Commit Graph

47 Commits

Author SHA1 Message Date
Machiavelli
ac920e763c Update some prepared statements to reflect b1759256b5´s changes
--HG--
branch : trunk
2010-12-24 21:20:16 +01:00
linencloth
b89994fc3f Core/AuthServer: Little more query tuning. Missed by leak.
--HG--
branch : trunk
2010-12-23 08:03:57 +01:00
leak
2ee9a528ca Core/AuthServer: Little query tuning. Query by linencloth.
--HG--
branch : trunk
2010-12-23 06:15:53 +01:00
Xanadu
cfa26522ad Core: Fixed occasional wrong order of async operations at respawn time saving. Closes issue #5239.
DB schema: Sorted out a discrepancy in respawn time column format.

--HG--
branch : trunk
2010-12-23 05:49:23 +01:00
click
2f80f1b2f8 Core/AuthServer: Allow reauthentication to the authserver on realm logout. Thanks to .. someone (webmaster?)
Fixes issue 4191.

--HG--
branch : trunk
2010-12-21 05:50:19 +01:00
Shauren
89f2870b97 Core/Auras: Save cast item guids for auras to db
--HG--
branch : trunk
2010-12-20 14:55:36 +01:00
Machiavelli
e2a8dfffbe Core/DBLayer:
- Add generic HandleMySQLErrno() method.
- Add the ability to re-execute a certain statement if errorhandler resolved the situation succesfuly.
- Add support for MySQL errno´s 2006, 2013, 2048, 2055 - fixes automatic reconnection behaviour.
- Cleanup in affected code

NOTE: You should still be smart enough to configure your worldserver and authserver´s MaxPingTime to be lower than your MySQL´s wait_time.

--HG--
branch : trunk
2010-12-19 15:48:55 +01:00
Machiavelli
a093408360 Core/Player: Convert _SaveAuras to prepared statement format
--HG--
branch : trunk
2010-12-18 23:25:03 +01:00
Machiavelli
1cdeb4d057 Core/Player: Change equipmentset saving to use prepared statements.
Update issue #4550
Please try to re-reproduce

--HG--
branch : trunk
2010-12-17 17:29:16 +01:00
Machiavelli
d38b171391 Core/DBLayer: CharacterDB query CHAR_LOAD_PLAYER_ACTIONS_SPEC should be synchronous. Fixes a crash introduced in bd30ad7bd3
--HG--
branch : trunk
2010-12-17 16:54:38 +01:00
Machiavelli
cb08ec0d74 Core/DBLayer: Don´t prepare asynchronous statements on synchronous connections and vice versa. Prevents allocating RAM that will never be used.
--HG--
branch : trunk
2010-12-17 15:55:16 +01:00
azazel
b39b8fdd0d DB Schema/Characters: removed columns auctionhouse.item_template, character_inventory.item_template, guild_bank_item.item_entry and mail_items.item_template and created item_instance.itemEntry column instead of them.
As a side effect moved related queries to prepared statements.
As one more side effect fixed not shown and lost mail items in returned expired mail (patch by Quriq14).

--HG--
branch : trunk
2010-12-15 14:08:12 +06:00
click
2642894342 Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
Machiavelli
d5f5fa59ab Add missing declarations as of recent merge
--HG--
branch : trunk
2010-12-13 17:34:27 +01:00
Machiavelli
533f27e732 Core: Fix non-PCH build (sorry)
--HG--
branch : trunk
2010-12-04 23:14:37 +01:00
click
bc098658c6 Core/Chat: Configure automatic owner declaration for custom chat channels (patch by leak)
Closes issue 4974.

--HG--
branch : trunk
2010-12-02 03:54:52 +01:00
click
5cd3904059 Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_respawn from WORLD database to CHARACTER database as it's content is realm-specific and should be preserved (thanks to leak for the cleanup)
*** TO PRESERVE (COPY) THE DATA CONTAINED IN THE OLD TABLES, YOU MUST FOLLOW THE FOLLOWING SQL-RECIPE (REPLACE DATABASENAMES WHERE NEEDED!) ***

-- Move creature_respawn from world to characters db
INSERT INTO `characters`.`creature_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid, `respawntime` `instance` * FROM `world`.`creature_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`creature_respawn`;

-- Move gameobject_respawn from world to characters db
INSERT INTO `characters`.`gameobject_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid`, `respawntime`, `instance` FROM `world`.`gameobject_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`gameobject_respawn`;

-- Move reserved names from world to characters db
INSERT INTO `characters`.`reserved_name` (`name`)
SELECT `name` FROM `world`.`reserved_name`;
-- Remove reserved_names table from world db
DROP TABLE `world`.`reserved_name`;

*** THE ABOVE MUST BE DONE, OR EXISTING INSTANCES WILL BE FULLY RESPAWNED - YOU HAVE BEEN WARNED ***
Closes issue 4842. Closes issue 4849.

--HG--
branch : trunk
2010-11-19 15:53:14 +01:00
Rat
57661c6d54 Core/SmartAI: swap menuid/actionid params in GOSSIP_SELECT event
- use proper sql ORDER to order script lines

--HG--
branch : trunk
2010-11-04 22:08:15 +01:00
Rat
5cb119e617 Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
2010-10-27 21:01:47 +02:00
azazel
c0faed2251 Core/Guilds: guild code was completely refactored and rewritten.
* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;

WARNING: Make sure you backup your characters database before applying this change (just in case).

Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.

