Ovahlord
b2da790116
Core/Spells: handle SpellXSpellVisualID update field
2024-01-28 23:58:24 +01:00
Shauren
e0f408b6d1
Core/Spells: Kill incorrect attribute implementation
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(cherry picked from commit 8b183ddac3 )
(cherry picked from commit c5f7e6cbd7 )
2024-01-14 19:54:47 +01:00
Shauren
ce5c1ad409
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
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(cherry picked from commit 0b5406dd88 )
2024-01-14 19:53:38 +01:00
funjoker
2a8f1feef6
Core/Misc: Build fixes
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Closes #29572
2024-01-09 00:35:58 +01:00
Meji
c8e87e59e0
Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM ( #29479 )
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(cherry picked from commit 87f3ab11d3 )
2023-12-12 08:44:09 +01:00
Ovahlord
21d6e598a5
Core/Misc:
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* removed various unused opcode and aura effect handlers
* removed a bunch of deprecated spell scripts
* dropped TraitHandler
* fixed several warnings which have emerged as a result of downgrading the systems
2023-12-04 21:31:24 +01:00
Ovahlord
335ec41e63
Core/Items: restore heirloom armor stat scaling
2023-11-23 17:21:07 +01:00
Ovahlord
bba8e6fe41
Core/Items: downgrade items part 1: removed item bonus generation, artifact weapon handling and azerite item mechanics
2023-11-23 02:31:31 +01:00
Ovahlord
f08213a005
Core/Players: downgraded the glyph system
2023-11-21 23:59:42 +01:00
Ovahlord
cf0ba9f435
Core/Units: re-implement the MP5 mana regeneration rule
2023-11-18 21:04:17 +01:00
Ovahlord
c5aa684d39
Cpre/Players: initial work on downgrading the talent system to WotLK
2023-11-18 18:13:57 +01:00
Ovahlord
1df708e085
Core/Units: downgraded power types enum and disabled Death Knight rune regeneration mechanics for the time being
2023-11-17 18:30:37 +01:00
Ovahlord
bbc5539928
Core/Packets: fixed SMSG_AURA_UPDATE, SMSG_SPELL_START, SMSG_SPELL_GO packet structures
2023-11-16 22:38:11 +01:00
Ovahlord
6dcfeb3a85
Core/Misc: duc tape build
2023-11-15 10:14:06 +01:00
ModoX
2e4eecf96c
Core/Spell: Allow creatures with sparring active to damage themselves
2023-11-10 21:48:02 +01:00
Shauren
e9b0d347a4
Core/Spells: Store BasePoints as float in SpellEffectInfo
2023-11-03 10:38:43 +01:00
Shauren
9894f6b802
Core/Random: Changed random functions returning doubles to return floats
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* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 20:20:00 +01:00
Shauren
930a08fe03
Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8_ONLY_TARGET_IF_SAME_CREATOR and removed cast time requirement for channelled spell predicted healing
2023-10-24 10:38:27 +02:00
Shauren
dc9361fcc2
Core/Spells: Named and implemented most of SpellAttr8
2023-10-22 18:39:59 +02:00
Shauren
4e87bd7942
Core/Spells: Named and implemented most of SpellAttr7
2023-10-21 14:49:42 +02:00
Shauren
69317c2594
Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoeLineOfSight, IsHarmful, PlayersOnly, EnforceLineOfSightToChainTargets
2023-09-28 00:45:31 +02:00
Shauren
41a20b1e40
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
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* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
2023-09-25 00:53:56 +02:00
Shauren
8efeb202a5
Core: Update to 10.1.7
2023-09-07 01:10:07 +02:00
Shauren
ca16d0800c
Core/Spells: Merge TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS functionality into TRIGGERED_IGNORE_CAST_IN_PROGRESS as they are always used together (and missing one of them in scripts is a common enough mistake)
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* Also fixes Ray of Frost being interrupted by casting Shimmer
