Aokromes
574a7c8d3d
Core/Misc: More coding standards ( #23519 )
...
* Core/Misc: More coding standards
* revert part
* "void " or more to "void "
* fix? reject
* remove more double whitespaces
* remove more double whitespaces
* more standards
* more coding standards
* More standards
* more coding
* more coding standards
* more coding standards
* And more standards
2019-07-08 12:51:42 +02:00
ccrs
401777d024
Core/Unit: rename several getters to follow codestyle
...
uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
2019-07-01 21:36:32 +02:00
jackpoz
de88691e25
Core/Misc: Fix static analysis issues reported by Coverity Scan
2019-06-28 22:18:30 +02:00
ccrs
e69570dd76
Core/Misc: use/implement/portfrommaster InitWorldState packet definition
...
WorldPackets::WorldState::InitWorldStates
2019-03-04 16:33:08 +01:00
Treeston
fcfcb0eb6f
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
ccrs
7417cbc655
Core/Shared: add BattlefieldBattleId definitions
...
Also rename BG_TEAMS_COUNT and BattlegroundTeamId
2018-10-24 16:45:26 +02:00
Lighto
c4e561ee13
Wintergrasp Fix Collision Wall work: Open / Close collision wall when battle started/ended ( #22342 )
...
* Open / Close collision wall when battle started/ended
2018-09-25 17:18:28 +02:00
Wyreth
56874b44f0
Core/Entities: remove grid-wide visibility from setActive and implement another method for it ( #20725 )
2018-02-17 15:09:54 +01:00
tkrokli
f6b6f57a6d
Update copyright note for 2018
...
Best wishes for the new year.
2018-01-01 01:55:29 +01:00
jackpoz
12701cb0c6
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
2017-12-24 22:50:59 +01:00
r00ty-tc
59db2eeea0
Dynamic Creature/Go spawning:
...
- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222 .
2017-07-31 21:21:04 +02:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
Shauren
d6201e5dbb
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50
...
(cherry picked from commit 9299e9bde0 )
2017-06-19 13:16:13 -03:00
Stanislaus Teals
64507088f2
Fix build on GCC 7.1 ( #19869 )
2017-06-09 17:54:24 +02:00
ForesterDev
abea8bf4cb
Core/Defines: define faction templates and replace magic numbers from scripts
2017-05-23 12:30:27 +02:00
ariel-
4c4dca6d69
Core/Misc: camelize GetFaction/SetFaction properly
2017-04-28 18:37:38 -03:00
xinef1
2412886ef6
Core/Misc: Fixed player corpse looting, added player corpse loot and some more ( #19122 )
...
* Fixed corpse looting in wintergrasp
Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement
Don't generate money for loot if no loot mode is available
Simplified few things
2017-02-13 20:42:06 +01:00
tkrokli
6a51a88767
Update Copyright notice for 2017
...
Happy new year!
2017-01-02 19:52:45 +01:00
Aokromes
24105ec158
Merge pull request #17983 from Ghost-R/3.3.5-wgbuff
...
Core/Battlefield: Wintergrasp 'Tenacity' buff
2016-11-23 02:25:42 +01:00
SnapperRy
b8bb1545ec
Core/Wintergrasp: fix ownership of workshops at the beginning of a new battle.
...
Those two, together with the two workshop in the Keep, always belong to the defender team. The SouthEast and SouthWest ones always belong to the attacker team.
2016-10-09 00:18:42 +02:00
SnapperRy
eb1a7297cf
Core/Wintergrasp: cleanup and codestyle.
2016-10-08 21:13:05 +02:00
SnapperRy
7ce3811913
Remove unused variable.
2016-10-08 14:26:17 +02:00
SnapperRy
a0c9d33ed6
Battlefield/Wintergrasp: improvements:
...
- Move Wintergrasp Keep guard spawns from core to db, removing all duplicates in the meanwhile.
- Add Alliance Brigadier General inside the relic room.
Closes #7593 .
2016-10-08 14:16:05 +02:00
SnapperRy
d72b025fcb
Core/Wintergrasp: fix Defend the Siege quests.
...
Closes #7953 .
2016-10-08 03:54:09 +02:00
SnapperRy
b60db6c44e
Core/Wintergrasp: fix leaving Wintergrasp via the minimap button.
