Closes#15957
Move NPC gossip menu options from core script to DB SAI script
for the 3 local Flight Path NPCs in Wyrmrest Temple:
- 26443, Tariolstrasz (Steward of Wyrmrest Temple)
- 26949, Torastrasza (Majordomo to the Ruling Council)
- 27575, Lord Afrasastrasz (Commander of Wyrmrest Temple Defenses)
Additional positive effect: the NPCs are now using verified Blizzlike text in their gossip.
Extra credits: @velinath for relevant background information in the issue,
@Helias & @ShinDarth for their excellent Keira2 web-based database editor.
- Fix missing yells
- Rearrange existing yells to match live
- Sniffed positions for adds
- Improve add respawn handling
- Make adds not fight the player for control (don't use their spells on their own etc.)
- Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
- Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
- Blizzlike timers
Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
- Improved Web Wrap target selection
- Added missing text
- Cleanup of web wrap positioning - two players will never be flung to the same position (25-man)
- Further improvement to web wrap spawn behavior - targetable web wrap now only spawns after the player has finished being flung to the respective position (blizzlike)
- Add additional web wrap positions (sniff)
The cpp script npc_anchorite_truuen has become redundant
because it has been replaced by a SAI script in commit 2cecc7b.
This script currently causes an error line in DBErrors.log:
```
Script named 'npc_anchorite_truuen' does not have a script name assigned in database.
```
- Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- Rearrange respawn logic to fix the "petrified" visual from not showing properly
- Fix a potential infinite respawn loop that could prevent the encounter from initializing properly (fixes and closes#15898)
Hallowed Wand items should cast a transformation on party members.
by @DevRival, closes #3574
Before this patch, the following spells do not have any effect at all:
- 24717, Pirate Costume
- 24718, Ninja Costume
- 24719, Leper Gnome Costume
- 24720, Random Costume
- 24737, Ghost Costume
Details from testing on the current 3.3.5 branch (commit ecbbcc8):
- 24724 (Skeleton Costume) seems to work as intended
- 24733 (Bat Costume) only lasts 10 seconds instead of 60 minutes
- 24741 (Wisp Costume) also seems to work as intended
All the spells listed above are included in this PR.
Remove the line that despawns the 'Apple' npc, this despawn is non-blizzlike and breaks the quest.
Thx Killyana for sql and valuable information
Closes#15480