Commit Graph

28 Commits

Author SHA1 Message Date
Rat
ac0ff1fc9b Merge branch 'dbc' of https://github.com/Intel/TrinityCore into Intel-dbc
Conflicts:
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/Events/GameEventMgr.cpp
2014-11-10 15:18:01 +01:00
Shauren
e52357eb45 Warning fixes 2014-11-10 09:26:01 +01:00
DDuarte
78a3d21e38 Fix build 2014-11-10 07:46:15 +00:00
DDuarte
ec60d64498 Core/Packets: SMSG_NAME_QUERY_RESPONSE (PlayerNameResponse) handler 2014-11-10 06:44:43 +00:00
DDuarte
ec7923c2e6 Core/Packets: CMSG_NAME_QUERY (QueryPlayerName) handler 2014-11-10 05:53:05 +00:00
DDuarte
4b0a97af92 Core/Packets: CMSG_LOAD_SCREEN (LoadingScreenNotify) handler 2014-11-10 05:30:39 +00:00
DDuarte
ab6cde7fde Core/Packets: CMSG_VIOLENCE_LEVEL handler 2014-11-10 05:14:35 +00:00
DDuarte
4552e6a672 Core/Packets: CMSG_CANCEL_TRADE handler 2014-11-10 05:08:29 +00:00
DDuarte
6586cae13c Core/Packets: Add a constructor to ClientPacket with expected opcode (asserted)
Also move all trivial packet constructors from .cpp to .h
2014-11-10 04:39:20 +00:00
Intel
43d5fb5eae Core/DataStores: Updating spells dbc part 2 2014-11-10 02:51:55 +02:00
Shauren
f59a701e29 Core/PacketIO: Updated and enabled logout opcodes 2014-11-09 21:36:06 +01:00
joschiwald
2fee7d195b Core/NetworkIO: updated SMSG_UPDATE_WORLD_STATE, added SMSG_PVP_SEASON and added packet class for SMSG_INIT_WORLD_STATES 2014-11-09 04:25:09 +01:00
Shauren
bacc90b6ba Core/NetworkIO: Added second connection to WorldSession, handle AuthContinuedSession and enabled ConnectTo and ResumeComms 2014-11-09 00:37:33 +01:00
Bernd Lörwald
fbfb294888 Core: Fix non-pch build 2014-11-08 20:47:20 +00:00
joschiwald
f8e935a0b7 Core/NetworkIO: updated CMSG_RANDOMIZE_CHAR_NAME, SMSG_RANDOMIZE_CHAR_NAME, SMSG_CLIENTCACHE_VERSION, SMSG_MOTD 2014-11-08 02:55:45 +01:00
joschiwald
eba9903265 Core/NetworkIO: updated CMSG_GUILD_QUERY and SMSG_GUILD_QUERY_RESPONSE 2014-11-06 22:41:44 +01:00
Shauren
e401f9c9e2 Core/PacketIO: Added SMSG_REDIRECT_CLIENT/ConnectTo packet structure 2014-11-06 18:49:19 +01:00
joschiwald
db7c07246a Core/NetworkIO: updated CMSG_REORDER_CHARACTERS packet and other opcode values 2014-11-06 02:59:59 +01:00
Intel
9267c78a77 Core: Fixed Non-PCH build 2014-11-05 02:26:34 +02:00
Shauren
4e61b416d8 Core/PacketIO: Enabled SMSG_ADDON_INFO and SMSG_ACCOUNT_DATA_TIMES 2014-11-04 00:01:09 +01:00
Shauren
7256c7c2c7 Core/PacketIO: Updated SMSG_LOGIN_VERIFY_WORLD 2014-11-03 20:25:21 +01:00
Shauren
b8d1d9a733 Core/PacketIO: Minor refactor to writing server packets 2014-11-03 20:23:21 +01:00
joschiwald
52bd9a771e Core/NetworkIO: implemented undelete opcodes and moved char create/delete packets to new packet classes 2014-11-03 19:11:14 +01:00
Shauren
9c30152652 Core/PacketIO: Fixed structure for SMSG_AUTH_CHALLENGE 2014-11-02 12:23:15 +01:00
joschiwald
310c33d96f Core/NetworkIO: update SMSG_CHAR_ENUM and CMSG_PLAYER_LOGIN 2014-10-31 14:47:56 +01:00
Shauren
7de1356085 Core/NetworkIO: Moved SMSG_AUTH_CHALLENGE and CMSG_AUTH_SESSION to packet claases, added SMSG_COMPRESSED_PACKET 2014-10-31 01:20:53 +01:00
Shauren
785f0bf5c0 Core/GameObjects: Updated GameObjectTemplate data structure 2014-10-30 20:02:42 +01:00
DDuarte
7b2274a744 Core/Networking: PoC changes to the way packets are handled
This is a rewrite of the way we send SMSG opcodes, the reasoning behind this is to make fixing packets sent in multiple places easier, and allow for clearer documentation of the packet fields.

Included SMSG_AUTH_RESPONSE and SMSG_AUCTION_COMMAND_RESULT as two examples.
2014-10-30 02:04:54 +00:00