Commit Graph

16 Commits

Author SHA1 Message Date
Spp
452cada8b6 ScriptedAI: Fix types in SelectSpell
--HG--
branch : trunk
2010-04-19 17:04:28 +02:00
Spp
be01821050 More warning removal (Some code modifications and cleanup when needed)
--HG--
branch : trunk
2010-04-19 17:03:10 +02:00
Spp
74dd02d024 Remove LOTS of compile warnings
--HG--
branch : trunk
2010-04-19 09:26:37 +02:00
Rat
6bcb297de4 *code cleanup
*totally destroyed m_creature, use "me" for future coding

--HG--
branch : trunk
2010-04-14 23:07:41 +02:00
Spp
46f0674e23 Code Style (game + scripts only):
">=" --> " >= " (when needed)
"  >=" --> " >="
">=  " --> ">= "
"<=" --> " <= " (when needed)
"  <=" --> " <="
"<=  " --> "<= "
" ==" --> " =="
"==  " --> "== "

--HG--
branch : trunk
2010-04-07 23:56:35 +02:00
Spp
2454c290b8 Code Style (game + scripts only):
"==" --> " == " (when needed)

--HG--
branch : trunk
2010-04-07 23:25:02 +02:00
Spp
49d05ba9aa Code style (game + scripts only):
"( " --> "("
" )" --> ")"

--HG--
branch : trunk
2010-04-07 22:59:46 +02:00
Spp
d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
Spp
2e127f7a30 Code style (game + scripts only):
"while(" --> "while ("

--HG--
branch : trunk
2010-04-07 19:13:19 +02:00
Trazom62
75a63297ca Fix ScriptedAI::SelectUnit to support SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
Remove duplicate select target function CreatureEventAI::SelectUnit.

--HG--
branch : trunk
2010-03-13 12:15:32 +01:00
Spp
8034a6c48e Rename 'Hostil' to 'Hostile'
Credits to NoFantasy (Mangos)
Closes issue #411

--HG--
branch : trunk
2010-03-09 11:11:10 +01:00
Xanadu
a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00
Rat
f10cb92298 *merge ScriptMgr::LoadOverridenDBCData to SpellMgrLoadSpellCustomAttr, patch by Azuritus, closes issue #444
--HG--
branch : trunk
2010-01-24 11:45:50 +01:00
XTZGZoReX
9f00ca3eb8 * Remove CellLock class and all cell-level thread locking.
** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.

--HG--
branch : trunk
2010-01-23 22:24:41 +01:00
Rat
f36438af6a *Update Copyright times
--HG--
branch : trunk
2010-01-19 16:37:49 +01:00
Rat
0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00