Commit Graph

15 Commits

Author SHA1 Message Date
click
8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Shauren
d8ddf38453 Core/Items: Implemented trading soulbound loot items
Core/DBLayer: Converted more more player-related queries into prepared statements
Core/Items: Fixed loading of enchantments

Closes issue #4130.

--HG--
branch : trunk
2010-09-21 21:55:16 +02:00
silinoron
2dae023649 Core/[Mail, WorldPacket]: Pull mail packet handlers out of Mail.cpp into MailHandler.cpp
Core/ScriptSystem: Remove unneeded TODO.

--HG--
branch : trunk
2010-09-04 13:46:01 -07:00
silinoron
8649bee17f Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
Also fix a warning from a previous commit.

--HG--
branch : trunk
2010-08-23 19:56:47 -07:00
azazel
caa3a58213 Core:
* add Player::HasEnoughMoney methods to check, whether player has specified amount of money and use new methods where applicable
* fix some signed/unsigned warnings and some typos

--HG--
branch : trunk
2010-08-23 22:58:32 +06:00
click
ace057f1d7 Core/Build: Finalize the non-PCH building - now compiles on all platforms in nonPCH-mode, and in PCH (unless we've fucked up somewhere)
--HG--
branch : trunk
2010-08-21 11:36:52 +02:00
click
f7ad5b2624 Core/Build: Clean up more nonPCH-issues + fix a warning in Timer.h (unsigned/signed cast)
--HG--
branch : trunk
2010-08-21 09:53:04 +02:00
Machiavelli
8cfc3782e3 Fix linux build (with PCH enabled, mind you)
--HG--
branch : trunk
2010-08-21 03:44:02 +02:00
Machiavelli
994186f267 DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.

*** Experimental, use at own risk, recommended to backup your DBs. ***

--HG--
branch : trunk
2010-08-21 03:19:25 +02:00
XTZGZoReX
9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX
909e332579 * Rename: BattleGround -> Battleground.
--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
click
f5d57f05f7 Remove AuctionHouseBot-functionality from core (some cleanups may be required)
--HG--
branch : trunk
2010-08-06 04:22:07 +02:00
Shauren
b7d34dcb53 Cleaned up item flags: separated item proto flags and item field flags
Implemented use of:
ITEM_PROTO_FLAG_PROSPECTABLE and ITEM_PROTO_FLAG_MILLABLE now checked instead of bag family mask
ITEM_PROTO_FLAG_SMART_LOOT for profession recipes, player has to have skillline and not know the recipe
ITEM_PROTO_FLAG_OPENABLE item has to have it set to use item_loot_template
ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA if this is set item can never be used in arena
ITEM_FLAG_UNLOCKED marks unlocked items

Simplified BoA check for mail sending
Stackable items are no longer refundable
Removed useless code that always set ITEM_FIELD_FLAGS equal to proto flags
Unlocking items (lockpicking) is now blizzlike

--HG--
branch : trunk
2010-08-04 10:34:30 +02:00
click
2b29d4e65d Don't return mails to non-existing characters (thanks to laviniu for finding the bug)
--HG--
branch : trunk
2010-06-25 21:49:27 +02:00
Rat
75b80d9f5b rearranged core files
--HG--
branch : trunk
2010-06-05 23:40:08 +02:00