1) Despawn npcs summoned by flight masters when ooc
2) Demon Portal Guardian Script by @Kodekc
3) Correct Broadcast text id for Vim'gol the Vile by @tkrokli closes#16882
* Few Updates for Grizzly Hills Giant and Runed Giant so these actually enter into combat and fight each other
* Grizzly Hills Giants above Thor Modan will throw the occasional tree as well as boulders
* Player texts for the Runic Prophecys
1) Respawn Shredder Parts for Outland Sucks
2) Fix How to Serve Goblins so Moh, Manni and Jakk walk out of cage and say line instead of doing nothing
3) Script Foreman Razelcraz, Maiden of Grief, Gan''arg Sapper and Camera Shaker
4) Script a couple of turn in events.
1) Rescript Natural Remedies with all visuals and event rather than only spawning Goliathon
2) Raging Colossus will now summon Raging Shardling
3) Added missing spells to event with Earthbinder Galandria when the Earthbinder is turned in, also ensuring that the whisper takes places when quest taken from Tola'thion
If you already had this quest in log prior you may need to abandon and retake/add quest before it will work as I had been trying to figure out why credit spell would not work even if cast on self, as soon as I removed and re-added quest worked
Thanks to @Kodekc
Move Lady Jaina Proudmoore script (cw) to sai
Script turn in event for Survey Alcaz Island
Ref #16745 not closing issue yet as even though unrelated issue there maybe issue with credit (needs confirmation as works for me) but is currently delivered by spell_area which does not appear to be correct but the spell to give credit does not work otherwise not even if cast on self
- Maexxna:
- No longer packages pets and returns them to sender. Web Wrap now only targets players.
- Heigan the Unclean: Ripped its guts out.
- Instance script hacks are gone.
- GO spawns (done using the time-honored TC tradition of "eh, this'll work") are gone. You could say I evacuated the dance floor.
- Sniffed spawns for all segments of the room. Because if you don't dance - well, you're no friends of mine.
- Loatheb:
- First spore now spawns properly after 18 seconds on 10-man (down from 36 seconds). Time between subsequent spawns is unchanged.
- Thaddius:
- Instance script hacks are gone. Again. Feels good man.
- Players no longer drop out of combat during the phase transition. Put your snacks away, this is supposed to be a tense situation!
- Thaddius will no longer savagely punish the main tank for stepping out of melee range for a fraction of a second by turning around and ball lightning-ing someone in the face. Typically a healer. He hates healers.
- Thaddius will instead take out his frustration on another melee range target if available by smacking them in the face with his fists. It hurts, but a Ball Lightning would've hurt more. Blame the tank.
- Feugen and Stalagg have been re-educated to improve their patience when a new target is flying towards them. They will no longer move while Magnetic Pull targets are mid-air, which should prevent them from running off their platform while the warrior helplessly flails trying to get them back.
- Instructor Razuvious:
- Razuvious has been informed that Rubik's Cubes become noticably easier to solve if you buy six-colored ones. Thus, he will no longer take out his frustration out on raid groups by throwing unsolved two-colored variants at them. Fixes and closes#14966.
- Death Knight Understudies will now realize that their situation is Hopeless even if they're currently mind controlled by a player. Apparently, if your situation is hopeless you take 5000% extra damage. No, that is supposed to be three zeroes.
- Gothik the Harvester:
- Gothik has been schooled in proper Shadow Bolt spamming etiquette and will now take a brief pause to catch a breath and recompose himself between bolts.
- The Four Horsemen:
- Will no longer stop and stare at the group sometimes when engaged instead of starting the encounter.
- Horsemen can no longer be affected by stun, snare and shackle (heh, yeah, you could totally shackle Baron Rivendare) effects. It's called "Four Horsemen" after all, not "Three Horsemen that never attack because their friend can't move".
- Sapphiron:
- When attempting to FREEZE THE BLOOD IN YOUR VEINS... Wait, no. Wrong boss. I was thinking of #16634.
- Anyways, when freezing people into an Ice Block, Sapphiron now takes care to actually place the block on top of the frozen player, even if they were moving or jumping when the bolt hit them. Yay for positioning clarity!
- Sapphiron has been sent to take multiple mandatory courses in "How to treat raid parties fairly while attempting to murder them" and will thus...
- ...now properly pause after taking off to allow players to get into position before smacking them with ice bolts
- ...no longer deal damage to players inside an Ice Block while they cannot fight back.
- Being forced to attend the courses mentioned above has led to a large amount of pent-up frustration, which Sapphiron relieves by quite forcefully flapping his wings during take-off. Players immediately below him are now properly knocked back.
- In addition, Kel'thuzad was sick of Sapphiron's continous pouting and allowed him to make Blizzard more malicious in exchange. Blizzard will now properly spawn near players and chase them down instead of pathing randomly.
- Also, tons of code style cleanups and hack removal that wasn't mentioned above. Read the diff if you really care.
* script turn in event with ghostwing grabbing Olakin Sainrith
* phasing at Blackwatch
will also kill Table `vehicle_template_accessory`: creature template entry 31432 has no data in npc_spellclick_spells from previous commit
7 more text lines removed in the ongoing series:
"Remove hardcoded text from core scripts".
Core script for quest 6566, What The Wind Carries
(part of the Horde Onyxia quest chain)
- create new gossip_menu_option entries
- link the options via the table gossip_menu
- remove hardcoded text from the script