QAston
96eb7c513f
*Some more research about spell target flags - thanks to Zor for info.
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--HG--
branch : trunk
2010-08-04 19:16:44 +02:00
Xanadu
eb852f5bbd
* Added the option to specify target entry in conditions table for spells with AoE GO targets.
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* A few examples where this is desirable are posted on the forum.
--HG--
branch : trunk
2010-07-30 01:51:33 +02:00
QAston
c44b601ac7
*Allow some spell effects to target units not in caster's map - fixes SPELL_EFFECT_SUMMON_PLAYER
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--HG--
branch : trunk
2010-07-29 19:48:40 +02:00
QAston
fb1727abb1
*Make Potent Pheromones dispel auras for which it provides immunity.
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*Remove not needed attribute modification for Light's Beacon.
--HG--
branch : trunk
2010-07-27 02:36:27 +02:00
QAston
dd8d6701b8
*Implement RepRewardRate for spells.
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--HG--
branch : trunk
2010-07-27 02:25:22 +02:00
QAston
fc4087cd98
*Resurrection sickness and similar debuffs are no longer dispelable.
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--HG--
branch : trunk
2010-07-26 19:27:28 +02:00
click
8c76ea2f7c
Ensure that Scatter Shot does not share diminishing returns with other spells
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Closes issue 3013
--HG--
branch : trunk
2010-07-24 07:19:59 +02:00
QAston
13a2a1afc6
*Fix amount calculation for spell effect with EffectDieSides set to 0.
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--HG--
branch : trunk
2010-07-22 12:21:11 +02:00
QAston
7eaaa06375
*Rename SPELL_EFFECT_JUMP2 to SPELL_EFFECT_JUMP_DEST, split the handler of effect from SPELL_EFFECT_JUMP handler
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--HG--
branch : trunk
2010-07-19 21:24:09 +02:00
QAston
e1e16310ec
*Rename SPELL_EFFECT_CHARGE_2 to SPELL_EFFECT_CHARGE_DEST, fix its implementation.
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--HG--
branch : trunk
2010-07-19 19:22:05 +02:00
click
84c6fa001c
Allow HOT/DOT-stacking for spells with PERIODIC_DUMMY spellauras (QAston working as a teacher)
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Closes issue 2645
--HG--
branch : trunk
2010-07-19 13:57:28 +02:00
QAston
d005e14faf
*Update spell_proc_event entry for Everlastin Affliction - by francesco.buldo.
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*Manually add corruption to list of spells affected by Everlasting Affliction.
--HG--
branch : trunk
2010-07-16 17:25:14 +02:00
QAston
7e8c61c95a
*Remove hack for Divine Storm from Unit::DealDamage
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*"Zip" some data in SpellMgr::LoadSpellCustomAttr
*Add MaxAffectedTargets for Divine storm heal effect
*Move Divine Storm to correct spellfamily switch-case block in Spell::EffectDummy
*Some ordering fixes of case blocks in Spell::EffectDummy
--HG--
branch : trunk
2010-07-16 14:42:24 +02:00
QAston
719f13874e
*Rename SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS to SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, and reimplement that aura type.
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*Some more research about new aura types.
--HG--
branch : trunk
2010-07-16 13:20:50 +02:00
QAston
a43ec3f158
*Add SpellMgr::CalculateSpellEffectAmount function for consistency of effect amount calculations in core
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*Remove SpellEntry::CalculateSimpleValue function and use the new cuntion instead
*Remove some workarounds made because of incorrect effect amount calculations
*Since now aura effect amount problems should be gone.
--HG--
branch : trunk
2010-07-14 16:57:13 +02:00
click
673c652ba6
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
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--HG--
branch : trunk
2010-07-12 00:30:17 +02:00
Xanadu
bde8e96cc5
Aspect of the Viper now correctly displayed as a buff. Closes issue #107 .
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--HG--
branch : trunk
2010-06-28 20:34:11 +02:00
Xanadu
39429b0548
Dispell code cleanup - GetDispelChance now really returns dispel chance and not resist chance.
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--HG--
branch : trunk
2010-06-27 04:03:30 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Xanadu
05976b7708
Fixed Divine Hymn, Hymn of Hope, Dispersion and Amplify Magic being erroneously displayed as debuffs, instead of buffs. Based on previous thenecromancer's implementation.
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--HG--
branch : trunk
2010-06-23 03:45:44 +02:00
Shauren
9b2d3b0a71
Fixed typo
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--HG--
branch : trunk
2010-06-16 19:58:40 +02:00
Shauren
3be48fe4fc
Fixed old no-fly zone code to use area flags instead of hardcoded area ids (this fixes flying in Wintergrasp)
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This does NOT implement no-fly zones!
--HG--
branch : trunk
2010-06-16 19:36:50 +02:00
Rat
75b80d9f5b
rearranged core files
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--HG--
branch : trunk
2010-06-05 23:40:08 +02:00