n0n4m3
304f59f2bb
[8667] Correctly respawn pooled object in case the same object is selected for respawn
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[8701] Fixes and inprovements in pool system. thx Frankir
--HG--
branch : trunk
2009-12-18 06:54:49 +01:00
maximius
85d7084e85
*Fix usage of grid removal state, thanks Sisif
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--HG--
branch : trunk
2009-10-31 17:34:35 -07:00
maximius
6f097c724c
*Fix build
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--HG--
branch : trunk
2009-10-27 23:35:44 -07:00
maximius
86c7bbc8bb
*Cleanup..
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--HG--
branch : trunk
2009-10-27 17:07:40 -07:00
maximius
3f338cc1c3
*Massive cleanup redux.
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--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius
e585187b24
*Backed out changeset 3be01fb200a5
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--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius
26b5e033ff
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
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*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
megamage
b5d802b70c
[8151] Fixed some format warnings and typos. Author: Win32
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--HG--
branch : trunk
2009-07-12 17:52:27 +08:00
megamage
111dac5f94
[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete Author: VladimirMangos
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* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
--HG--
branch : trunk
2009-07-01 18:23:36 -05:00
megamage
3cf2be6042
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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--HG--
branch : trunk
2009-06-16 11:19:59 -05:00
megamage
572a9191d9
*Some creature display id update. By VladimirMangos and GriffonHeart
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--HG--
branch : trunk
2009-06-15 18:02:12 -05:00
megamage
f92e8315cf
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
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* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
2009-05-31 16:15:12 -05:00
megamage
790181add0
*Add game event type GAMEEVENT_INTERNAL which can only be started by scripts.
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--HG--
branch : trunk
2009-05-30 14:50:18 -05:00
megamage
4b3af494b3
[7724] Fixed possible crash when a drunk player gets fall damage Author: Trazom
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--HG--
branch : trunk
2009-04-27 21:25:43 -05:00
megamage
09af28301e
[7716] Fixed some typos and possible crashes. Author: AlexDereka
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--HG--
branch : trunk
2009-04-27 18:42:35 -05:00
megamage
cb8b3fe5db
[7607] Improvements in support some generic achievement classes Author: VladimirMangos
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* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.
--HG--
branch : trunk
2009-04-03 16:36:20 -06:00
XTZGZoReX
9fe43fa9c0
* Implementing database logging:
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** LogTime and LogColors config options removed due to incompatibility.
** Old file logging still available.
** Totally redone the Log class.
** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file.
** SQL updates attached.
--HG--
branch : trunk
2009-03-19 21:13:52 +01:00
megamage
318f173dd3
*Add missing files.
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--HG--
branch : trunk
2009-03-07 10:14:00 -06:00