- no longer use sha_pass_hash for anything else core-side (.account, SOAP, RA)
- salt/verifier/session_key are now binary
- old s/v/sha_pass_hash fields kept around for backwards compatibility
- sha_pass_hash is still updated (for now), s/v are not
- sha_pass_hash is only read if s/v have been manually changed
- SRP6 b now uses the full 32 bytes of randomness (instead of randomly only using 19)
* Core/Metric: Log detailed metrics about each opcode handler
* Add new panel to Performance profiling dashboard and use fill(0) instead of fill(none)
* Add new settings Metric.Threshold.* to be able to specify the minimum threshold for the specified metrics
* Update dashboard
* Change thresholds to be required to send the metrics. A TC_METRIC_DETAILED_TIMER metric with an expected threshold not configured will be ignored
* Use typedef Milliseconds
* Refresh realms on load
* Core/Metric: Add new cmake option WITH_DETAILED_METRICS to enable more metrics
Add more detailed metrics in World::UpdateSessions().
* Attempt using C++17 features
* Fix cmake typo
Co-authored-by: NoName <322016+Faq@users.noreply.github.com>
* Fix build with WITHOUT_METRICS
* Update Performance profiling dashboard with Update sessions panel
* Add panel to show sessions with update time above 100 ms
* Move legends on the right and add max update time diff in the legend of sessions
Co-authored-by: NoName <322016+Faq@users.noreply.github.com>
uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
DelayEvents(Milliseconds delay) had different semantics than
DelayEvents(Milliseconds delay, uint32 group).
The first method delayed the events only in the case the internal timer
already ticked at least for the amount of delay. In contrast the latter method
delayed events regardless of the internal timer value.
Use the latter semantics for DelayEvents(Milliseconds delay) as well which makes
the outcome more predictable. Adapt tests accordingly.
- Did you know BigNumber quietly assumes every byte array it gets is little-endian, even though openssl bignums use big-endian? Now you do!
- In entirely unrelated news, make the above behavior explicit through a default-true boolean, same as existing GetBytes derivatives.
- Also, if you are in the enlightened openssl 1.1 crowd, there's no more endian wrangling involved, because openssl now does all of that for us. Progress!
- Fix a handful of 1/256 bugs with most significant byte zero in BigNumber
- Get rid of (most of) the C-style arrays in authserver
- CryptoRandom as a unified source for cryptographic randomness
- Bring our other crypto APIs into 2020
- BigNumber usability improvements
- Authserver is now actually readable as a result of all of the above
* Core/Metric: Add more metrics about World::Update() loop
* Add new Performance profiling grafana dashboard
* Add new cmake setting WITHOUT_METRICS that disables all metrics
As new metrics are added, someone might want to disable them if unused.
* Add more metrics about World::Update() loop
* Remove old performance profiling features
Remove "server set difftime" command, "-RecordUpdateTimeDiffInterval" and "MinRecordUpdateTimeDiff" worldserver config settings and their related code.
The whole UpdateTime class could be removed too.
* Update and rename 2020_07_99_99_world.sql to 2020_07_24_00_world.sql
* Core/Threads: Replace Boost TLS with C++11 one
Replace boost::thread_specific_ptr<T> thread-local storage with C++11 thread_local to remove libboost_thread dependency from common project
* Fix no-pch build
* Core/Metric: Log Map::Update() times
* Add more performant version to reduce allocations when metrics are disabled
* Linux build fix
* Add metric stopwatch version that doesnt let users forget to _END it
* Fix linux build
* Code cleanup
* Add Map updates panel to General dashboard
* Add "Recent events" panel to General dashboard
* Apply latest codestyle changes
Co-authored-by: Shauren <shauren.trinity@gmail.com>
The names are a bit unhandy. Rename them (shorter but still meaningful).
GetGameTimeSystemPoint() -> GetSystemTime()
GetGameTimeSteadyPoint() -> Now()
Also add 2 new typedefs:
typedef std::chrono::steady_clock::time_point TimePoint;
typedef std::chrono::system_clock::time_point SystemTimePoint;
Closes#25042
* Shared/Metric: Allow to specify tags in metrics
* Core/Metric: Log number of Creatures and GameObject per map
* Apply feedback
* Codestyle changes
* Codestyle changes
* Remove whitespace
* Update Grafana dashboards to v7.0.3
* Fix missing filter on realm
* Include Creatures and Gameobjects in Maps dashboard
* Show instances with a different color
* Tools/MMAPs: Remove input argument --maxAngle
Remove input argument --maxAngle . This should be just hardcoded in MapBuilder::GetMapSpecificConfig() so all settings are easily found in the same place instead of being spread around.
* Tools/MMAPs: Add new area type NAV_AREA_GROUND_STEEP
Add new area type NAV_AREA_GROUND_STEEP for ground with slope in the range (55, 70] .
NAV_AREA_GROUND is used for ground with range [0, 55] .
NAV_AREA_GROUND_STEEP takes priority over NAV_AREA_GROUND.
* Tools/MMAPs: Fix NAV_GROUND_STEEP flag not being saved in the mmtile
* Core/PathFinding: Implement NAV_GROUND_STEEP flag
Implement NAV_GROUND_STEEP flag, used only by Creatures that are in combat or evading.
* Distinguish between RC_WALKABLE_AREA and NAV_AREA_GROUND.
* Allow mobs in combat to walk on steeps up to 80°
* Allow mobs in combat to walk on steeps up to 85°.
Disable rcFilterLedgeSpans() filter as it removed long steep spans.
* Increase cost of steep spans to try making creatures walk around obstacles instead of walking on them
* Revert last commit