Shauren
27259f8524
Core/Crypto: Fixed loading legacy openssl provider for RC4 on windows
2022-06-16 12:37:00 +02:00
Shauren
77091ed599
Core/Crypto: Switch away from most deprecated openssl functions and removed upper version limit
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(cherry picked from commit bc87f7b337 )
2022-06-16 12:37:00 +02:00
Shauren
4ec52fb160
Core/Authserver: Fix uninitialized variable, fixes changing realms after logging in to world
2021-09-20 22:03:21 +02:00
Anton Popovichenko
1ddd9dc19c
Core/Config: Implement config override with env vars ( #26811 )
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* Core/Config: Implement config override with env vars
Implement overriding of configuration from the .conf file with environment variables.
Environment variables keys are autogenerated based on the keys defined in .conf file.
Usage example:
$ export TC_DATA_DIR=/usr
$ TC_WORLD_SERVER_PORT=8080 ./worldserver
* Core/Config Fix typo in logs
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
* Core/Config Fix code style in EnvVarForIniKey
Co-authored-by: Shauren <shauren.trinity@gmail.com >
* Update tests/common/Config.cpp
* Apply suggestions from code review
Co-authored-by: Peter Keresztes Schmidt <carbenium@outlook.com >
* Apply suggestions from code review
Co-authored-by: Peter Keresztes Schmidt <carbenium@outlook.com >
Co-authored-by: Anton Popovichenko <anton.popovichenko@mendix.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Peter Keresztes Schmidt <carbenium@outlook.com >
2021-08-19 22:26:16 +02:00
Anton Popovichenko
ccf1932bc5
Core/Authserver: Remove redundant conversion during Reconnect Proof cmd ( #26765 )
2021-08-08 13:19:30 +02:00
Giacomo Pozzoni
68bf7e6d12
Core/Network: Add option to allow/disallow saving IP addresses to database ( #26723 )
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Add config option AllowLoggingIPAddressesInDatabase to authserver and worldserver to specify if IP addresses can be logged or not to the database
2021-07-28 11:44:24 +02:00
Giacomo Pozzoni
661f554b9e
Core/Misc: Fix static analysis issues ( #25924 )
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* Core/Misc: Fix static analysis issues
* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"
2021-01-24 16:04:47 +01:00
Treeston
3084170123
Core/Authserver: Get rid of a leftover declaration after 70d6aebafc
2020-09-08 17:17:10 +02:00
Treeston
bcdbdd6f23
Core/Authserver: Removal of sha_pass_hash, compatibility fields, and everything that uses them (PR #25156 )
2020-09-06 16:04:10 +02:00
Shauren
39c5e03b74
Core/CrashHandler: #ifdef cleanup to make VS not choke when parsing, fixed file being all red in editor
2020-08-07 17:19:18 +02:00
Treeston
44a3aad0af
Core/Authserver: Deprecation of sha_pass_hash (PR #25138 )
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see also #25157
2020-08-06 00:20:23 +02:00
Giacomo Pozzoni
07fd84b679
Core/Misc: Fix static analysis issues ( #25194 )
2020-08-04 11:36:47 +02:00
Treeston
3164b58c7d
Core/Authserver: Re-organize the accounts table (PR #25135 )
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- no longer use sha_pass_hash for anything else core-side (.account, SOAP, RA)
- salt/verifier/session_key are now binary
- old s/v/sha_pass_hash fields kept around for backwards compatibility
- sha_pass_hash is still updated (for now), s/v are not
- sha_pass_hash is only read if s/v have been manually changed
- SRP6 b now uses the full 32 bytes of randomness (instead of randomly only using 19)
2020-08-02 22:52:21 +02:00
Treeston
7f7fa8b23d
Core/Authserver: Split SRP6 into its own file (PR #25131 )
2020-07-29 00:07:41 +02:00
Treeston
210176fd91
Core/Authserver: Authserver cleanup (PR#25093)
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- Fix a handful of 1/256 bugs with most significant byte zero in BigNumber
- Get rid of (most of) the C-style arrays in authserver
- CryptoRandom as a unified source for cryptographic randomness
- Bring our other crypto APIs into 2020
- BigNumber usability improvements
- Authserver is now actually readable as a result of all of the above
2020-07-26 01:53:34 +02:00
Treeston
6bdba191b5
Core/Authserver: Some safeguards in case anyone (read: me) tweaks these files in the future.
