- Allow transactions to contain both raw ad-hoc queries and prepared statement elements
* When coding on high level code, just make sure you use the right argument type for Transaction::Append and the proper execution will be done automagically
--HG--
branch : trunk
- Store threadbundlemask internally per database pool and prevent direct access to config file post startup
- Fix threadbundlemask flag checking for ReactorRunnable, WorldRunnable
- Remove CLI threadbundlemask flag, CLI doesn´t need a seperate mysql connection nor thread
- Remove unused Character Database connection from WorldSocketMgr / ReactorRunnable
- Add proper LoginDatabase connection to RA Runnable (soon to be overhauled)
Note: still experimental and not tested for live use
--HG--
branch : trunk
- Add some small documentation on prepared statement defines naming contention (placed in the 3 database implementation header files so it can´t be missed)
- Remove obsolete mutex declaration in DatabaseWorkerPool (was unused as of recently)
--HG--
branch : trunk
- A few prepared statement implementations in authsocket as example.
- Add an ASSERT in MySQLConnection::Execute(PreparedStatement*) to catch faulty created statements
--HG--
branch : trunk
- Add basic prepared statement interface (without implementation and thus without testing, without resultset support).
- Based on raczman/Albator´s work on TrinityCore3
Build:
- Add sLog define ¨hack¨ in DatbaseWorkerPool.h to fix some more sLog errors temporarily
FYI: Builds on windows
--HG--
branch : trunk
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters)
- Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter
- Implementation of the new types in code
(This is in preparation of prepared statement interface)
--HG--
branch : trunk
- Implement sLog.outSQLDriver that will log SQL driver related events (non-content related).
- Queries will now be logged into this file as well instead of normal log file (requires debug build).
- Don´t forget to update your authserver.conf and worldserver.conf
Core/build:
- Fix non-PCH build
--HG--
branch : trunk
- Add a better way to shutdown async threads in the threadpool (with thanks to Derex)
- Move mysql_library_end() to DatabaseWorkerPool destructor to prevent a crash accessing mysql context from other pools after closing one pool.
- Add some debug output to Init/End_MySQL_Connection functions
--HG--
branch : trunk
+ add support for compiling under MacOSX (thanks to elegos for the research)
NOTE: G3D requires a redefinition-hack under OSX, please see wiki for this info (dep-sources will not be changed)
--HG--
branch : trunk
- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"
--HG--
branch : trunk
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.
*** Experimental, use at own risk, recommended to backup your DBs. ***
--HG--
branch : trunk
- Use ACE_Future and ACE_Future_Set for async SQL queries with callback
* Callbacks will now be executed from the thread and object that scheduled the request, instead of the world runnable thread (and thus are no longer dependent on the 50ms forced sleep time).
* This design gets rid of a potential DOS loophole in the resultqueue system - unique requests will be cancelled when re-requested.
- Drop now redundant SQLQueryTask, SQLResultQueue, SQLResultQueueTask operations.
- Drop now redundant CharacterHandler class
- Change static callback functions in WorldSession to normal functions.
Thanks to Derex and Zor for advice along the way.
--HG--
branch : trunk
Database Layer:
- Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3)
- Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info)
- Every mapupdate thread now has its seperate MySQL connection to the world and characters database
- Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later
- Drop current prepared statement interface - this will be done *properly* later
- You´ll need to update your worldserver.conf and authserver.conf
- You´re recommended to make a backup of your databases before using this.
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
etc.
--HG--
branch : trunk
- changed OpenSSL detection of headers around slightly
- changed paths to MySQL-headers on Windows in a few files
- removed precompiled header for scripts being built when building game
- added requirement of building revision.h to be built before building shared
- added some generic buildfixes (thanks zor)
- use resource-files, allowing for icons to show up on windows
--HG--
branch : trunk
- Remove caching of OpenSSL info (for you, zor!)
- Adjust MySQL header-location in a DB-file (haha to Machiavelli, more work for you!)
- Add OpenSSL-header location to the shared-library (Fixes build)
--HG--
branch : trunk
* Cleaned up some useless and redundant preprocessor definitions.
* Fixed the win build so that it correctly uses the mysql lib it built from the sources.
* Note that you still need to use 8615_mysql_openssl_libs.zip for the OpenSSL binaries.
* Also note that Win x64 build from the existing VS files is still fubar (mysql lib...).
--HG--
branch : trunk