Gacko
a7eef6a598
Script/Quest: Kodo Roundup
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Closes #943
2013-02-09 16:24:31 +01:00
Nay
f902362ad1
Core/DBLayer: Avoid a crash when calling mysql_get_server_version if connection was not open
2013-02-08 23:06:25 +00:00
Nay
c4d285828a
Merge pull request #9166 from thomas33/typo
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Core/Scripts: Coding style
2013-02-08 10:07:05 -08:00
Shauren
97e876209e
Core/Players: Fixed crash when mute expired while player was ingame
2013-02-08 18:18:26 +01:00
Shauren
d6c0afa71c
Core/AI: Fixed merge error
2013-02-08 14:15:24 +01:00
Shauren
b6e56e42ea
Core/Auth: Reverted part of fb43a92cc2 - session key is still needed after logging in to be able to switch realms
2013-02-08 01:03:56 +01:00
Shauren
fb43a92cc2
Core/Accounts: sessionkey field in account table is only a temporary storage to pass data from authserver to worldserver and should only be used as such. Clearing sessionkey from database after a successful login to prevent possible exploits.
2013-02-07 16:15:23 +01:00
thomas33
82c31e50bb
typo
2013-02-07 16:10:10 +01:00
Vincent_Michael
5b45a87da5
Core: More clean up whitespace
2013-02-07 00:24:00 +01:00
click
75994b3dd3
Core: Clean up whitespace, and remove a silly warning in boss_lurker_below.cpp
2013-02-07 00:19:19 +01:00
Shauren
fdffb3ebd0
Core: Fixed some compile warnings
2013-02-06 22:18:41 +01:00
Nay
0b3170c228
Core/Player: Fix a query that was wrongly deleting items
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CHAR_DEL_ITEM_INSTANCE deletes by item guid but in Player::DeleteFromDB the guid being used was player's guid.
That means that if player with guid 100 was deleted, the item with guid 100 would also be deleted. This item could or could not belong to the player.
Closes #8883
Closes #9136
Thanks to @vlad852 for finding the issue
2013-02-06 13:17:21 +00:00
Gacko
745eb9732e
Core/Spell: Consider disables for LOS check
2013-02-05 19:39:51 +01:00
click
ede65fb60c
Core/Remote: Adjust logentries to accomodate separation of info- vs debug-output, using Info-level as default unless it's REAL debugoutput
2013-02-05 15:45:18 +01:00
Spp
dd0658e675
Warning fix
2013-02-05 11:12:00 +01:00
Spp
fedc26a115
Typo fix
2013-02-05 09:26:52 +01:00
Spp
f210ab0d47
Core/RBAC: Allow custom security levels for commands. (Before this change any command with seclevel > 3 had the same permissions than player commands)
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Note: This is still a workaround till command system is moved to RBAC
2013-02-05 09:11:56 +01:00
m7nu3l
f9654d52e0
Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use ScriptedAI::SetCombatMovement(false); to get the same functionality.
2013-02-04 19:18:48 -03:00
w1sht0l1v3
1e8bf1aad1
DB/Misc: Fix achievement Flirt With Disaster.
2013-02-04 23:39:04 +02:00
Spp
fb7a544d84
Correction to previous commit (Use proper way to delete from spell_script_names)
2013-02-04 17:04:40 +01:00
Spp
61979f8591
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
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Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
2013-02-04 16:52:43 +01:00
Aokromes
6d8a69d640
Merge pull request #9099 from Bezo/mutenew
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Add Mute reason and mute by to the db so you can get this info from the ...
2013-02-04 06:55:26 -08:00
Spp
67f686106d
Fix compile without PCH
2013-02-04 10:10:15 +01:00
Spp
683de1d624
Core/RBAC: Add SQL to remove bad data from account_access, otherwise other sqls will fail due to use of FOREIGN KEYS
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- Also add missing files from previous commit
2013-02-04 09:39:01 +01:00
Spp
b980aff83e
Core: Implement Role based Access Control
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- This system will give more control of actions an account can perform.
System defines:
- Permissions to perform some action
- Roles: a set of permissions that have some relation
- Groups: a set of roles that have some relation
Operations:
- Grant: Assign and allow
- Deny: Assign and do not allow
- Revoke: Remove
Precedence to know if something can be done: Grant, Deny. That means, if you are granted some action by a role but you have denied the permission, the action can not be done.