2016-10-04 19:13:11 +02:00
SnapperRy
63215dd15a
Core/Wintergrasp: properly set and remove GO_FLAG_NOT_SELECTABLE from the Wintergrasp Relic, allowing the attacking faction to capture it.
2016-10-04 19:07:46 +02:00
SnapperRy
c22d3886ce
Core/Wintergrasp: give quest credit for southern towers destroyed.
...
Updates #7953 .
2016-10-04 17:23:36 +02:00
SnapperRy
9638c11453
Core/Wintergrasp: fix victory quests.
...
By Retriman, updates #7953 .
2016-10-04 13:29:12 +02:00
Ghost Rider
41787b2455
First time when call BattlefieldWG::UpdateTenacity(), m_tenacityTeam most be TEAM_NEUTRAL
2016-10-03 22:39:46 +03:30
Ghost Rider
f81649765c
Buff most be check when player Leave war
2016-09-29 01:14:26 +03:30
Ghost Rider
d8e5c75b9e
handle it better way
2016-09-28 23:30:28 +03:30
Ghost Rider
ed43ebfcaf
Set team name better then number
2016-09-24 22:27:27 +03:30
Ghost Rider
fc858d1428
Core/Battlefield: Fix buff unstack from horde team when new player join WG
...
Close issues: #17977
2016-09-23 13:21:03 +03:30
ariel-
932d31598d
Core/Battlefield: container optimization
2016-09-04 19:46:12 -03:00
ariel-
43c071d0c8
Core/Battlefield: fix Wintergrasp defender portal logic
2016-09-04 19:16:45 -03:00
Shauren
4d5fee0489
Dynamic linking build fix
2016-08-21 18:51:11 +02:00
ariel-
1deb7d2df1
Core/Battlefield: Cleanup of Wintergrasp script and battlefield system:
...
- Standards: Moved all statics to cpps where they belong.
- Changed spawn position container from fixed size array to std::vector (not all positions were used in every case)
- Removed unused parameter teamId from Battlefield::SpawnCreature
- Removed workaround for GO rotation, added in a69cbeb9d5
- Added rotation parameter to Battlefield:SpawnGameObject
- Added sniffed rotation to existing script spawns.
- Implemented Archavon's Log (Closes #16880 )
2016-08-20 21:40:43 -03:00
ariel-
33fbc453d2
Core/PvP: Gameobject rotation in BGs and Wintergrasp.
...
- Add a workaround in BattleGround correcting for bad rotations in BG scripts
- Calculate rotation from rotation in Wintergrasp, this function hasn't a rotation parameter and should be added in the future.
- Also removed an ugly hardcode in Battlefield::SpawnGameObject
Closes #17711
2016-08-01 14:55:53 -03:00
ariel-
62bfee37cb
Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
...
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
2016-07-30 18:50:44 -03:00
ariel-
2967bf59b4
Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f ) ( #14146 )
...
cmangos/mangos-wotlk@0fe88f35df : [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
cmangos/mangos-wotlk@060dfb791b : [11667] Implement transport path rotation
cmangos/mangos-wotlk@565f52c6c1 : [11806] A bit gameobject code refactoring
cmangos/mangos-wotlk@6874951 : [11807] Add gameobject_addon table
Closes #14146
2016-07-30 11:36:18 +02:00
Naios
9f61b72679
Core/Game: Converted the game library to a shared library.
...
* There is still the possibility to static link against game.
(cherry picked from commit bf33159a70 )
2016-03-24 02:46:42 +01:00
Naios
b7f936891a
Core/Game: Move singleton instances into compilation units
...
* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
(cherry picked from commit 329225b40d )
2016-03-11 20:03:12 +01:00
tkrokli
9e4cc26312
[3.3.5] Core/Logs: English text corrections
...
This is an attempt to proofread standard error messages and system messages
from both core and DB. The corrections span typos, grammar and punctuation.
Because some of these messages can have multiple meanings depending on context,
this PR will stay in "WIP" status until the corrections have been validated and approved.
You are welcome to suggest improvements and files not yet included in this list.
Thanks to @Kinzcool for suggesting this line of work. :)
2016-02-20 10:05:04 +01:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
pete318
b1032ed620
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
2015-10-12 23:10:41 +02:00
Shauren
402a3c45ff
Core/Maps: Moved corpse management to map level
...
