Commit Graph

11272 Commits

Author SHA1 Message Date
Shauren
b90329d63a Core/Battle.net: Use real account name from account table to auth instead of always constructing bnetId#index. Fixes having to reconfigure addons by players.
*NEW* battle.net only accounts should be created with battlenet_account_id#account_index format in username
2014-08-22 20:09:18 +02:00
Shauren
f2cb506161 Core/NetworkIO: Removed MSG_VERIFY_CONNECTIVITY as an opcode 2014-08-22 20:06:24 +02:00
Shauren
b8b24a26f6 Compile fix 2014-08-22 00:02:42 +02:00
Shauren
42cac6796a Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/authserver/Server/AuthSession.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Server/WorldSocket.cpp
2014-08-21 23:59:00 +02:00
Shauren
d2361ae056 Core/Battle.net: Made battle.net port configurable 2014-08-21 22:28:06 +02:00
Dr-J
0c1587cc91 Remove Injured rainspeaker oracle cpp script
Unneeded script
2014-08-21 21:19:36 +01:00
Shauren
abfd29ab61 Core/WorldSession: Added research notes about CMSG_AUTH_SESSION values and reordered checks during login to always initialize encryption first to make sure the client can read failure packet 2014-08-21 18:18:13 +02:00
Duarte Duarte
33da371812 Merge pull request #12813 from MitchesD/misc_2
Scripts/ScarletMonastery: rewritten InstanceScript and some bosses conve...
2014-08-21 14:45:32 +01:00
Shauren
36e32cc242 Core/NetworkIO: Restored opcode and size checks lost during ace->boost changes, fixes crashes caused by players sending invalid opcodes/too big packets 2014-08-19 19:32:06 +02:00
cemak
ecf399e237 Core/Arena: Fix exploit on delete member with team during fights. 2014-08-19 19:26:26 +04:00
Brian Swango
8d92ccd54a Fixed tabs 2014-08-18 20:06:49 -04:00
Brian Swango
87cbe5a2fc Core/Loot: Fixes lootable items being able to be moved in inventory, and
also loot generated that uses conditions from being saved to the DB.
2014-08-18 20:03:13 -04:00
jackpoz
4a3416627d Core/Creatures: Fixed an arithmetic error in respawn code
Creatures should now respawn correctly in their correct time.
Issue was caused by single-precision floating-point format losing precision on lower digits with high numbers, for reference http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html
Closes #12428
2014-08-19 00:00:54 +02:00
Zharvek
58c2b66e95 Core/RBAC: Fix RBAC permissions
This commit adds three missing commands to the world.commands table. The RBAC.h file is updated to the correct IDs from the auth.rbac_permissions table and the world.commands table. The RBAC.h file also had to be reordered to keep it clean.

Closes #12854

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-08-18 22:06:06 +01:00
Unholychick
377f385c81 Scripts/Ulduar: Spellscripts for Mimiron
Closes #12579

