Commit Graph

484 Commits

Author SHA1 Message Date
Spp
19bed20036 Fix Death Pact, by Havenard
Closes issue 1658

--HG--
branch : trunk
2010-04-30 09:47:06 +02:00
click
f65318eaf3 Revert the override introduced in [7980]
This due to a referencefile not being updated after 3.3.3a changeover (gave bad counting-values when examining DBCs)

--HG--
branch : trunk
2010-04-22 20:36:47 +02:00
click
ca2b52af0d Add 10% healing reduction to PVP-zones (as per 3.3.x patchnotes)
Fix by Havenard - closes #1565

--HG--
branch : trunk
2010-04-22 15:24:30 +02:00
click
3a826ecfee Fix Beacon of Light: make it work when casted on other players (no initial aggro on caster)
Fix by Liberate

--HG--
branch : trunk
2010-04-21 22:33:20 +02:00
thenecromancer
4bac471798 PvP duration for Mark of Blood
--HG--
branch : trunk
2010-04-21 18:53:51 +02:00
Spp
450c6af43b Code Style: Remove trailing spaces and tab to spaces
--HG--
branch : trunk
2010-04-19 17:13:20 +02:00
Spp
f74e969a06 Fix Custom Enchant load
--HG--
branch : trunk
2010-04-19 16:59:30 +02:00
Spp
74dd02d024 Remove LOTS of compile warnings
--HG--
branch : trunk
2010-04-19 09:26:37 +02:00
click
fdd8d2f3cc Move around and do some changes to homebinding, thanks to Vladimir
* Adds support for spelltarget-positions
* Uses areaname instead of zonename on hearthstone
Add homebind animation to player, with cast from innkeeper

--HG--
branch : trunk
2010-04-18 23:20:07 +02:00
malcromdev@gmail.com>
bd23bd1c5c Limit affected targets to 3 for Flaming Spear Spell used in "Get Kraken" quest. As per official.
--HG--
branch : trunk
2010-04-11 19:39:08 -02:30
click
49cf4f9b0c * Fix: PvP vs PvE diminishing of Hunters Mark (2m/5m)
Patch by Alez2006

--HG--
branch : trunk
2010-04-11 11:00:51 +02:00
n0n4m3
be95faff23 Fix mail, professions, group loot, console spam, and some fixes. Big thx to TOM_RUS.
--HG--
branch : trunk
2010-04-11 11:16:42 +04:00
Spp
4635fbc020 Code Style (game + scripts only):
"!=" --> " != " (when needed)
"  !=" --> " !="
"!=  " --> "!= "

--HG--
branch : trunk
2010-04-08 08:20:08 +02:00
Spp
2454c290b8 Code Style (game + scripts only):
"==" --> " == " (when needed)

--HG--
branch : trunk
2010-04-07 23:25:02 +02:00
Spp
49d05ba9aa Code style (game + scripts only):
"( " --> "("
" )" --> ")"

--HG--
branch : trunk
2010-04-07 22:59:46 +02:00
Spp
d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
Spp
2e127f7a30 Code style (game + scripts only):
"while(" --> "while ("

--HG--
branch : trunk
2010-04-07 19:13:19 +02:00
Spp
f490ad5ac2 Code Style: tab to spaces
--HG--
branch : trunk
2010-04-07 17:24:07 +02:00
malcromdev@gmail.com>
2e6ca81365 Fix typo
--HG--
branch : trunk
2010-04-03 22:48:11 -02:30
malcromdev@gmail.com>
848dafd3ac Add MaxAffectedTargets=1 to shoot spells 25425,25761,42611
--HG--
branch : trunk
2010-04-03 22:40:07 -02:30
malcromdev@gmail.com>
3b389b8aa2 Spells 42442 & 45863 should be limited to 1 target.
--HG--
branch : trunk
2010-04-01 18:14:04 -02:30
Xanadu
2f17cff295 Cleaned and tidied-up the mechanic immunity handler
--HG--
branch : trunk
2010-03-24 20:35:04 +01:00
Xanadu
812874a55b Fixed broken missile visuals in certain DST and SRC type spells (Void Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
--HG--
branch : trunk
2010-03-19 00:21:57 +01:00
thenecromancer
a81ad6986c Remove Hack detecting spell 61988 in HasAura()
Correctly cast 61988/61987 after casting Avenging Wrath/Divine Shield respectively
(This will correctly show both spells disabled state)
Don't allow casting Lay on Hands on self when aura 61988 is present (ie. after using Avenging Wrath)

--HG--
branch : trunk
2010-03-15 18:03:43 +01:00
QAston
6323d7dc33 *(awe)some changes to triggering spell/aura effects:
*do not use original caster for trigger spell/trigger spell with value effects
 *correct caster selection for force cast/trigger spell/trigger spell with value spell effects

--HG--
branch : trunk
2010-02-20 23:57:54 +01:00
QAston
4cd4c4170f *Backout some WTF fixes. Do things correctly, or do not touch them at all...
*Really fix windows build.

