Shauren
a5da806cc6
Scripts/Ulduar: Fixed some WIP code for Algalon
2012-04-19 23:30:40 +02:00
Shauren
3c2dd7c5ed
Scripts/Ulduar: Algalon the Observer
2012-04-19 23:19:27 +02:00
Shauren
435a9a566a
Core/Creatures: Changed how boss creatures are identified, creature_template.rank was not a good indicator
2012-04-19 14:28:45 +02:00
Shauren
4818c70dcb
Core/Spells: Removed unneeded phase check from spell casts, its already done in canSeeOrDetect for spells that need it. Probably more phase checks are not needed either
2012-04-18 22:27:40 +02:00
Subv
5b80e7360b
Core/Collision: Disable LoS check for destroyed destructible buildings.
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More research has to be done.
Closes #6228
2012-04-18 13:57:12 -05:00
Shauren
a483eb5f11
Core/Scripts: Added possibility to remove phase setting from EventMap and an empty-checking method
2012-04-18 12:45:58 +02:00
Shauren
bec761a3e0
Core/Creatures: Set melee sheath as default only for creatures that do not have creature_addon data
2012-04-18 12:44:56 +02:00
kaelima
a998554f8f
Script/Pit of Saron: Fix logic in spell_tyrannus_overlord_brand
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should fix #6247
2012-04-17 22:34:06 +02:00
Kandera
839abe4dca
Core/Spells: fix holy shock cast on friendly opposing team going on cooldown and saying invalid target. spell will now fail with invalid target and not cause a cooldown
2012-04-17 11:45:26 -04:00
Kandera
17d87c0103
Core/Misc: researched the reasons for instance reset failure and added them as comments to the sendresetinstancefailed function.
2012-04-17 09:56:08 -04:00
Shauren
61cb2db1bd
Core/Player: Removed _lastLiquid from Player class, no need to have it in both Unit and Player
2012-04-17 10:16:31 +02:00
kaelima
3189b57bf5
Core/Unit: Always initialize a pointer before using it.
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(less segfaults, more fun)
2012-04-17 02:14:41 +02:00
Shauren
0f48da6ed1
Spell/Warrior: Fixed Concussion Blow damage part
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Thanks ShinDarth
2012-04-16 20:33:19 +02:00
kandera
0980d26552
Merge pull request #6219 from Jayz33/master
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Add warden documentation to ban reason
2012-04-16 09:50:13 -07:00
Joni
a8ae4cf1e3
Add warden documentation to ban reason
2012-04-16 18:41:31 +02:00
Kandera
bb97ff7601
Attempt on converting updatewaterstate for use with units (pets and vehicles)
2012-04-16 12:27:06 -04:00
Kandera
413cfac953
Core/NPC: add essence infused moonstone, key to the focusing iris (and hc) to the list of keys gettable from locksmith npcs. (per aokromes)
2012-04-16 11:40:29 -04:00
Shauren
39b3589dcb
Fixed Fixed broken compile
2012-04-15 17:41:37 +02:00
Subv
f7e0aedaf0
Fixed broken compile
2012-04-15 09:45:51 -05:00
Subv
c7eeb0b59c
Scripts/Commands: Make the .modify reputation command only modify the specified reputation (ignore spillovers)
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Patch by @ogeraisi
2012-04-15 09:30:34 -05:00
Subv
3d8aaabaf3
Core/Spells: Do not proc spells with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_(NEG|POS) if there is no target, reimplemented Storm, Earth and Fire talent in another way
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Closes #3367
Closes #2424
If you find more spells that are broken because of this, please notify us
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-14 20:08:16 -05:00
Nay
8a33ddc010
Core/BG: Fix a logic mistake in ResetStat timer
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It should only be executed every 5 seconds, not in every update
2012-04-15 01:30:50 +02:00
Subv
8c3d0e2368
Core/Spells: Dont remove auras on stance change if the stance you are moving to is also allowed by the spell.
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Closes #2758
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-14 14:51:59 -05:00
Shauren
4f14693ef2
Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI
2012-04-14 18:26:16 +02:00
Shauren
a3bdaf7e6d
Core/Scripts: Added support for creating custom GameObjectAI classes, similar to how creature scripts work.
