Spp-
e47b96af3e
Core: Append single character to stream as character, not as a string
2011-07-29 14:18:28 +02:00
Lopin
cd76930f45
Core/Instances: Remove function DoCompleteAchievement()
2011-06-25 19:17:50 +02:00
click
c77aa6e846
Core: And some more cleanups...
2011-06-12 02:00:43 +02:00
click
f16df538ee
Core: More codestyle cleanups
2011-06-12 01:47:45 +02:00
Shauren
9650ba678b
Core/Scripts: Implemented DOOR_TYPE_SPAWN_HOLE to use in instance script DoorData, marking doors that are only open if encounter is in progress, typically used with spawning points
2011-05-16 13:24:08 +02:00
leak
d64c6ad55a
Core/Instances: Kill weird SQL generator function and fix cleaning of expired instances
2011-05-02 22:04:35 +02:00
leak
f70d5196ac
And another one
2011-05-02 14:45:53 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
leak
6d1924cee8
Removing SQLStorage class leftovers
2011-04-28 23:03:02 +02:00
leak
5aeb4fe794
Core/ObjectMgr: Refactor sInstanceTemplate
2011-04-28 22:16:13 +02:00
Shauren
ba5bd01ade
Core/InstanceSaveMgr: Fixed typo in friend declaration
2011-04-25 14:17:29 +02:00
Shauren
40cb0718c2
Core: Added definitions to mark methods as deprecated and marked DoCompleteAchievement as such
2011-04-22 13:41:58 +02:00
Shauren
97f482cd82
Core/Achievements: Removed unused parameter from UpdateAchievementCriteria and unused DoCompleteAchievement from BattlegroundMgr
2011-04-21 23:32:45 +02:00
Azazel
3993b73925
Core/CharDB cleanup: change creature_respawn and gameobject_respawn column names to lowerCamel, rename instance column to instanceId and move all queries to these tables to prepared statements.
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Fix import error in character_database.sql.
2011-04-13 17:02:06 +06:00
Azazel
5357b1ba77
Core/CharDB Cleanup: alter corpse table making column names lowerCamel and move all queries to prepared statements.
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NOTICE: column can be named `guid` only if it represents character guid. All other guids will be renamed to reflect their purpose (like corpseGuid in this specific case)
2011-04-11 14:39:00 +06:00
Shauren
1a4a618d81
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
2011-03-19 10:54:16 +01:00
Shauren
b986dfb57a
Core/Scripts: Added FillInitialWorldStates hook to InstanceScript class for the same purpose as its used in Battlegrounds
2011-03-13 21:49:07 +01:00
leak
190ef1c2ef
Core/Instances: Fix crash and allocation issue in instance id generation
2011-03-11 13:24:58 +01:00
leak
4569e4852a
Core/Instances: Recycle instance IDs. Should fix instance ID shifting and related issues with instance binding.
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fixes #736
2011-03-10 22:22:27 +01:00
leak
a751bd64aa
Core/Instances: Remove unused map
2011-02-23 00:15:45 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
Shauren
c2b0bcbd6c
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
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Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
Shauren
3f0d888b0e
Core/Instances: Fixed cleaning and packing query for account_instance_times table (instance can no longer exist but player limit is still there)
2011-01-28 15:05:46 +01:00
leak
137b079eea
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
2011-01-26 01:03:35 +01:00
Shauren
867bc197ef
Core/Instances: Made the max amount of instances player can enter within hour configurable and fixed typo in instance packing/cleaning query
2011-01-24 16:12:02 +01:00
Shauren
820f87f365
Core/Instances: Implemented confirmation dialog for players upon entering instance which would permanently bind the player to it, players can now choose to get saved or leave the instance
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Also fixes broken build
2011-01-24 11:38:59 +01:00
Shauren
464837077a
Core/Instances: Implemented hourly instance limit: players are limited to entering 5 instances per hour (account wide limit)
2011-01-24 11:20:30 +01:00
Shauren
e5b4f8e84d
Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council
2011-01-23 21:42:32 +01:00
Shauren
ac689f456d
Core/Scripts: Implemented method for sending encounter boss frames from scripts
2011-01-23 16:59:33 +01:00
leak
c59ea4726e
SQL: Characters db storage type cleanup No. 6
2011-01-20 01:02:24 +01:00
leak
a7df9ddff1
SQL: Characters db storage type cleanup No. 4
2011-01-19 22:46:21 +01:00
Shauren
039d87bbc9
Scripts: Implemented virtual function DoCastSpellOnPlayers (self-explanatory) and CheckRequiredBosses checking states of other bosses before allowing combat with selected one
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Scripts/Icecrown Citadel: Added checks to prevent skipping bosses
2011-01-01 23:37:35 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387
Core/ObjectMgr: Static members are no longer accessed through singleton
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--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
leak
6115b0bd5f
Removing ProgressBars as they are performing badly on startup.
