trunk
2010-01-13 10:08:49 +01:00
Astellar
40f70a8594 Fixed quest Catch and Release, some fixes for Tag Murloc spell.
--HG--
branch : trunk
2010-01-10 22:37:31 +03:00
QAston
feb7acf8aa *spell_linked_spell entry for Deterrance. Resolves #237.
--HG--
branch : trunk
2010-01-10 14:51:34 +01:00
QAston
c65aa45bc6 *Tabs to spaces
*Fix a type in CreatureEventAI.cpp from last rev

--HG--
branch : trunk
2010-01-10 02:12:02 +01:00
QAston
8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00