Rat
ac0ff1fc9b
Merge branch 'dbc' of https://github.com/Intel/TrinityCore into Intel-dbc
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Conflicts:
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/Events/GameEventMgr.cpp
2014-11-10 15:18:01 +01:00
Shauren
e52357eb45
Warning fixes
2014-11-10 09:26:01 +01:00
DDuarte
78a3d21e38
Fix build
2014-11-10 07:46:15 +00:00
DDuarte
ec60d64498
Core/Packets: SMSG_NAME_QUERY_RESPONSE (PlayerNameResponse) handler
2014-11-10 06:44:43 +00:00
DDuarte
ec7923c2e6
Core/Packets: CMSG_NAME_QUERY (QueryPlayerName) handler
2014-11-10 05:53:05 +00:00
DDuarte
4b0a97af92
Core/Packets: CMSG_LOAD_SCREEN (LoadingScreenNotify) handler
2014-11-10 05:30:39 +00:00
DDuarte
ab6cde7fde
Core/Packets: CMSG_VIOLENCE_LEVEL handler
2014-11-10 05:14:35 +00:00
DDuarte
4552e6a672
Core/Packets: CMSG_CANCEL_TRADE handler
2014-11-10 05:08:29 +00:00
DDuarte
6586cae13c
Core/Packets: Add a constructor to ClientPacket with expected opcode (asserted)
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Also move all trivial packet constructors from .cpp to .h
2014-11-10 04:39:20 +00:00
Intel
43d5fb5eae
Core/DataStores: Updating spells dbc part 2
2014-11-10 02:51:55 +02:00
Shauren
f59a701e29
Core/PacketIO: Updated and enabled logout opcodes
2014-11-09 21:36:06 +01:00
joschiwald
2fee7d195b
Core/NetworkIO: updated SMSG_UPDATE_WORLD_STATE, added SMSG_PVP_SEASON and added packet class for SMSG_INIT_WORLD_STATES
2014-11-09 04:25:09 +01:00
Shauren
bacc90b6ba
Core/NetworkIO: Added second connection to WorldSession, handle AuthContinuedSession and enabled ConnectTo and ResumeComms
2014-11-09 00:37:33 +01:00
Bernd Lörwald
fbfb294888
Core: Fix non-pch build
2014-11-08 20:47:20 +00:00
joschiwald
f8e935a0b7
Core/NetworkIO: updated CMSG_RANDOMIZE_CHAR_NAME, SMSG_RANDOMIZE_CHAR_NAME, SMSG_CLIENTCACHE_VERSION, SMSG_MOTD
2014-11-08 02:55:45 +01:00
joschiwald
eba9903265
Core/NetworkIO: updated CMSG_GUILD_QUERY and SMSG_GUILD_QUERY_RESPONSE
2014-11-06 22:41:44 +01:00
Shauren
e401f9c9e2
Core/PacketIO: Added SMSG_REDIRECT_CLIENT/ConnectTo packet structure
2014-11-06 18:49:19 +01:00
joschiwald
db7c07246a
Core/NetworkIO: updated CMSG_REORDER_CHARACTERS packet and other opcode values
2014-11-06 02:59:59 +01:00
Intel
9267c78a77
Core: Fixed Non-PCH build
2014-11-05 02:26:34 +02:00
Shauren
4e61b416d8
Core/PacketIO: Enabled SMSG_ADDON_INFO and SMSG_ACCOUNT_DATA_TIMES
2014-11-04 00:01:09 +01:00
Shauren
7256c7c2c7
Core/PacketIO: Updated SMSG_LOGIN_VERIFY_WORLD
2014-11-03 20:25:21 +01:00
Shauren
b8d1d9a733
Core/PacketIO: Minor refactor to writing server packets
2014-11-03 20:23:21 +01:00
joschiwald
52bd9a771e
Core/NetworkIO: implemented undelete opcodes and moved char create/delete packets to new packet classes
2014-11-03 19:11:14 +01:00
Shauren
9c30152652
Core/PacketIO: Fixed structure for SMSG_AUTH_CHALLENGE
2014-11-02 12:23:15 +01:00
joschiwald
310c33d96f
Core/NetworkIO: update SMSG_CHAR_ENUM and CMSG_PLAYER_LOGIN
2014-10-31 14:47:56 +01:00
Shauren
7de1356085
Core/NetworkIO: Moved SMSG_AUTH_CHALLENGE and CMSG_AUTH_SESSION to packet claases, added SMSG_COMPRESSED_PACKET
2014-10-31 01:20:53 +01:00
Shauren
785f0bf5c0
Core/GameObjects: Updated GameObjectTemplate data structure
2014-10-30 20:02:42 +01:00
DDuarte
7b2274a744
Core/Networking: PoC changes to the way packets are handled
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This is a rewrite of the way we send SMSG opcodes, the reasoning behind this is to make fixing packets sent in multiple places easier, and allow for clearer documentation of the packet fields.
Included SMSG_AUTH_RESPONSE and SMSG_AUCTION_COMMAND_RESULT as two examples.
2014-10-30 02:04:54 +00:00