Commit Graph

14154 Commits

Author SHA1 Message Date
Vincent_Michael
bb93eb0f7e Core/Character: Fix logic fail with world state in b2928e59fa 2012-12-18 14:13:09 +01:00
Aokromes Name
5d77b10c35 Core/Account: Add logs for password change and fail change password 2012-12-18 01:58:12 +01:00
Vincent_Michael
3f82ac9ea7 Core: Fix non pch build 2012-12-18 01:49:08 +01:00
Trista
8c286f2b61 Server/Quest: Convert quest_end_script and drop of some c++
* drop off c++ script of Clintan Dreamwalker ID: 22834
* convert quest_end_script of 10964 to SAI
* rewrite and add bigger event support
* add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...)

Closes: #8689
2012-12-18 02:03:30 +02:00
Trista
323989cc47 Core/Spells: Fix a typo in Bombing Run quests
* no idea how this number left like this for so long unseen, good it filters 1 target
2012-12-18 02:03:29 +02:00
Vincent_Michael
e90ec5608e DB/Scripts: Implemented creature_text for Infinite Corruptor 2012-12-18 00:23:46 +01:00
Shauren
1297a93d90 Core/Scipts: Missed changes from 7be13b6fda 2012-12-17 15:01:20 +01:00
Shauren
7be13b6fda Core/Scripts: Fixed crash on shutdown 2012-12-17 11:44:41 +01:00
Trista
5a52acbe40 Core/Quest: Optimize and clean more last commit
* thx to @Gacko and @click for pointing out problems and give suggestiosn
* Sorry for the mess, forgot I can make more changes after initial change, this should be final...
* 48141bbfa6
2012-12-17 10:39:54 +02:00
click
aa3980c744 Core: Remove tabs, fix whitespace and fix nonPCH properly (5am, too late for this stuff...) 2012-12-17 05:39:04 +01:00
click
1f88f81c5a Core: Fix non-PCH build again 2012-12-17 04:53:32 +01:00
Trista
48141bbfa6 Core/Quest: Song of Wind and Water
* cleanned a bit and edited old @Treak fix, credits go to him, the quest will* work 100% blizzlike when target_unit_master #8643 gets a fix for vehicle. What concerns the quest is done. I've already fixed the core kill_credit issue, but needs to be discussed.
* leaving the vehicle_AI until they get integrated correctly to SAI, this can be easily converted after. Currently need to make some hacks to make it work close to good if using SAI. (specificly terrain acts weird at that place)

Closes: #5424
2012-12-17 04:37:27 +02:00
Nay
1bd820e50f Core/Player: Fix build 2012-12-17 01:28:38 +00:00
Carlos Vargas
6c6586fa43 Core/Scripts: Adding script hooks to allow for third party scripts to modify damage dealt.
Originally from the VAS Autobalance script, slightly modified.

Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.

Closes #7867

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-17 01:26:56 +00:00
Nay
377d6c7862 Merge pull request #8131 from flippy84/master
Core/Script: Heigan phase 2
2012-12-16 17:03:26 -08:00
Nay
352ed3ec53 Merge pull request #8667 from Kirkhammett/engi_fix
Core/Script: Fix Dimensional Ripper spell learning
2012-12-16 17:01:48 -08:00
Trista
47617bb740 Merge pull request #8565 from Trista/master
Core/Creature: Update template - reinitialize spell bar for vehicles
2012-12-16 17:01:26 -08:00
Nay
815742f44d Merge pull request #8681 from xomachine/master
Core/PetAI: Emote and autocast fixes
2012-12-16 16:56:18 -08:00
thesensei
ed4bf13c44 Core/Creature: Update template - reinitialize spell bar for vehicles
* update template didn't change spell bar for players if on vehicle that updates it's template, initialize spells was needed
	* combined with faction changing, since when update is called player faction is ignored and it should be changed to his (based on sniffs)
	* the idea of this automated check inside fix SAI problems mainly, because there you have nothing to use to reinitialize the bar - closes #5254
2012-12-17 02:54:59 +02:00
Roc13x
9776bdfdfa Core/Items: DestroyItemCount also searches bank
Closes #8240

