* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Characters with predefined levels can be created
* Avaiable factions and classes can be configured
* Valid values for `factionGroup` in table `character_template_class` are 3 (Alliance) or 5 (Horde)
* Added new permission RBAC_PERM_USE_CHARACTER_TEMPLATES - has to be set, to allow the usage of the templates
Closes#13952
With previous cpp script when Bloodmaul Brutebane Keg used Bladespire Brute would run to keg and then nothing else would happen the ogre would remain standing on spot and not even be agressive (although could still be attacked.
CPP on http://www.wowhead.com/npc=21241/bloodmaul-brutebane-stout-trigger needs removing, ogre already had sai.
(cherry picked from commit 6b846a4e29)
Conflicts:
sql/updates/world/2015_04_10_01_world.sql
By Foldor, closes#14509
P.s. checked on 12340 sniff the coords, that's why i use VerifiedBuild 12340 instead 19831 of original fix.
(cherry picked from commit 904d1cc21a)
- Add waypoints for Barash the Den Mother, Arvoar the Rapacious, 2x Dragonmaw Transporter.
- Reposition Ja'y Nosliw <Skybreaker General> and Taskmaster Varkule Dragonbreath
- Changed the movement speed for flying Dragonmaw Skybreakers
(cherry picked from commit 2e461a511b)
Conflicts:
sql/updates/world/2015_04_06_00_world.sql
Script Anub'ar Venomancer to use poison bolt
Even though wowhead lists two spells for these creatures (poison bolt & poison bolt volley) in sniff only appears to use poison bolt ie 0 casts of the volley spell.
(cherry picked from commit 8a7ba64f7b)
Conflicts:
sql/updates/world/2015_04_05_05_world.sql
Closes#2621
The other spell effect must target scourge structure in order for the damage to player to work when using item.
(cherry picked from commit 4403ef69da)
CPP > SAI Conversation to overcome some problems
* Guards now follow Torek and will also attack enemy mobs
* Torek will now attack enemy npcs instead of walking straight past them
Closes#7299
(cherry picked from commit 5bfb2a1935)