2020-07-22 14:54:17 +02:00
ipriver
a46d047f94
fixed indentation for cmake files
2020-06-24 14:42:02 +02:00
ForesterDev
8e0365d8a6
DB/Account: update account_access table ( #24788 )
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* DB/Account: update account_access table:
- rename fields id -> AccountID, gmlevel -> SecurityLevel
- add Comment field
- rename command .acc set gmlevel to .acc set seclevel
* Update auth database
* Fix primary key
* Temporary restore old command account set gmlevel with same handler as account set seclevel
Use Optional for realmID - if not set, use -1 (for all realms)
* Rename 2020_XX_XX_00_auth.sql to 2020_06_20_00_auth.sql
* Update auth_database.sql
* Rename 2020_XX_XX_00_world.sql to 2020_06_20_06_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-06-20 21:49:18 +02:00
ipriver
dc467ee0f6
Additional cmake entry for configs
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Closes #24812
Co-authored-by: Carbenium <carbenium@outlook.com >
2020-06-19 15:06:03 +02:00
Giacomo Pozzoni
141ada19b0
Cherry pick some db commits ( #24713 )
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* Core/DBLayer: Implement async transaction completion callbacks
(cherry picked from commit 0f0ca3a919 )
# Conflicts:
# src/server/bnetserver/REST/LoginRESTService.cpp
# src/server/bnetserver/Server/Session.cpp
# src/server/bnetserver/Server/Session.h
# src/server/database/Database/Transaction.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSocket.cpp
# src/server/game/Server/WorldSocket.h
* Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low
(cherry picked from commit fc9d2e728e )
# Conflicts:
# src/server/game/Handlers/CharacterHandler.cpp
* Fix no-pch build
* Core/Player: Wait for correct transaction on character creation
(cherry picked from commit 01c68b2aa2 )
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
* Fix warning
* Remove unused login transaction
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2020-05-30 17:43:54 +02:00
myuzhobcplidtkieno
ae553f8966
Added the ability to use TLS when connecting to a database. ( #24348 )
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* Added the ability to use TLS when connecting to a database.
* Trying to kickstart CI checks
* Revert the kickstart change
Co-authored-by: myuzhobcplidtkieno <myuzhobcplidtkieno@github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-04-07 22:08:28 +02:00
Lewis Brumby
caf4c4cf2b
Update AuthSession.cpp ( #24397 )
2020-04-06 00:36:56 +02:00
Shauren
fe1003bdbd
Core/DBLayer: Prevent using prepared statements on wrong database
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(cherry picked from commit e8e89f58fb )
# Conflicts:
# src/server/bnetserver/REST/LoginRESTService.cpp
# src/server/bnetserver/Server/Session.cpp
# src/server/database/Database/DatabaseWorkerPool.cpp
# src/server/database/Database/Implementation/HotfixDatabase.h
# src/server/database/Database/MySQLConnection.cpp
# src/server/database/Database/MySQLConnection.h
# src/server/database/Database/PreparedStatement.cpp
# src/server/database/Database/PreparedStatement.h
# src/server/database/Database/QueryHolder.cpp
# src/server/database/Database/SQLOperation.h
# src/server/database/Database/Transaction.h
# src/server/game/Accounts/BattlenetAccountMgr.cpp
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/AuctionHouse/AuctionHouseMgr.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
# src/server/game/BattlePets/BattlePetMgr.cpp
# src/server/game/Battlegrounds/ArenaTeam.cpp
# src/server/game/BlackMarket/BlackMarketMgr.cpp
# src/server/game/Chat/Channels/Channel.cpp
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/Item/Item.cpp
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/CollectionMgr.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Garrison/Garrison.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Groups/Group.cpp
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/GuildFinderMgr.cpp
# src/server/game/Guilds/GuildMgr.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ItemHandler.cpp
# src/server/game/Handlers/MailHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/PetitionsHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Handlers/TicketHandler.cpp
# src/server/game/Loot/Loot.cpp
# src/server/game/Mails/Mail.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Movement/Waypoints/WaypointManager.cpp
# src/server/game/OutdoorPvP/OutdoorPvP.cpp
# src/server/game/Pools/PoolMgr.cpp
# src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
# src/server/game/Reputation/ReputationMgr.cpp
# src/server/game/Scenarios/InstanceScenario.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSocket.cpp
# src/server/game/Spells/SpellHistory.cpp
# src/server/game/Support/SupportMgr.cpp
# src/server/game/Tools/PlayerDump.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_account.cpp
# src/server/scripts/Commands/cs_ban.cpp
# src/server/scripts/Commands/cs_battlenet_account.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lfg.cpp
# src/server/scripts/Commands/cs_list.cpp
# src/server/scripts/Commands/cs_message.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_tele.cpp
# src/server/scripts/Commands/cs_wp.cpp
# src/server/shared/DataStores/DB2DatabaseLoader.cpp
# src/server/shared/Realm/RealmList.cpp
2020-03-31 13:42:01 +00:00
