- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
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Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `respawn` table
* reworked slipstream system. Use database spawned slipstreams to avoid grid unload issues and link them to dynamic spawn groups so we have full control over them now
* scripted shortcut cases for the remaining slipstreams
* spawn Zephyrs only if their grid is loaded
* optimized code
* updated code to new scripting model
* updated texts with broadcast text entries
* fixed some visual threat issues caused by Ertan's Vortex by hitting players with their damage spell
* fixed an issue that was causing Arion to mark three targets for Lightning Rod on 10 player difficulty
* fixed Lightning Blast's visual effect targeting
* use new predicates for victim and non-victim target selection
* Elemental Overload mastery will now only have 33% of the proc chance for Chain Lightning
* allow Elemental Overload to proc from triggered spells as well
* Thunderstruck will now only proc from Thunder Clap
* Bloodsurge will now only get triggered by Bloodthirst
* The Bloodsurge proc effect will now get consumed by Slam
* Silenced Unshackled Fury mastery console message spam
* Meat Cleaver will now only proc from Whirlwind and Cleave
* fixed Single-Minded Fury offhand attack effect for Slam