Commit Graph

35 Commits

Author SHA1 Message Date
Rat
b46b498141 Core/ConditionMgr: revert CONDITION_GUID, can not be coded in current system without huge rewrites
--HG--
branch : trunk
2010-09-24 19:55:44 +02:00
Rat
d2af10618f Core/ConditionMgr: added placeholder for CONDITION_GUID
renamed targetOverride to invoker
removed targetOverride code (had no use)

--HG--
branch : trunk
2010-09-24 18:16:29 +02:00
Rat
8b5369ff3f Core/ConditionMgr: only send special error msg if condition failed
--HG--
branch : trunk
2010-09-21 23:30:37 +02:00
Spp
7a3fd2e9bf Core/: Fix warnings
--HG--
branch : trunk
2010-09-21 10:11:25 +02:00
Rat
8e6ba6e7c9 Core/ConditionMgr: small cleanup, small fix
--HG--
branch : trunk
2010-09-20 22:11:55 +02:00
Rat
2fb80e4a86 Core/ConditionMgr: You can now hide/show the quest marks with conditions (! ?)
note: check only runs at quest giver query!
Using together with CONDITION_SOURCE_TYPE_QUEST_ACCEPT you can totally hide quests

--HG--
branch : trunk
2010-09-20 10:19:20 +02:00
Rat
5de3183180 Core/ConditionMgr: You can now add conditions to QuestAccept (at CanTakeQuest check)
--HG--
branch : trunk
2010-09-19 19:49:23 +02:00
Machiavelli
a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
Shauren
320929ff40 Core/Conditions: Added "player knows spell" condition type
--HG--
branch : trunk
2010-09-10 20:49:29 +02:00
Spp
a9782329ab Core/Dungeon Finder: Move all packet handling from Mgr to Handler (also minor cleanups)
--HG--
branch : trunk
2010-09-09 14:49:52 +02:00
QAston
a8de57559b *Allow channeled spells to be casted on dead target
*Define relted spell attributes

--HG--
branch : trunk
2010-08-30 17:32:51 +02:00
azazel
341e6303ef Core:
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
2010-08-26 01:20:57 +06:00
Spp
16d95d3115 Core: Fix some warnings
--HG--
branch : trunk
2010-08-23 07:51:19 +02:00
Spp
e7856a831c Core: Remove "enumeration value 'xxx' not handled in switch" warnings
--HG--
branch : trunk
2010-08-21 20:55:31 +02:00
Shauren
36d1405b52 Fixed bug allowing players to enter instance even if selected difficulty was disabled
Added map id to log when player tries to enter disabled map

--HG--
branch : trunk
2010-08-10 19:40:35 +02:00
click
1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
azazel
590199d8e1 * Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
XTZGZoReX
9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX
946adf469c *** New core <-> script library interface - complete rewrite of the old one.
* Removed the misdesigned on_events script/hooks.
* Lots of related cleanups and assertions.
* The interface is now fully object-oriented.
** Scripts no longer use function pointers.
** Scripts no longer use the general-purpose Script struct for everything.
** Script types are split into separate classes which must be inherited depending on what functionality is desired.
* Several script types have been added to allow extending functionality in a code-only manner (some script types require
  assignment in the recently added ScriptName columns in the database, though).
** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)).
** ServerScript: Allows scripting events that occur in the network layer.
** WorldScript: Allows scripting certain world-global events.
** FormulaScript: Allows hooking and interfering with core formulas.
** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)).
** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)).
** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)).
** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)).
** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)).
** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`).
** CommandScript: Allows extending the in-core command table.
** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`).
** AuctionHouseScript: Allows scripting of auction events.
** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`).
** DynamicObjectScript: Allows scripting of dynamicobjects.
** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`).
* OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts
  before the they're functional again.
* The whole idea with this new interface is to allow expanding core functionality without touching core code. If further
  hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate
  to do so.
*** NOTE: The scripts project will _not_ build before it has been adapted to the new interface.
*** Thanks to everyone who helped out with related preparations and suggestions!

--HG--
branch : trunk
2010-08-06 19:23:43 +02:00
XTZGZoReX
b63a31f513 * Added outdoorpvp_template table (currently unused).
* Added DISABLE_TYPE_OUTDOORPVP (5) which can disable outdoorpvp_template entries.

--HG--
branch : trunk
2010-08-06 18:03:09 +02:00
XTZGZoReX
e4cab07f32 * Add ScriptName to conditions.
--HG--
branch : trunk
2010-08-06 16:33:31 +02:00
Xanadu
ae384ea8c7 Fixed a bug in CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET conditions loading checks.
--HG--
branch : trunk
2010-07-31 04:12:30 +02:00
QAston
48b360097c *use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
Xanadu
eb852f5bbd * Added the option to specify target entry in conditions table for spells with AoE GO targets.
* A few examples where this is desirable are posted on the forum.

--HG--
branch : trunk
2010-07-30 01:51:33 +02:00
Shauren
4fb256254c Fixed bug in Player::Satisfy that allowed to sometimes bypass instance requirements
Fixed DisableMgr incorrectly blocking entry into maps when only one mode was disabled

--HG--
branch : trunk
2010-07-26 22:25:03 +02:00
Shauren
14b6a68857 Added new spell disable flag - core will not check if that spell exists in dbc, used for blizz deprecated items/quests
Fixed loading of access_requirement

--HG--
branch : trunk
2010-07-21 15:17:29 +02:00
click
19ed86ef30 Fix compile under *nix when not using PCH
--HG--
branch : trunk
2010-07-21 15:06:05 +02:00
Shauren
6a539270ec Added global disable system and moved all disable fields/tables/configs into it
NOTE: instance disables were not converted for new system! if you had some then you need to fix that using new system

--HG--
branch : trunk
2010-07-21 12:14:23 +02:00
Rat
6693bf5092 removed unneeded debug lines from conditions loading
--HG--
branch : trunk
2010-06-26 10:57:19 +02:00
Machiavelli
0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Anubisss
6da05ec5d1 Fix memory leaks in ConditionManager.
--HG--
branch : trunk
2010-06-11 01:25:10 +02:00
Shauren
4507e7dd66 Fixed some spaces
--HG--
branch : trunk
2010-06-10 20:52:15 +02:00
Brian
9b6669e5f3 * Remove more relative paths from includes
--HG--
branch : trunk
2010-06-08 15:50:23 -06:00
Brian
b0e1605455 * Getting closer (at least for Linux :) )
--HG--
branch : trunk
2010-06-07 14:44:18 -06:00
XTZGZoReX
62200e8d02 * Even more restructuring of the game library.
--HG--
branch : trunk
2010-06-06 22:55:56 +02:00