2023-08-28 10:12:09 +02:00
Seyden
42a6e0eb1a
Core/Spells: Implement sqrt based aoe damage diminishing ( #29192 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-08-22 00:02:37 +02:00
Shauren
d4d28d27f8
Core/Spells: Rewrite SelectRandomInjuredTargets to make extending it with additional requirements easier and allow it to prioritize group members
2023-08-19 00:59:06 +02:00
Shauren
98007f859b
Core/Misc: Turn ChrSpecialization into enum class
2023-08-07 00:05:36 +02:00
Shauren
a3a31a9a6f
Core/Spells: Fixed spells with SPELL_ATTR12_START_COOLDOWN_ON_CAST_START failing to cast because of their own cooldown
2023-08-06 13:53:02 +02:00
Shauren
17a77d6630
Core/Spells: Fix copypaste mistake (doesn't really change anything)
2023-08-04 10:52:55 +02:00
Shauren
9cdf3530f4
Core/Scripts: Added damage and healing calculation hook to spell and aura scripts allowing to override base damage amount, flat value mod and percent value mod separately
2023-08-01 21:31:06 +02:00
Shauren
197d4369c8
Core/Spells: Removed old combo point code leftovers
2023-07-31 11:55:00 +02:00
Shauren
9e68fd1458
Core/Spells: Fixed spell duration scaling with combo points
2023-07-31 00:11:05 +02:00
Shauren
228c56f3c5
Scripts/Spells: Modernize spell script internals a bit - this makes Prepare macros unneccessary
2023-07-24 00:27:25 +02:00
Meji
889e88ab80
Core/Spells: Fixed target radius logic in spell effects for TargetB ( #29158 )
2023-07-20 10:10:18 +02:00
Shauren
0cea730fa2
Core: Update to 10.1.5
2023-07-12 16:29:00 +02:00
Shauren
263d1f4fe5
Core/Spells: Fixed crash in spells with charge effects that also apply another effect on the caster
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Closes #28983
2023-07-01 00:51:15 +02:00
Shauren
29eac37a16
Core/Spells: Fully prevent infinite proc loops and add logging to detect most spells that could possibly trigger this behavior at startup
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Closes #28865
2023-06-29 11:39:02 +02:00
Shauren
bacfbec251
Core/Spells: Allow filtering procs in FINISH phase by SpellTypeMask
2023-06-29 00:06:49 +02:00
Jeremy
815e158a3e
Core/Creatures: Implement CREATURE_STATIC_FLAG_4_IGNORE_LOS_WHEN_CASTING_ON_ME ( #29029 )
2023-06-28 19:01:14 +02:00
ModoX
80e22230c3
Core/Spells: Implemented target type TARGET_DEST_DEST_TARGET_TOWARDS_CASTER ( #29085 )
2023-06-24 01:16:00 +02:00
Shauren
afe1b1eeed
Core/Spells: Added debuginfo to SpellEvent assertions
2023-06-19 00:44:06 +02:00
Shauren
a97cdfc8f5
nopch build fix
2023-06-17 00:05:25 +02:00
Shauren
cd7c5eff49
Core/Spells: Validate known heirlooms for SPELL_EFFECT_CREATE_HEIRLOOM_ITEM
2023-06-16 23:54:29 +02:00
Shauren
c484530b0c
Core/Spells: Added enum flag operators to TriggerCastFlags to prevent accidentally using CastSpellExtraArgs(bool) constructor when CastSpellExtraArgs(TriggerCastFlags) was intended
2023-06-09 00:33:35 +02:00
Meji
06d0b16f15
Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty ( #28931 )
2023-05-29 00:01:23 +02:00
Shauren
526b16fea4
Core/Objects: Unify GameObjectSearcher, UnitSearcher, CreatureSearcher and PlayerSearcher classes into one common implementation
2023-05-28 16:54:23 +02:00
Shauren
261eb201bf
Core/Objects: Unify WorldObjectSearcher classes into one common implementation
2023-05-28 16:07:34 +02:00
Shauren
3790c1e3da
Core/Spells: Implemented spell target type 142
2023-05-28 01:14:19 +02:00
Jeremy
f8f1c3b4f0
Core/Areas: Update AreaFlags from EnumeratedStings values ( #29008 )
2023-05-19 20:11:31 +02:00
Teleqraph
c7ff9a9083
Scripts/Spells: Implement Summon Sayaad ( #28907 )
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Co-authored-by: ModoX <moardox@gmail.com >
2023-04-23 16:49:01 +02:00