jackpoz
a0bd68cf46
Core/Misc: Fix static analysis issues reported by Coverity
2019-05-18 16:12:23 +02:00
Treeston
fcfcb0eb6f
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
tkrokli
f6b6f57a6d
Update copyright note for 2018
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Best wishes for the new year.
2018-01-01 01:55:29 +01:00
jackpoz
12701cb0c6
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
2017-12-24 22:50:59 +01:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
jackpoz
3c4c67160a
Core/Misc: Fix static analysis issues
2017-04-08 20:59:48 +02:00
ariel-
2a6fe27cad
Core/Game: fix dynamic linking
2017-03-02 22:26:12 -03:00
ariel-
f612b1cb48
Core/Misc: remove unneeded semicolon
2017-03-02 01:22:55 -03:00
ariel-
b902f0c1b0
Core/Game: fix non-pch include
2017-03-01 22:27:52 -03:00
xinef1
7567cafec8
Ensure that all actions are compared to fixed point in time (ie. world update start) ( #18910 )
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- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
2017-03-01 22:19:25 -03:00