* Moved scripts to other source file instead of having them on the instance cpp
* Removed magic number, use of DoAction instead of SetData to do the yelling
* Added spellscript for Remove Kargath's Executioner
* Saved victim GUIDs in instance script instead of checking nearby area
* Returning position as const-reference (by Naios)
by @danlapps; closes#1524
Thanks to WoW-Studio@0aa81ca for doing most of the work
Thank to @Killyana for SQL walkthrough
Thanks to @Rushor for doing most of the converting work,
Thanks to @Nyeriah for pointers to solutions for all the errors
Thanks to @MitchesD for pointing out missing codestyle and errors
Thanks to @ccrs for supplying the ObjectAccessor lines
Thanks to @DDuarte for making me understand the changes
http://www.wowhead.com/item=49632/runescroll-of-fortitude#comments unlike Prayer of Fortitude this item does not scale down on lower level players and does not work on players under level 70.
Previously on TC this item could be used by a level 80 player to buff level 19 twinks while in party which should not be possible as players under level 70 should not receive buff.
http://www.wowhead.com/quest=915/you-scream-i-scream is horde quest but required races where set to 255 which made it so Bloodelf characters could not take this quest and thus could not complete Ogrimmar childrens week chain.
255 was the below even though this is horde only quest.
1 | 1 Human
2 | 2 Orc
4 | 3 Dwarf
8 | 4 Night Elf
16 | 5 Undead
32 | 6 Tauren
64 | 7 Gnome
128 | 8 Troll
* Correct gossip menu for http://www.wowhead.com/npc=3389/regthar-deathgate instead of gossip menu which actually belonged to http://www.wowhead.com/npc=18715/private-weeks
* Event will now reset after 5 mins or when quest returned rather than only working once per server restart
* Event will now start either on quest accept or on select of gossip option if player has quest taken
Missing GO spawns from Serpentshrine Cavern
Including the objects for Vjash's bridge, @Kittnz will push fix to cpp script to make this work properly as even though this was already scripted (but no gos, there was still slight issue with existing cpp script (ie activating same part of bridge 3 times instead of all 3 parts.