(cherry picked from commit cd27fd38b9 )
# Conflicts:
# src/server/database/Database/Implementation/CharacterDatabase.cpp
# src/server/database/Database/Implementation/CharacterDatabase.h
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/GossipDef.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Globals/ObjectAccessor.cpp
# src/server/game/Globals/ObjectAccessor.h
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Grids/ObjectGridLoader.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ChatHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00
pete318
dcb7082277
Map local guids 6.x -> 3.3.35:
...
Implemented:
ca83e14f8b
ee1c1b97be
18e4ab6911
bf37446b3c
cb854a2b7b
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
DDuarte
d12fec67f2
Core/Misc: Add a few consts to methods
...
(cherry picked from commit 7d9843c380 )
Conflicts:
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/game/AI/SmartScripts/SmartAI.h
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/Battleground.h
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Player/Player.h
src/server/game/Guilds/Guild.h
src/server/game/Instances/InstanceSaveMgr.h
src/server/game/Support/SupportMgr.h
2015-07-24 12:02:57 +01:00
leak
7010671931
Core/Misc: Remove unused headers
2015-03-30 17:16:50 +02:00
Vincent-Michael
f3e86d3e68
Update copyright note for 2015
...
Happy new year
Conflicts:
src/server/bnetserver/Authentication/AuthCodes.h
src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
src/server/bnetserver/Packets/AchievementPackets.h
src/server/bnetserver/Packets/AuthenticationPackets.cpp
src/server/bnetserver/Packets/AuthenticationPackets.h
src/server/bnetserver/Packets/BitStream.cpp
src/server/bnetserver/Packets/BitStream.h
src/server/bnetserver/Packets/CachePackets.cpp
src/server/bnetserver/Packets/CachePackets.h
src/server/bnetserver/Packets/ChatPackets.h
src/server/bnetserver/Packets/ConnectionPackets.cpp
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/bnetserver/Packets/FriendsPackets.cpp
src/server/bnetserver/Packets/FriendsPackets.h
src/server/bnetserver/Packets/PacketManager.cpp
src/server/bnetserver/Packets/PacketManager.h
src/server/bnetserver/Packets/Packets.h
src/server/bnetserver/Packets/PacketsBase.cpp
src/server/bnetserver/Packets/PacketsBase.h
src/server/bnetserver/Packets/PresencePackets.cpp
src/server/bnetserver/Packets/PresencePackets.h
src/server/bnetserver/Packets/ProfilePackets.h
src/server/bnetserver/Packets/SupportPackets.h
src/server/bnetserver/Packets/WoWRealmPackets.cpp
src/server/bnetserver/Packets/WoWRealmPackets.h
src/server/bnetserver/Realms/RealmList.cpp
src/server/bnetserver/Realms/WorldListener.cpp
src/server/bnetserver/Realms/WorldListener.h
src/server/bnetserver/Server/ComponentManager.cpp
src/server/bnetserver/Server/ComponentManager.h
src/server/bnetserver/Server/ModuleManager.cpp
src/server/bnetserver/Server/ModuleManager.h
src/server/bnetserver/Server/Session.cpp
src/server/bnetserver/Server/Session.h
src/server/bnetserver/Server/SessionManager.cpp
src/server/bnetserver/Server/SessionManager.h
src/server/game/Accounts/BattlenetAccountMgr.cpp
src/server/game/Accounts/BattlenetAccountMgr.h
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.h
src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
src/server/game/Entities/AreaTrigger/AreaTrigger.h
src/server/game/Entities/Item/ItemTemplate.cpp
src/server/game/Guilds/GuildFinderMgr.cpp
src/server/game/Guilds/GuildFinderMgr.h
src/server/game/Handlers/GuildFinderHandler.cpp
src/server/game/Handlers/VoidStorageHandler.cpp
src/server/game/Movement/MovementStructures.cpp
src/server/game/Movement/MovementStructures.h
src/server/game/Movement/PathGenerator.cpp
src/server/game/Server/BattlenetServerManager.cpp
src/server/game/Server/BattlenetServerManager.h
src/server/game/Server/Packet.cpp
src/server/game/Server/Packet.h
src/server/game/Server/Packets/AchievementPackets.cpp
src/server/game/Server/Packets/AchievementPackets.h
src/server/game/Server/Packets/AuctionHousePackets.cpp