--HG--
branch : trunk
2010-02-15 20:59:05 +01:00
n0n4m3
bcd4a48328 Removed stupid/not needed file Spellid.h.
--HG--
branch : trunk
2010-02-15 18:23:39 +01:00
Brian
486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
QAston
3df5bb041c *Way more correct way of selecting caster and target for Periodic Trigger auras.
--HG--
branch : trunk
2010-02-04 18:34:46 +01:00
QAston
6ec51e7bbc *Implement spell target type TARGET_GAMEOBJECT_NEARBY_ENTRY
--HG--
branch : trunk
2010-02-04 00:36:40 +01:00
thenecromancer
46c3236a14 Some changes to immunities
--HG--
branch : trunk
2010-02-03 16:43:47 +01:00
QAston
10695f9131 *Drop spell_stack_masks table
*Add spell_group_stack_rules table (for more info see wiki)
*The table is maintained by core team
*Move some spell specific out of core to the new table

--HG--
branch : trunk
2010-02-02 22:35:01 +01:00
QAston
a1256d88ee *drop spell_elixir table
*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.

--HG--
branch : trunk
2010-02-01 19:22:32 +01:00
QAston
ac388e6f21 *Add support for spells in npc_trainer table with multiple SPELL_EFFECT_LEARN_SPELL, this fixes problems with learning such spells from trainers.
--HG--
branch : trunk
2010-01-31 17:24:13 +01:00
QAston
ba59411178 *Update spell_script_target table validation.
--HG--
branch : trunk
2010-01-30 20:28:42 +01:00
QAston
a331b67244 *Add error checks at spell_required table loading
*Allow spell_required table to store more than 1 spell learn requirement for a spell
*spell_required table data is removed from world.sql and since this commit the data for it should be maintained by db project you're using.

--HG--
branch : trunk
2010-01-30 19:25:04 +01:00
QAston
785cb86c6a *Fix build with GCC, thanks to Brian.
--HG--
branch : trunk
rename : sql/updates/7234_world_spell_ranks.sql => sql/updates/7236_world_spell_ranks.sql
2010-01-29 19:08:42 +01:00
QAston
7776faa6ac *Typofix - Journeyman - rank 2 Apprentice - rank1
--HG--
branch : trunk
rename : sql/updates/7232_world_spell_ranks.sql => sql/updates/7233_world_spell_ranks.sql
2010-01-29 18:16:46 +01:00
QAston
9e31e08358 *Move spell rank extractor out of core, use sql table instead for easier maintaining of dependant database data.
--HG--
branch : trunk
2010-01-29 17:54:29 +01:00
QAston
3f6999f744 *Some cleanup in SharedDefines
*Implement spell target modes 96-103, 91, 92

--HG--
branch : trunk
2010-01-25 12:40:03 +01:00
Xanadu
91ee99a7bf Fix Frost Trap Aura spamming log due to nonexistent triggered spell
--HG--
branch : trunk
2010-01-24 23:10:15 +01:00
Rat
f10cb92298 *merge ScriptMgr::LoadOverridenDBCData to SpellMgrLoadSpellCustomAttr, patch by Azuritus, closes issue #444
--HG--
branch : trunk
2010-01-24 11:45:50 +01:00
thenecromancer
d32e0878c7 Remove Battle Shout/Blessing of Might hack
Add table holding stacking masks for non-target/caster related stacking rules
Aura bounce check is still to be done

--HG--
branch : trunk
2010-01-23 17:05:20 +01:00
Anubisss
d9cb070215 Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
2010-01-23 14:45:58 +01:00
Xanadu
9e91fc997c Fix build.
--HG--
branch : trunk
2010-01-21 01:28:18 +01:00
Brian
da263cd1c4 * Restore Dalaran no fly zone lost in last commit
--HG--
branch : trunk
2010-01-20 15:04:47 -07:00
Brian
c82599ebb9 * Wintergrasp removal -- part 4: "How deep does the cancer run?"
--HG--
branch : trunk
2010-01-20 14:23:47 -07:00
thenecromancer
721c926229 Change GetSpellSpecific() to have SpellEntry argument instead of ID, this saves lookups in spellstore for entries we already have.
--HG--
branch : trunk
2010-01-20 20:54:32 +01:00
Rat
0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00
QAston
f03a2a60e7 *Use std::map instead of UNORDERED_MAP for storing aura applications of an aura.
--HG--
branch : trunk
2010-01-18 20:15:23 +01:00