Commit Graph

28 Commits

Author SHA1 Message Date
Rat
c1ec8c80de Core/SmartAI: added TARGET_THREAT_LIST, uses all units from creature's threat list as targets
- modified ACTION_CALL_CASTEDCREATUREORGO to use simple targeting

--HG--
branch : trunk
2010-11-20 12:42:10 +01:00
Rat
67fa59fb68 Core/SmartAI: added ACTION_ACTIVATE_TAXI
--HG--
branch : trunk
2010-11-19 20:23:08 +01:00
Rat
3de2f6af01 Core/AI: added sOnDummyEffect() for all AIs
Core/SmartAI: added EVENT_DUMMY_EFFECT (66)

--HG--
branch : trunk
2010-11-17 23:24:21 +01:00
Rat
c1614bc0f3 Core/SmartAI: use last invoker for all Talk actions, should fix $vars in texts
--HG--
branch : trunk
2010-11-16 23:03:04 +01:00
Spp
addd762c4d Core: Fix warnings
--HG--
branch : trunk
2010-11-16 14:08:12 +01:00
linencloth
8fae0c176d Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility

--HG--
branch : trunk
2010-11-16 01:13:04 +01:00
Rat
8bb215d938 Core/SmartAI: removed depricated WP_LOAD, small fix to run-walk states when escorting, fix for escort invoker range check if no targets set
--HG--
branch : trunk
2010-11-16 00:13:47 +01:00
Rat
2ee0fda94e Core/SmartAI:
added ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST
added ACTION_CALL_RANDOM_TIMED_ACTIONLIST
you can now call in random timed action lists (script type 9 aka Script9)

--HG--
branch : trunk
2010-11-07 22:10:11 +01:00
Rat
044c003bdd Core/SmartAI: added ACTION_CROSS_CAST
CasterTargets will cast spellID on all Targets
NOTE: use with caution if targeting multiple * multiple units!

--HG--
branch : trunk
2010-11-07 18:34:04 +01:00
Rat
205736ea84 Core/SmartAI: added TARGET_OWNER_OR_SUMMONER, useful if you have a creature summoned by a spell, you can use Summoner as target
--HG--
branch : trunk
2010-11-07 18:02:33 +01:00
Rat
13559bde9f Core/SmartAI/Typo
--HG--
branch : trunk
2010-11-07 17:13:48 +01:00
Rat
9781bba535 Core/SmartAI: added SMART_ACTION_INVOKER_CAST, spellID, castFlags,
-if avaliable, last used invoker will cast spellId with castFlags on targets

--HG--
branch : trunk
2010-11-06 23:18:04 +01:00
Rat
3809892987 Core/SmartAI: modified ACTION_EQUIP to use a bitmask to send slot updates (for more blzzlike packet handling)
--HG--
branch : trunk
2010-11-06 23:08:33 +01:00
Rat
9b3ce64f6e Core/SmartAI: added option to reset orientation (use ACTION_SET_ORIENTATION with TARGET_SELF to reset to spawn orientation)
--HG--
branch : trunk
2010-11-05 21:34:26 +01:00
Rat
be25e38144 Core/SmartAI: added SMART_ACTION_SIMPLE_TALK, param1: textID, uses the 'Targets' to say the text,
NOTE: textID is relative to the current target's entry OR if target is a player, text is used with source creature's entry

--HG--
branch : trunk
2010-11-05 19:38:43 +01:00
Rat
57661c6d54 Core/SmartAI: swap menuid/actionid params in GOSSIP_SELECT event
- use proper sql ORDER to order script lines

--HG--
branch : trunk
2010-11-04 22:08:15 +01:00
Rat
54b11cce01 Core/SmartAI: store event invoker when available, and use it for Invoker target
note: dont forget to call script_reset when script is over!

--HG--
branch : trunk
2010-11-04 19:56:39 +01:00
Rat
2604250c3c Core/SmartAI: fixed Gossip Select event
--HG--
branch : trunk
2010-11-03 19:39:53 +01:00
Rat
4747c5f820 Core/SmartAI: fixed EVENT_RANGE handling, and limited it to only creature scripts
--HG--
branch : trunk
2010-11-03 17:25:46 +01:00
Rat
6f748a76a1 Core/SmartAI: use BaseObject for guid based targeting if available
--HG--
branch : trunk
2010-11-03 16:40:12 +01:00
Rat
9df4af80f4 Core/SmartAI: added script type 9 (TimedActionList)
- interrupt spells when entering combat
- fixed reset of timers
- added npc flag modify actions
- added action to call a TimedActionList, default options are: process only OOC and resume after combat

--HG--
branch : trunk
2010-11-03 14:10:16 +01:00
Rat
7ed5f93aed Core/SmartAI: use Target types where possible, instead of simple self target
- removed some obsolete comments
- added errorlog if a special action uses a non-smart scripted creature

--HG--
branch : trunk
2010-11-02 13:13:54 +01:00
Rat
d568fcf273 Core/SmartAI: remade 'Say' handler, more simple, more usable, you can now script multiple npc conversations from one script
-also added 'entry' to text_over event

--HG--
branch : trunk
2010-11-01 11:00:53 +01:00
Rat
96df97c5ae Core/SmartAI: fix logic in HAS_AURA event
note: copy-paste from eai is bad idea ..

--HG--
branch : trunk
2010-10-31 22:11:56 +01:00
Rat
75c065637c Core/SmartAI: added new target type (invoker's vehicle)
-added new action: ENTER_VEHICLE (79), param1: seatID

--HG--
branch : trunk
2010-10-31 14:21:35 +01:00
silinoron
f1f1823901 Core/SmartScript: Fix a compile error.
Thanks Aokromes for telling me it existed.

--HG--
branch : trunk
2010-10-27 20:03:42 -07:00
Rat
afe683aff4 Core/AI: fix debug / nix build
--HG--
branch : trunk
2010-10-27 23:19:35 +02:00
Rat
5cb119e617 Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
2010-10-27 21:01:47 +02:00