Commit Graph

42 Commits

Author SHA1 Message Date
maximius
3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius
e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius
26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius
333f1c9d72 *[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>

Thanks to Stryker and onkelz28!

--HG--
branch : trunk
2009-09-18 14:10:37 -07:00
megamage
82bd15b7be *fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet sructure reading. Author: VladimirMangos
--HG--
branch : trunk
2009-08-27 19:51:14 -05:00
megamage
1ee90e1022 *Update vehicle system. Make vehicle a seperate class from creature.
--HG--
branch : trunk
2009-08-23 22:09:43 -05:00
QAston
8777efd03c *Add some crash prevention checks.
--HG--
branch : trunk
2009-08-03 12:52:31 +02:00
QAston
aa60def6ac *Teleport player to homebind if instance can't be created in WorldSession::HandleMoveWorldportAckOpcode.
--HG--
branch : trunk
2009-08-01 20:23:23 +02:00
QAston
1d96091d2a *Improvements in map managing.
--HG--
branch : trunk
2009-08-01 00:20:32 +02:00
megamage
4a8a89e1db [8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
    * Delayed operations need to process its in world state.

--HG--
branch : trunk
2009-07-01 18:36:03 -05:00
megamage
fe7c616b2d [8031] Move player update code to Map::Update. Author: Ambal
--HG--
branch : trunk
2009-06-17 18:37:53 -05:00
megamage
f92e8315cf [7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
      I64FMTD renamed to UI64FMTD for more clear name.
    * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
      Please always use UI64LIT(0x00001) instead less portable 0x00001LL

--HG--
branch : trunk
2009-05-31 16:15:12 -05:00
megamage
94692ea5f7 *Use getworldobject for getunit. Also allow get vehicles using this function.
--HG--
branch : trunk
2009-05-23 20:42:31 -05:00
megamage
25e5c99dec [7810] Moved ZThread related code on ACE framework. Author: Ambal
Remove ZThread source code from mangos.

--HG--
branch : trunk
2009-05-13 18:22:21 -05:00
megamage
fc7e1db9fb [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object.
    * Simplify future implementation for per-map storage for like objects

--HG--
branch : trunk
2009-04-20 20:28:19 -05:00
megamage
f9befe1d3d [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. Author: VladimirMangos
--HG--
branch : trunk
2009-04-19 18:23:10 -05:00
megamage
c106914e94 *Remove some invalid template functions.
--HG--
branch : trunk
2009-04-10 17:56:42 -05:00
Chaz Brown
9bf1412fd8 CRLF fix
--HG--
branch : trunk
2009-03-31 19:32:04 -04:00
XTZGZoReX
ae65d36bb4 * Implemented new ObjectAccessor functions: GetCreatures, GetUnits, GetGameObjects, and GetWorldObjects. These can be used for loopong over objects in the world.
* Note: GetWorldObjects is (probably) heavy and should be used very sparingly. Always use the function corresponding to the type of object you're looping over.

--HG--
branch : trunk
2009-03-18 21:04:47 +01:00
megamage
01b67a1f6a [7413] Fixed finally problems with node names localization in BattleGroundAB messages. Author: VladimirMangos
Also fix build at some platforms.
Note: GetTrinityString should be removed in the future when AV is updated.

--HG--
branch : trunk
2009-03-09 17:06:13 -06:00
megamage
31637d4aac *Merge.
--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
KingPin
14234c86fa Newline added to bottom of all files.
--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
Drahy
5dab980495 * Updated copyright notice for new year (2009) part 2
* Changed mangos website

--HG--
branch : trunk
2009-02-04 12:42:26 +01:00
Drahy
7c19c420c6 * Updated copyright notice for new year (2009) part 1 - Mercurial cant convert all files at once
--HG--
branch : trunk
2009-02-04 12:04:12 +01:00
megamage
ef88b04451 *Update to Mangos 7183.
--HG--
branch : trunk
2009-01-25 16:35:14 -06:00
megamage
30f6b38941 *Update to Mangos 7158.
--HG--
branch : trunk
2009-01-24 11:28:00 -06:00
megamage
68c0bcd069 *Update to Mangos 7125.
--HG--
branch : trunk
2009-01-20 19:59:43 -06:00
megamage
5b2c61e95e *Mangos [7039] Implement mangosd.conf options Death.Bones. By VladimirMangos.
*for disable bones creating from corpse in world zones or in arena/bg.
*Note: in case apply insignia bones still created as required for looting.

--HG--
branch : trunk
2009-01-06 13:50:42 -06:00
megamage
2b21f0e730 *Merge with Trinity 793.
--HG--
branch : trunk
2009-01-06 12:15:18 -06:00
megamage
908776dd93 *Some update of relocation notify.
--HG--
branch : trunk
2009-01-05 16:03:45 -06:00
megamage
184b82abcc Backed out changeset: ad4f100c0a9d
--HG--
branch : trunk
2008-12-24 11:18:01 -06:00
megamage
3cb4e7c716 *Update to Mangos 6938. (Only build for VC9)
--HG--
branch : trunk
2008-12-24 09:58:26 -06:00
megamage
b6c288ca9f *Update to Mangos 6902. Source: Mangos.
*Skipped rev: rev 6893, some code about waypoint movement.

--HG--
branch : trunk
2008-12-12 11:21:28 -06:00
megamage
e9d6f1b23a *Move object update from objectaccessor to map
*Move activeobject list from objectaccessor to map
*Open grid for all active creatures (previously only for possessed ones)

--HG--
branch : trunk
2008-11-21 15:41:18 -06:00
megamage
ea68727d27 *Merge from Mangos. Add MapReference. Author: hunuza.
*Also re-commit the patches reverted in 255.

--HG--
branch : trunk
2008-11-18 19:40:06 -06:00
gvcoman
5deef1bb59 [svn] * Reimplemented packet/update forwarding in more generic way
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands

Please test out the above spells (including Mind Control) and report any issues on the forums.

--HG--
branch : trunk
2008-11-14 20:40:35 -06:00
KingPin
09280b0091 [svn] * Switch from hashmap to unordered map. - cleanup source - mangos. Help - Aokromes
--HG--
branch : trunk
rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
2008-11-10 06:53:00 -06:00
gvcoman
44bdb135f4 [svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
2008-11-05 20:51:05 -06:00
w12x
e72a13c3dd [svn] * Allow WorldObjects to keep the grid active, and prevent it from being unloaded. This can be done through calling WorldObject::setActive(bool) from the scripting library. Note that entire instances are still unloaded if no player is present on that map to save resources. This behavior can be changed if the need arises.
--HG--
branch : trunk
2008-10-27 08:41:55 -05:00
w12x
b8362cd7f1 [svn] Fixed copyright notices to comply with GPL.
--HG--
branch : trunk
2008-10-23 03:29:52 -05:00
Seline
2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
2008-10-14 11:57:03 -05:00
Neo2003
9b1c0e006f [svn] * Proper SVN structure
--HG--
branch : trunk
2008-10-02 16:23:55 -05:00