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-17 00:54:47 +00:00
Vincent_Michael
f96295f6ca DB/Scripts: Implemented creature_text for Trial of the Champion 2012-12-16 21:05:05 +01:00
xomachine
d39b21df8a Core/PetAI: Fix Ghouls emotions
Correction IDs of COWER and ROAR emotions for ghoul.
2012-12-15 19:26:59 +00:00
xomachine
e7f0808d46 Core/PetAI: Fix pet's self-jumping
Fix issue, when pet autocast leap-like spells on itself
2012-12-15 19:23:59 +00:00
Subv
136dbd69fd Merge pull request #8583 from Gacko/scripttexts
Core/DB: Drop table script_texts
2012-12-14 18:11:31 -08:00
Filip
6611947a2a Core/Script: Fix Dimensional Ripper spell learning 2012-12-15 02:04:53 +01:00
Vincent_Michael
db6195789d Core: Fix non pch build 2012-12-14 23:31:08 +01:00
Vincent_Michael
d2cc278283 Core/Spells: Rename spell script scripts in correct script name 2012-12-14 23:19:03 +01:00
click
aa420be109 Core/QuestHandler: Minor change on output from two logentries to make more sense 2012-12-14 17:49:57 +01:00
Subv
4b1e65d057 Core/PetAI: Fixed a crash in PetAI::CanAttack
Closes #8660
2012-12-14 11:06:56 -05:00
CeIa
b87cc31106 Scripts/Events/Achievement: fix 'Out With It'
Credits to @darkman1983

Closes #8211
Closes #8126

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-14 01:23:53 +00:00
click
45052f1f63 Merge pull request #8517 from cody-/master
Core/Tools: Fix a minor issue with compiling the vmap4 extractor on MacOS X (this should be made more generic at a later time in space...)
2012-12-13 09:40:37 -08:00
Gacko
c65ccba1e1 Core/DB: Drop table script_texts 2012-12-13 14:48:01 +01:00
Vincent_Michael
36c3395bea Core/Quest: Fix reputation calculation for SPELL_AURA_MOD_REPUTATION_GAIN 2012-12-12 20:32:05 +01:00
Vincent_Michael
ebae4ab249 Core/Hunter: Fix Call of the Wild targets
Closes #8618
Closes #8610
2012-12-10 10:36:59 +01:00
WishToDie
6266303841 Fix crash in Blackfathom Deeps.
Thx Vincent-Michail
Closes #8557
2012-12-10 07:06:11 +02:00
Gacko
d34a9df70a Core/DB: Last fixes for creaturetext conversion 2012-12-09 20:03:17 +01:00
Vincent_Michael
7e28938dd0 Core: Fix more warnings 2012-12-09 18:13:41 +01:00
Vincent_Michael
e7cb10f49b Core: Fix warnings 2012-12-09 17:34:21 +01:00
Subv
01f118bf77 Merge pull request #8416 from MrSmite/PetAI_2.0
Core/PetAI: Several changes.
Closes #7455
Closes #8398
2012-12-09 07:50:33 -08:00
Shauren
b65a88eeec Merge pull request #8590 from joschiwald/homebind
Core/Player: correct SetHomebind and usage of it
2012-12-09 02:33:34 -08:00
joschiwald
5c33c54054 Core/Player: correct SetHomebind and cleanup Spell::EffectBind 2012-12-08 23:46:16 +01:00
MrSmite
777b287dff PetAI - Overhaul / bug fix
* Aggressive pets now use aggro radius check based on level diff of target
  * Aggro radius limited to max 45 yards (per wowwiki)
  * Pets no longer "dance" when fighting a creature
  * Pets returning will defend themselves (if not passive) if owner didn't click "follow"
  * Pets at stay will properly pick up their owner's attackers that pass within range
  * Fix "no empty line at end of file" warning in PetAI
  * Fix typo in GetAggroRange()
  * Fix spell "Eyes of the Beast" - player can move pet freely
  * Code style cleanup

  * Update commit comment

Closes #8398, #7455
2012-12-07 22:13:57 -05:00
Vincent_Michael
1e22367ca4 Core/Scripts: Add missing creature_text for eregos 2012-12-08 01:18:26 +01:00
Vincent_Michael
0aea6c8512 Core/Scripts: Add missing creature_text 2012-12-07 19:41:30 +01:00
Vincent_Michael
3199c9d563 SQL:
- Fix startup errors
- Rename SQLs in correct name
2012-12-07 18:11:28 +01:00
Vincent_Michael
d96f80cc5d Core/Scripts: Fix crash (need convert in sai) 2012-12-07 17:37:30 +01:00
PitCrawler
5c3431337a DB/Various Fixes:
Add SAI support for Quests 11984, 12255, 12259 Closes #4787
Fix quest Seeking the Windserpent Godess, Setting the Stage Closes #8577
Fix quest Quest I Sense a Disturbance Closes #8515
2012-12-07 16:08:29 +01:00
Gacko
8fbec4156b Core/DB: Creature text for 22 script files 2012-12-07 10:04:40 +01:00
Gacko
f9c0e3c91b Core/DB: Creature text for 53 script files 2012-12-06 18:08:21 +01:00
Vincent-Michael
57e9a97bc4 Core/Map: Kill Engrish (thx Takenbacon)
Closes #8574
2012-12-06 11:27:46 +01:00