Aokromes
ed93932537
New year
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Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
Shauren
3bf44a5891
warning fix
2019-12-07 14:43:46 +01:00
Shauren
b990a79fd8
Core/Realms: Move build info (and auth seeds) to database
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(cherry picked from commit 61f2eed353 )
2019-12-07 13:14:16 +01:00
Treeston
4211645834
[3.3.5] Core/Authserver: TOTP rewrite: (PR #23633 )
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- Proper management commands (.account 2fa)
- Secrets can now be encrypted (set TOTPTokenSecret in .conf)
- Secret now stored in binary
- Argon2 and AES primitives
- Base32/64 support
2019-08-10 21:34:51 +02:00
Shauren
c278044739
Core/Authserver: Fixed crash happening when sending packets larger than 4096 bytes (giant realmlist basically)
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Closes #23597
2019-07-15 22:28:10 +02:00
Trond B. Krokli
f9b1e4a032
Core/conf: conf.dist typo & grammar corrections ( #23190 )
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- Typo and spelling corrections
- Grammar corrections, English grammar
- Minor adjustments in example code readability
- Capitalization adjustments to keep consistency
with existing idioms, phrases and concepts
2019-04-21 15:59:48 +02:00
Shauren
d56c671064
Core/Dep: Boost 1.70 compatibility
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(cherry picked from commit bcda8dd742 )
2019-04-14 01:04:02 +02:00
Shauren
d834ac0255
Warning fix
2019-01-15 22:52:17 +01:00
Shauren
250fcc8970
Core/Auth: Implement additional version check for modified clients during login
2019-01-15 22:49:27 +01:00
Treeston
fcfcb0eb6f
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
Shauren
0ead73516a
Core/Misc: Improved ip2location code and set it to disabled by default
2018-06-23 21:31:09 +02:00
Gooyeth
2fe4ab94c5
Common: Replace ip2nation by ip2location. ( #21957 )
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Replace ip2nation by ip2location.
Download: https://lite.ip2location.com/database/ip-country
2018-06-23 01:32:39 +02:00
Shauren
b2b4f9d1e4
Core/Misc: Added compatibility layer for boost 1.66 and future std:: networking stuff
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* Based on work done by @dimiandre in PR #21173
Closes #21171
Closes #21173
(cherry picked from commit dfd2660a85 )
2018-01-06 12:30:28 +01:00
tkrokli
f6b6f57a6d
Update copyright note for 2018
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Best wishes for the new year.
2018-01-01 01:55:29 +01:00
Naios
85e460802d
Build: Inherit the features and warning flags privately
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(cherry picked from commit 1285347518 )
2017-12-21 23:31:11 +01:00
Naios
92f96fc10e
Build: Use the cotire library for precompiled header handling
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* Required for handling flags inherited by linked projects
correctly in the corresponding precompiled header.
* Reduces the maintenance effort for precompiled headers
2017-12-17 20:22:34 +01:00
Shauren
57c13c539b
Buildsystem: Fixed windows pch build with ninja
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(cherry picked from commit a6e46c1c2e )
2017-12-13 13:41:47 +01:00
jackpoz
97f33dc779
Core/Misc: Fix static analysis issues
2017-11-11 20:27:30 +01:00
Shauren
1f63554312
Core/Auth: Fixed client getting stuck on login or realm change
2017-07-21 20:34:00 +02:00
Shauren
fba87d3f33
Core/Auth: Prevent queueing more than one realmlist query at the same time
2017-07-12 19:22:53 +02:00
Shauren
5024813fe3
Buildsystem: Minor PCH building changes
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* *PCH.cpp are now only compiled with MSVC, other compilers use custom helper commands to generate the precompiled header
* Don't call the linker for pch helpertargets
(cherry picked from commit 137f5e7887 )
2017-06-22 02:33:12 -03:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
Shauren
7874bee7bf
Core/Misc: Cleanup worldserver/authserver main() functions to run destructors in predictable order
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* world/auth servers will now fail to startup if listen ports are in use
* Restored "Network.OutUBuff" config option lost during boost transition
(cherry picked from commit 6c92a481a3 )
2017-06-19 04:04:21 -03:00
Shauren
9ec2a82cac
Core/Misc: Prefix all preprocessor defines from CompilerDefs with TRINITY_ to avoid conflicts (PLATFORM_WINDOWS is used/defined by CascLib)
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(cherry picked from commit b8db320bf1 )
2017-05-23 18:46:44 +02:00
Shauren
14abd1f587
Core/Auth: Per SRP6a protocol, terminate connection of A % N == 0. This resolves another authentication bypass issue
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(cherry picked from commit cmangos/mangos-wotlk@ea3e08a812 )
2017-03-15 21:41:58 +01:00
Gildor
b209353266
Build Fix ( #19004 )
2017-01-29 18:15:21 +01:00
Tonghost
684a5fd3f1
Core/Auth: Use QueryCallbackProcessor insted boost::optional. Fixes build for boost 1.55.0
2017-01-26 13:21:58 -03:00