--HG--
branch : trunk
2010-10-17 19:54:13 +06:00
click
613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
df66aee929 Yet more copyright header updates
--HG--
branch : trunk
2010-10-07 13:38:35 +02:00
Anubisss
84a29b2d35 Remove const from MySQLConnectionInfo, can't use non const functions in a const struct. This fixes the compile error.
--HG--
branch : trunk
2010-09-30 20:32:09 +02:00
Machiavelli
fcec787e9c Core/DBLayer: Pass connection info down to lower level class MySQLConnection and use relevant data in logging messages in its methods
--HG--
branch : trunk
2010-09-29 15:29:57 +02:00
Machiavelli
bf72fa749f Core/DBLayer: Store MySQL connection details in a struct and print relevant data in sql driver messages
--HG--
branch : trunk
2010-09-29 08:48:06 +02:00
Shauren
665e7a06ce Core/Commands: Remove all active bans before adding new one, prevents multiple active bans for one character/account
Core/DBLayer: Converted most of ban related queries into prepared statement (might have missed some)

Closes issue #4218.

--HG--
branch : trunk
2010-09-28 21:30:05 +02:00
Shauren
2e2951d037 Core/Players: Fixed action bar issues when changing active spec
--HG--
branch : trunk
2010-09-26 21:15:15 +02:00
click
461590832a Core: Generic cleanup (tab2spaces/whitespace removal)
--HG--
branch : trunk
2010-09-25 22:03:57 +02:00
Rat
28e90bbb60 Core/Scripts/SmartAI: added SmartAI files
Core/DBLayer/Texts: added CreatureTextMgr files
BuildSystem: added cmake for above files
Note: these are still under development and NOT USABLE
should not effect anything now

--HG--
branch : trunk
2010-09-25 18:47:03 +02:00
Machiavelli
fec6143f42 Core/SocialMgr: Do not load recently deleted (but existant) characters to social (friend/ignore) lists.
Fixes issue #3870
Fixes issue #3610

--HG--
branch : trunk
2010-09-25 17:34:26 +02:00
Shauren
d8ddf38453 Core/Items: Implemented trading soulbound loot items
Core/DBLayer: Converted more more player-related queries into prepared statements
Core/Items: Fixed loading of enchantments

Closes issue #4130.

--HG--
branch : trunk
2010-09-21 21:55:16 +02:00
Shauren
a509976369 Core/DBLayer: Converted player login queries into prepared statements
Core/DBLayer: Added missing implementation for SQLQueryHolder::SetPreparedQuery

--HG--
branch : trunk
2010-09-20 18:20:40 +02:00
Shauren
97aeb251b8 Core/Players: Added support for single character bans
Core/Commands: Renamed .ban character to .ban playeraccount (.ban character will ban only the player, not account)

This revision reaches 10000, congratulations and thanks to everyone who contributed!

--HG--
branch : trunk
2010-09-19 17:02:14 +02:00
Machiavelli
12acb7dd8f Core/DBLayer: Fix syntax of some recently added prepared statements that might have caused statement creation failure on certain platforms
--HG--
branch : trunk
2010-09-19 10:40:10 +02:00
silinoron
65a50ed3a2 Core/DBLayer: Some more prepared statements in ObjectMgr.
Core/ObjectMgr: Some additional cleanup.

--HG--
branch : trunk
2010-09-18 19:49:17 -07:00
silinoron
1e127eef73 Core/DBLayer: Change some regular statements to prepared statements.
Patch by thyros82@gmx.de.
Fixes issue #3774

--HG--
branch : trunk
2010-09-18 19:21:03 -07:00
Shauren
6ba1aec80c Core/Pools: Converted quest-related pool queries into prepared statements
--HG--
branch : trunk
2010-09-17 21:01:58 +02:00
Machiavelli
6a4c798867 Core/DBLayer: Replace all ad-hoc queries in AuthSocket with prepared statements
--HG--
branch : trunk
2010-09-12 11:06:26 +02:00
click
bf664b7a44 Cleanup/Core: Remove whitespace and tabs
--HG--
branch : trunk
2010-09-12 01:40:27 +02:00
Machiavelli
a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
Machiavelli
5469af3775 Core/DBLayer: Add an assert to detetct calls to invalid prepared statements.
--HG--
branch : trunk
2010-09-03 17:30:23 +02:00
Machiavelli
387ee751a9 Core/DBLayer
- Add some small documentation on prepared statement defines naming contention (placed in the 3 database implementation header files so it can´t be missed)
- Remove obsolete mutex declaration in DatabaseWorkerPool (was unused as of recently)

--HG--
branch : trunk
2010-09-03 09:21:28 +02:00
Machiavelli
7982cc0f7d Core/DBLayer:
- A few prepared statement implementations in authsocket as example.
- Add an ASSERT in MySQLConnection::Execute(PreparedStatement*) to catch faulty created statements

--HG--
branch : trunk
2010-09-03 01:00:49 +02:00
Machiavelli
2c1c391597 Core/DBLayer:
- Example implementation of prepared statement in ObjectMgr::SaveCreatureRespawntime
- #include "MYSQLThreading.h" -> #include "MySQLThreading.h" (*really* fixes Linux build)

--HG--
branch : trunk
2010-09-03 00:44:27 +02:00
Shauren
cd182a1e8f Fixed build
Fixed wrong header includes in new database files, thx Thyros

--HG--
branch : trunk
2010-09-02 20:22:19 +02:00
Machiavelli
c47f45694f Core/DBLayer: Add Login-/Characters-/Worlddatabase class implementations
--HG--
branch : trunk
2010-09-02 17:56:49 +02:00