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[**************************************************] 100%
R.I.P
--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
leak
fd694cd232
Streamlining loading functions for server startup
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- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)
--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
linencloth
2fbbcc477c
Core/InstanceSaveMgr: Cleanup for better readability
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--HG--
branch : trunk
2010-12-19 01:23:36 +01:00
linencloth
4193806dba
Core/InstanceSaveMgr: Prevent timer underflow by passing resetTime instead of timeLeft
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--HG--
branch : trunk
2010-12-19 00:59:04 +01:00
linencloth
12e046e45e
Core/InstanceSaveMgr: Replace some queries with executes as the result isn't needed
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(thanks to Machiavelli for the idea and for spotting these forgotten lines)
--HG--
branch : trunk
2010-12-19 00:04:27 +01:00
linencloth
a8214a682a
Core/InstanceSaveMgr: Optimize instance packing and cleaning up
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--HG--
branch : trunk
2010-12-18 23:43:44 +01:00
Spp
408fce1de6
Core: Some optimizations
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- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
click
5cd3904059
Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_respawn from WORLD database to CHARACTER database as it's content is realm-specific and should be preserved (thanks to leak for the cleanup)
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*** TO PRESERVE (COPY) THE DATA CONTAINED IN THE OLD TABLES, YOU MUST FOLLOW THE FOLLOWING SQL-RECIPE (REPLACE DATABASENAMES WHERE NEEDED!) ***
-- Move creature_respawn from world to characters db
INSERT INTO `characters`.`creature_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid, `respawntime` `instance` * FROM `world`.`creature_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`creature_respawn`;
-- Move gameobject_respawn from world to characters db
INSERT INTO `characters`.`gameobject_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid`, `respawntime`, `instance` FROM `world`.`gameobject_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`gameobject_respawn`;
-- Move reserved names from world to characters db
INSERT INTO `characters`.`reserved_name` (`name`)
SELECT `name` FROM `world`.`reserved_name`;
-- Remove reserved_names table from world db
DROP TABLE `world`.`reserved_name`;
*** THE ABOVE MUST BE DONE, OR EXISTING INSTANCES WILL BE FULLY RESPAWNED - YOU HAVE BEEN WARNED ***
Closes issue 4842. Closes issue 4849.
--HG--
branch : trunk
2010-11-19 15:53:14 +01:00
click
dc9708d09f
Core/Guild: And fix a typo... *sigh*
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--HG--
branch : trunk
2010-10-22 21:51:19 +02:00
click
67d5708bf0
Core/DBLayer: Use DirectPExecute, NOT DirectExecute, since we're actually using parameters in the queries - my bad!
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--HG--
branch : trunk
2010-10-22 21:38:22 +02:00
click
12289c872e
Core/DBLayer: Use DirectExecute instead of PQuery on some instance-saving queries
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--HG--
branch : trunk
2010-10-22 21:08:27 +02:00
linencloth
d9d1ec3670
Core: optimize string splitting
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- Mainly affects item loading performance
- Reduces guild loading time a lot
--HG--
branch : trunk
2010-10-21 16:56:51 +02:00
linencloth
b545bd8ea9
Core/DBLayer: Replace some asynchronous queries to synchronous ones in instance loading to prevent corruption in some cases
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--HG--
branch : trunk
2010-10-16 22:19:41 +02:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00