src/server/game/Server/Packets/AuctionHousePackets.h
src/server/game/Server/Packets/AuthenticationPackets.cpp
src/server/game/Server/Packets/AuthenticationPackets.h
src/server/game/Server/Packets/BattlegroundPackets.cpp
src/server/game/Server/Packets/BattlegroundPackets.h
src/server/game/Server/Packets/ChannelPackets.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/CharacterPackets.cpp
src/server/game/Server/Packets/CharacterPackets.h
src/server/game/Server/Packets/ChatPackets.cpp
src/server/game/Server/Packets/ChatPackets.h
src/server/game/Server/Packets/ClientConfigPackets.cpp
src/server/game/Server/Packets/ClientConfigPackets.h
src/server/game/Server/Packets/CombatLogPackets.cpp
src/server/game/Server/Packets/CombatLogPackets.h
src/server/game/Server/Packets/CombatPackets.cpp
src/server/game/Server/Packets/CombatPackets.h
src/server/game/Server/Packets/EquipmentSetPackets.cpp
src/server/game/Server/Packets/EquipmentSetPackets.h
src/server/game/Server/Packets/GameObjectPackets.cpp
src/server/game/Server/Packets/GameObjectPackets.h
src/server/game/Server/Packets/GuildPackets.cpp
src/server/game/Server/Packets/GuildPackets.h
src/server/game/Server/Packets/ItemPackets.cpp
src/server/game/Server/Packets/ItemPackets.h
src/server/game/Server/Packets/LootPackets.h
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Packets/MiscPackets.h
src/server/game/Server/Packets/MovementPackets.cpp
src/server/game/Server/Packets/MovementPackets.h
src/server/game/Server/Packets/NPCPackets.cpp
src/server/game/Server/Packets/NPCPackets.h
src/server/game/Server/Packets/QueryPackets.cpp
src/server/game/Server/Packets/QueryPackets.h
src/server/game/Server/Packets/QuestPackets.cpp
src/server/game/Server/Packets/QuestPackets.h
src/server/game/Server/Packets/ReputationPackets.cpp
src/server/game/Server/Packets/ReputationPackets.h
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/Packets/SpellPackets.h
src/server/game/Server/Packets/SystemPackets.cpp
src/server/game/Server/Packets/SystemPackets.h
src/server/game/Server/Packets/TalentPackets.cpp
src/server/game/Server/Packets/TalentPackets.h
src/server/game/Server/Packets/TradePackets.h
src/server/game/Server/Packets/WorldStatePackets.cpp
src/server/game/Server/Packets/WorldStatePackets.h
src/server/game/Server/WorldSocket.cpp
src/server/ipc/CMakeLists.txt
src/server/ipc/Commands.cpp
src/server/ipc/Commands.h
src/server/ipc/ZMQTask.cpp
src/server/ipc/ZMQTask.h
src/server/ipc/ZmqContext.cpp
src/server/ipc/ZmqContext.h
src/server/ipc/ZmqListener.cpp
src/server/ipc/ZmqListener.h
src/server/ipc/ZmqMux.cpp
src/server/ipc/ZmqMux.h
src/server/ipc/ZmqWorker.cpp
src/server/ipc/ZmqWorker.h
src/server/scripts/Commands/cs_battlenet_account.cpp
src/server/scripts/Commands/cs_mmaps.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
src/server/scripts/Kalimdor/Firelands/firelands.h
src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.h
src/server/shared/Cryptography/Authentication/AuthCrypt.h
src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
src/server/shared/Cryptography/HmacHash.cpp
src/server/shared/Cryptography/SHA256.cpp
src/server/shared/Cryptography/SHA256.h
src/server/shared/Database/Implementation/HotfixDatabase.cpp
src/server/shared/Database/Implementation/HotfixDatabase.h
src/server/shared/Realm/Realm.cpp
src/server/shared/Realm/Realm.h
src/tools/connection_patcher/CMakeLists.txt
src/tools/connection_patcher/Constants/BinaryTypes.hpp
src/tools/connection_patcher/Helper.cpp
src/tools/connection_patcher/Helper.hpp
src/tools/connection_patcher/Patcher.cpp
src/tools/connection_patcher/Patcher.hpp
src/tools/connection_patcher/Patches/Common.hpp
src/tools/connection_patcher/Patches/Mac.hpp
src/tools/connection_patcher/Patches/Windows.hpp
src/tools/connection_patcher/Patterns/Common.hpp
src/tools/connection_patcher/Patterns/Mac.hpp
src/tools/connection_patcher/Patterns/Windows.hpp
src/tools/connection_patcher/Program.cpp
src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00