Hallowed Wand items should cast a transformation on party members.
by @DevRival, closes #3574
Before this patch, the following spells do not have any effect at all:
- 24717, Pirate Costume
- 24718, Ninja Costume
- 24719, Leper Gnome Costume
- 24720, Random Costume
- 24737, Ghost Costume
Details from testing on the current 3.3.5 branch (commit ecbbcc8):
- 24724 (Skeleton Costume) seems to work as intended
- 24733 (Bat Costume) only lasts 10 seconds instead of 60 minutes
- 24741 (Wisp Costume) also seems to work as intended
All the spells listed above are included in this PR.
by @robinsch; closes#14819
Currently (562da2e), only harmful CC spells will break stealth and modify the unit stand state.
This behaviour is wrong. Any harmful spell hit should break stealth and modify the stand state.
There are a few exceptions for this mechanic, such as:
- Mass Dispel (priest spell ID 32375, 32592, 39897)
- Earthbind Totem (Pulse) (spell ID 3600)
- Distract (rogue spell ID 1725)
* spawn all event creatures and gos.
Respawn creature spawns as some of these where found to be incorrect positions
Spawn all the missing gos for this event.
Ghostly cooking fires are meant to also require orange marigolds to be visible but atm is visible while event is active
The spell 30628 http://www.wowhead.com/spell=30628/arcane-invisibility is not sniffed (in fact in sniff there appears to be no invisibility spell used on these npcs, this is the spell we was already using on these npcs but is not from sniff)
Npcs/gos missing from stormwind as dont have valid sniff for those.
Remove the line that despawns the 'Apple' npc, this despawn is non-blizzlike and breaks the quest.
Thx Killyana for sql and valuable information
Closes#15480
- Cleaned up events behavior to use phases instead of weird checks for auras.
- Cleaned up Crypt Guard despawn behavior, they should no longer despawn instantly upon death.
- Moved initial greeting from MoveInLineOfSight hack to proper areatrigger script.
- Fixed Crypt Guard respawn behaviour to prevent pulling them before Anub'rekhan has fully reset.
- Fixed Crypt Guard aggro behaviour to call for help on aggro. This prevents pulling the initial pair of Crypt Guards without engaging the boss.
- Added missing boss emotes.
- Code style cleanup.