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-08-18 22:01:47 +01:00
Vincent-Michael
acfbb61204 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2014-08-17 18:31:41 +02:00
jackpoz
cb53d64191 Merge pull request #12847 from ShinDarth/tc_fix_mount_abuse_after_bg
Core/Battleground: fixed possible mount abuse after leaving BG
2014-08-16 18:17:46 +02:00
ShinDarth
ae97b50af2 Core/Battleground: fixed possible mount abuse after leaving BG 2014-08-16 16:09:05 +02:00
Shauren
2f5b8ade6c Core/Socket: Fixed merge mistake causing players to always be kicked after some time 2014-08-16 11:23:26 +02:00
Shauren
7cb72c2aac Core/DBLayer: Fixed an incredibly rare memory leak happening when player started loading from database and never finished 2014-08-16 01:43:42 +02:00
Shauren
5c60976046 Core/Transports: Delayed adding transport model to next tick after teleporting to fix race conditions happening when teleporting transport happens at the same time as destination map balances its dynamic LoS tree 2014-08-16 01:06:30 +02:00
Shauren
d0176f985d Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Globals/ObjectMgr.cpp
	src/server/scripts/Commands/cs_reload.cpp
	src/server/shared/Database/Implementation/WorldDatabase.cpp
2014-08-15 20:13:34 +02:00
Shauren
acfaf2d182 Core/Misc: Fixed loading trinity_string 2014-08-15 20:01:58 +02:00
Shauren
aab4ab166d Core/Socket: Added helpers to retrieve the size of currently ready data 2014-08-15 18:43:17 +02:00
Shauren
2fdc4723c2 Core/Misc: Optimized locale loading 2014-08-15 11:36:11 +02:00
Vincent-Michael
5b355c57ba Core/Creature: Fix warning 2014-08-14 16:36:04 +02:00
joschiwald
ccfa82e7d5 Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
2014-08-14 16:09:14 +02:00
Jared P. Jones
1b65cda948 Scripts/Icecrown Citadel: The Teleporters in ICC are now Blizzlike *Upon entering the raid, the Lights Hammer teleporter is no longer immediately active. Both the Light's Hammer and the Oratory Portal will pop up after the completion of Lord Marrowgar as it does on official during 3.3.5a. *A teleporter in ICC can no longer teleport you to itself. *There is no longer a reason to allow GMs to use portals without available GOSSIP text and teleport locations. Therefore the teleports now use GO_FLAG_NOT_SELECTABLE when they are unavailable. In the future we can enable GMs to use portals without bosses defeated, however for now all it does is break the instance if some bosses are done out of order. *Currently the Upper Spire teleporter cannot be visited unless the event ColdFlameTraps is completed. This isn't blizz-like. During WotLK retail, the teleporter in the upper spire can be visited once any member has walked over an AreaTrigger which is located the moment you enter the UpperSpire Facade. The cold flame event has nothing to do with the teleporter, the cold flame event instead should be triggered to "DONE" when a rogue instead disarms it. *A bug has been addressed that causes the ColdFlameTraps event to not start back up after a server restart. The event will now restart as long as the player goes through the Saurfang->Upper Spire doorway; I'm not sure who required the doorway to be an area trigger, but it's hacky and not blizzlike. I have not yet addressed the area trigger problem with the doorway in this commit, mainly because the point of this commit is to make the ICC teleporters extremely Blizz-Like. *The "Conspicuous Lever" will now spawn inside of ICC. (From Sniff on Retail) While the lever currently doesn't do anything, in the future it will turn off the ColdFlame Traps. *The teleporter near Saurfang is not supposed to disable during the Intro. It disables whenever Saurfang enters combat with the players. The teleporter then enablers again when combat stops.
Closes #12834
2014-08-14 14:35:47 +02:00
Shocker
07158af425 Core/Spells: Implement SPELL_ATTR7_IGNORE_DURATION_MODS attribute 2014-08-13 03:53:56 +03:00
Shauren
bd4edf6e22 Core/Threading: Fixed possible race condition with m_timeOutTime and fixed Thread #1: pthread_cond_{signal,broadcast}: dubious: associated lock is not held by any thread in PCQ 2014-08-12 18:18:52 +02:00
Dr-J
9f7075215d Remove Manaforges CPP Script
Remove script
2014-08-12 13:36:21 +01:00
Shauren
4a741258f1 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/Item/Item.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Server/WorldPacket.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/World/World.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/shared/Packets/ByteBuffer.h
2014-08-12 00:45:24 +02:00
Shauren
c741d2682a Core/NetworkIO: Prevent queueing more async operations when socket is already closed 2014-08-11 20:43:07 +02:00
leak
1a27ce1267 Core/NetworkIO: Restore networking related scripting hooks
Closes #12607
2014-08-11 17:40:43 +02:00
leak
528baae5f7 Kill potentially uninitialized variable warning 2014-08-11 14:03:16 +02:00
Shauren
730ca4d9e0 Merge pull request #12818 from MrSmite/pet_spell_cooldown
Fix pet spell cooldown
2014-08-11 09:02:58 +02:00
MitchesD
e80a19a0f1 Scripts/ScarletMonastery: rewritten InstanceScript and some bosses converted to BossAI and eventmap 2014-08-10 23:14:39 +02:00
leak
14cb6e4235 Resolve shutdown crash/leak if MySQL server is not running
Fixes #12734
2014-08-10 22:43:48 +02:00
Vincent-Michael
9aea8046ce Core: Fix non pch build 2014-08-10 21:46:04 +02:00
Shauren
f5bf13295c Core/NetworkIO: Prevent double closing the same socket 2014-08-10 21:32:57 +02:00
Shauren
99e36e923f Core/Misc: Removed ACE leftovers 2014-08-10 12:09:26 +02:00
Shauren
4fe45b8c63 Core/Worldserver: Replaced old hack sending key events to unblock console thread 2014-08-10 11:50:19 +02:00
Shauren
39d3480172 Core/Authserver: Fixed writing to invalid memory address 2014-08-10 11:48:43 +02:00
Shauren
df11916ad5 Core/NetworkIO: Allow receiving packets bigger than buffer size and properly handle situations where not entire packet was read in one go
Core/Authserver: Restored authenticator functionality
2014-08-10 11:00:27 +02:00
MrSmite
5dcf111150 Fix pet spell cooldown being extended without successful cast
Closes #12560
2014-08-10 04:51:46 -04:00
Vincent-Michael
0daebd9705 Core: Fix build for Intel Composer XE 2014-08-10 01:08:07 +02:00
DDuarte
df3b08d140 Core/Server: Use nullptr instead of 0 where pointers are expected 2014-08-09 21:32:26 +01:00
DDuarte
a394205eca Core/Server: Add missing overrides 2014-08-09 20:17:40 +01:00
jackpoz
272b9d3d16 Core/WorldSession: Fix socket not being closed on clean logout
Close the WorldSession socket if Player didn't even login or logged out successfully and then closed the client.
2014-08-09 19:37:57 +02:00
Vincent-Michael
893d58fa87 Scripts/Commands: Fix static analysis issues 2014-08-09 19:18:05 +02:00