Some Rules:
- Groups can only have roles
- Roles can only have permissions
- An account can be assigned granted and denied roles. Permissions inherited from roles are granted if roles is granted and denied if roles is denied
- An account can be assigned granted and denied permissions
- An account can have multiple groups, roles and permissions
- An account can not have same role granted and denied at same time
- An acconnt can not have same permission granted and denied at same time
- Id 0 can not be used to define a group, role or permission
Added some permissions as a sample of use (Instant Logout, Skip Queue, Join BGs, Join DF) and some permissions as a workaround to commands till command system is modified to use RBAC
2013-02-04 09:04:33 +01:00
m7nu3l
c7c3ae648c
Core/MovementGenerator: Now MovementInform event is called at the truly end of Finalize function.
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Thanks to Trista.
2013-02-04 04:44:44 -03:00
Spp
ec5d16db8a
Core/Dungeon Finder: Declare some functions private as those are not used outside LFGMgr. Also do not expose LFGDungeonData outside LFGMgr
2013-02-04 06:43:03 +01:00
Spp
f743424f63
Core/Dungeon Finder: Corrections to previous commit
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- player::inRandomLfgDungeon was supposed to return if current player map and difficulty are the ones player applied for
2013-02-04 05:50:52 +01:00
Spp
9bdfc87774
Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums
2013-02-04 04:43:50 +01:00
Spp
f753c989f2
Core/Dungeon Finder: Simplify Spell Luck of the draw code
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Core/Dungeon Finder: Partial recode of "group list" using existing Lfg functions
2013-02-04 04:43:49 +01:00
w1sht0l1v3
ffb4c63fe3
DB/Misc: Add full script for Pilfering Perfume (A:24656 H:24541)
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Closes #5205
2013-02-04 05:22:09 +02:00
m7nu3l
124b5ed6e7
Core/AI: Implemented functionality for _isCombatMovementAllowed in ScriptedAI, only when AttackStart is called.
2013-02-03 14:46:17 -03:00
Krogonos
cfaabe50cf
Fixed a few file names to improve searching.
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Signed-off-by: Krogonos <bryan.mayer26@yahoo.com >
2013-02-03 09:12:03 -06:00
Shauren
ccc1936660
Core/Loot: Items in generated loot will now be split in multiple stacks if their count exceeds max stack size defined in item_template
2013-02-03 15:36:29 +01:00
Gacko
193a0d5f15
Fix engrish in doc
2013-02-03 15:22:23 +01:00
Shauren
fe1aa11e08
Core/Debugging: Made WheatyExceptionReport::_GetWindowsVersion code more readable and added check for Windows Server 2012
2013-02-03 15:04:12 +01:00
Nay
7eb3c36dba
Merge pull request #9132 from Regigicas/crashlog
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Update WheatyExceptionReport to printf Windows 8
2013-02-03 05:52:26 -08:00
Shauren
b346459ca8
Core: Warning fixes
2013-02-03 14:11:59 +01:00
Regigicas
6d29a62b78
Update WheatyExceptionReport to print Windows 8
2013-02-03 14:08:29 +01:00
Gacko
54924f18af
Core/EventMap: Internal changes and doxygen doc
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See http://www.trinitycore.org/f/topic/7003-doxygen-documentation-and-hacks for details and examples.
Thanks to @Shauren for several hints.
2013-02-03 12:31:47 +01:00
Shauren
07442f932c
Core/Object: Fixed a mistake in update mask building - fields marked with UF_FLAG_PARTY_MEMBER should be sent to the entire raid, not only one subgroup
2013-02-03 12:23:28 +01:00
Shauren
653557d335
Core/Objects: Some optimizations to object updatemask building
2013-02-03 12:16:10 +01:00
Shauren
a216ef2ca0
And a build fix. Nothing new... move along
2013-02-03 11:05:42 +01:00
Shauren
a8054311ca
Core/AI: Reverted 2df1908c29 - sometimes it is better to copy some code to make its purpose clearer (ReactorAI is an AI class used for neutral creatures, it makes no sense to inherit AggresorAI, which is used for aggressive creatures)
2013-02-03 10:49:31 +01:00
Aokromes
045bd8b9f1
Merge pull request #9129 from m7nu3l/patch-2
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Core/AI: Inherited AggressorAI, so the wheel is not reinvented.
2013-02-02 21:38:47 -08:00
m7nu3l
2df1908c29
Core/AI: Inherited AggressorAI, so the wheel is not reinvented.
2013-02-03 02:25:58 -03:00
Manuel Carrasco
68610a60ea
Core/AI: Removed needless code
2013-02-03 03:01:47 -02:00
Vincent_Michael
1cdfc65959
Script: Fix warning for craping script -.-
2013-02-03 01:32:14 +01:00
Shauren
104682767e
Build fix
2013-02-03 01:28:18 +01:00
Shauren
b50cda4a1a
Core/Loot: Cleanup in LootMgr.
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* Removed a lot of loot template copying
* Improved grouped loot selection when using loot modes
* Removed code doing nothing
2013-02-03 01:18:06 +01:00