2012-04-14 17:49:51 +02:00
Subv
ab8e69873c
Core/Spells: Fixed Bloodworm's heal effect and damage
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Closes #1808
Thanks @A-Metaphysical-Drama for the damage part
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-14 10:17:21 -05:00
Subv
0d90f7c257
Fixed build from my previous commit
2012-04-14 08:47:44 -05:00
Subv
0ec7016cca
Core/Spells: Corrected logic check for SPELL_ATTR4_IGNORE_RESISTANCES
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Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-14 08:23:23 -05:00
Shauren
63ec9f2299
Core/Player: Send calendar raid lockout remove before removing player from instance save (may invalidate instance save)
2012-04-14 11:09:40 +02:00
Subv
98e1847999
Player/Items: Fix the item durations when the item is stored in a bag different than the default backpack
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Closes #1026
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-13 18:58:27 -05:00
Subv
ba957e6a0e
Core/Spells: Reapply glyph bonuses that depend on stance when you shapeshift into that instance
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Closes #1076 and possibly others
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-13 18:32:56 -05:00
Nay
a28742bffe
Core/BG: When starting a battleground teleport the player to start location if it goes outside of the allowed "waiting" area (for example, getting out of the "bubble" in EotS)
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Allowed waiting area is calculated as the distance specified in database (battleground_template.StartMaxDist) and the battleground start point for each team
A distance of 0 is ignored (not used in SotA nor arenas)
The values in DB might need some tweaks, open a pull request if you calculate better ones
Closes #180
Initial patch and idea by Rat
Also added validation (DBError log) to some fields in battleground_template table
2012-04-13 20:51:07 +01:00
Subv
b9c50a8b6e
Core/Spells: Prevent Siphon Life from proccing on Corruption apply.
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Closes #6150
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-13 13:37:32 -05:00
Shauren
c055a8617d
Scripts/Icecrown Citadel
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* Fixed Professor Putricide Tear Gas stunning himself
* Fixed visual of Unstable Experiment
* Fixed oozes not picking new targets after hitting old
* Fixed Gas Cloud not using melee attack
* Removed ooze summon position hack
Closes #4301
Closes #2726
Closes #5119
Closes #4464
Closes #2874
Closes #4407
Closes #2421
Closes #4899
2012-04-13 19:56:00 +02:00
Subv
5466092d23
Core/Spells: Fixed Recklessness charges being dropped twice.
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Closes #932
2012-04-13 11:54:36 -05:00
Shauren
4b81de9d3a
Core/Movement: Changed casting check in TargetedMovementGenerator to be able to freely manipulate cast+move interaction in scripts
2012-04-13 18:32:47 +02:00
Subv
6400c13fcb
Core/Loading: Make GameObject loot loading faster by removing an unneeded call to an expensive method.
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Thanks Manuel for pointing it out
2012-04-12 20:19:23 -05:00
Subv
491999280e
Core/Spells: You should not be able to cast Create Healthstone if you already have one in your inventory
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Closes #1498
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-12 20:18:07 -05:00
Subv
c04e92564b
Core/Spells: Apply Lifebloom's final bloom bonus from Empowered Rejuvenation also on expire. thanks @3kids for noticing
2012-04-12 18:39:40 -05:00
Kandera
e88e0f08d1
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2012-04-12 13:29:51 -04:00
Kandera
305cd14e86
Core/Spells: Fix Unrelenting assault proc only on players.
2012-04-12 13:29:28 -04:00
kaelima
71bf2684be
Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method (fixes offhand attacks if not UpdateAI is overridden)
2012-04-12 17:53:52 +02:00
Shauren
7405202023
Removed unused file
2012-04-12 15:44:41 +02:00
Kandera
dda7fab230
Core/SpellScripts: Fix crash caused by 6cb8d607ce
2012-04-12 09:15:36 -04:00
Subv
20a09c5857
Core/Spells: Fixed Lifebloom's final bloom benefit from Empowered Rejuvenation
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closes #244
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-12 05:54:33 -05:00
Subv
6cb8d607ce
Spells/Scripts: Allow OnEffectAbsorb to call PreventDefaultAction in AuraScripts
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closes #6172
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-12 05:52:20 -05:00
Subv
f7aadf51ee
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2012-04-12 05:51:50 -05:00
Machiavelli
74b5b3bd8e
Core/Commands: Remove recently defunct .hover command. All this spell did before hoverheight changes was .cast/.unaura spell 11010. And since we do not have .autoattack, .steadyshot, .heroicstrike, .shootwand etc. either, there's no place for this command in the core (there never was).
2012-04-12 12:04:04 +02:00
Subv
2e5962725d
Core/Spells: Corrected Rupture critical hits, it wont make other dots (incorrectly) crit any longer
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Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-11 18:53:24 -05:00
Subv
397ee8ceb5
Core/Spells: Execute spell procs after the healing effects of a spell
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Closes #216
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-11 17:41:36 -05:00