Giacomo Pozzoni
a9e325f6b7
Core/Logs: Log full guid instead of just low guid, part 2
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(cherry picked from commit 3def52c1c4 )
2022-01-01 00:51:54 +01:00
Giacomo Pozzoni
920a18c062
Core/Misc: Fix static analysis issues reported by Coverity Scan
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(cherry picked from commit df92ceb9bc )
2021-12-11 12:03:43 +01:00
jackpoz
b8396f682c
Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF
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(cherry picked from commit da19ad117e )
2021-11-24 00:02:08 +01:00
jackpoz
3acb420444
Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELL
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(cherry picked from commit 813cf761fc )
2021-11-21 21:10:10 +01:00
ccrs
426f9f2f92
Core/Movement: MotionMaster reimplementation ( #21888 )
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96 )
2021-09-28 00:15:13 +02:00
ariel-
962f6d7988
Core/Spells: rework part 5: GameObject casting
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Closes #21330
Closes #18885
Ref #18752
(cherry picked from commit 45c5e1b9d6 )
2021-08-28 15:59:11 +02:00
kelno
2808e1db67
Fixed SCRIPT_COMMAND_TALK description, comment was matching the old behavior
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(cherry picked from commit 1aafa2c560 )
2021-01-08 21:12:11 +01:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
Shauren
ab6ae44b63
Core/Items: Implemented AzeriteItem
2019-11-12 00:28:59 +01:00
xinef1
60663d1374
Ensure that all actions are compared to fixed point in time (ie. world update start) ( #18910 )
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- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec8 )
2019-08-17 20:04:14 +02:00
xinef1
4f65dc5e20
Core/Misc: Various crash fixes ( #19059 )
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* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes
* Correction
(cherrypicked from 14dfc377b4 )
2019-07-21 21:06:54 +02:00
Shauren
455959c606
Core/PacketIO: Rewrite updatefield handling
2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
3d7c2ef88f
Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr)
2017-05-21 23:18:43 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Aokromes
fac5ce67db
Game/Mapscripts: Implement SCRIPT_COMMAND_MOVEMENT
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Cherry pick from 85357c75c4
2017-02-15 07:11:48 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Shauren
c529566ac4
Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
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Closes #17335
2016-06-12 00:11:00 +02:00
Naios
59e3cf82ac
Core/Game: Move scheduled map scripts counter methods into MapManager
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* Since those have nothing to do with core scripts and are
not wished inside the ScriptMgr
2016-04-11 20:07:24 +02:00
Naios
26dcde94b3
Core/Game: Move MapScripts to game/Maps
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* Since this class implements methods of the Map class
2016-04-11 20:07:24 +02:00