Commit Graph

21898 Commits

Author SHA1 Message Date
treeston
32de236865 Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0. 2016-09-09 20:00:30 +02:00
treeston
bb9b7582ee Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
Also tighten const-ness on CanSpawn method of CreatureScript.
2016-09-09 19:59:50 +02:00
treeston
cb2da345c7 Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing que…
…st conditions collapsed into a bitmask value2 because I'm a lazy person that doesn't like having long SQL queries.

Then use this new condition to fix Sniffing out the Perpetrator for Horde.
2016-09-09 19:59:17 +02:00
treeston
5bd9d82c9d Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep. 2016-09-09 19:57:25 +02:00
treeston
219fd84f1e Derp. Build fix. 2016-09-09 19:57:12 +02:00
treeston
2e896a15dd AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions.
This allows us to fix quest 12261 (No Place to Run). Closes #16291.
2016-09-09 19:56:30 +02:00
ariel-
1bb7c63cf9 Core/Entities: moved duplicated triggered cast proc check to Unit::ProcDamageAndSpellFor, it was preventing some always triggered auras from proccing. 2016-09-08 07:07:15 +02:00
ariel-
1b1e23e8bf Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up) 2016-09-05 20:44:53 +02:00
Aokromes
f459484e8e more compile fix 2016-09-05 01:24:44 +02:00
Aokromes
7978d15854 Build fix try 2016-09-05 01:16:11 +02:00
ariel-
d21a28b5cc Core/Battlefield: container optimization 2016-09-05 00:49:59 +02:00
ariel-
582b028363 Core/Battlefield: fix Wintergrasp defender portal logic 2016-09-05 00:21:02 +02:00
Aokromes
a1fdfe9259 Typo fix, fix compile 2016-09-04 15:03:40 +02:00
Aokromes
8284afd5a6 Core/Spells / Scripts: Fix Lock and Load 2016-09-04 11:47:54 +02:00
Aokromes
ed41de566f Core/Scripts: Implement Glyph of Backstab 2016-09-04 11:34:09 +02:00
ariel-
e31fec6c92 Core/Transport: do not relocate players on board of vehicles when near teleporting. Vehicle should take care of that 2016-09-04 11:25:28 +02:00
Aokromes
d09c1712cd Core/Misc: Build fix 2016-09-04 00:55:58 +02:00
Vincent-Michael
95a7a88ef0 Core/Commands: Fixed build 2016-09-04 00:19:29 +02:00
xjose93
882453253f Core/Commands: Implement .neargraveyard (find nearest graveyard from dbc). 2016-09-04 00:19:13 +02:00
treeston
77631a8cde Drycoding is bad, mmkay? 2016-09-03 17:30:37 +02:00
treeston
9a829b4761 Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTING after each iteration, instead of just checking it once initially 2016-09-03 17:26:20 +02:00
treeston
2fbb01eebd Core/SmartScripts: Add missing break, 5f43e7b follow-up. 2016-09-03 01:21:26 +02:00
treeston
9da4e304ae Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.
- Core AI logic will no longer issue attack/movement commands while under player control.
- Add new SMART_EVENT_FLAG_WHILE_CHARMED (0x200). Any event without this flag won't run while charmed.
- Add SMART_EVENT_FLAG_WHILE_CHARMED to existing actions, except a select subset (movement, talking, and nontriggered casts, pretty much).
2016-09-03 01:21:03 +02:00
ariel-
97a404803d Another build fix.
(it was probably better to just revert the commit instead)
2016-09-02 10:48:29 +02:00
ariel-
8ab6ba6ebc Note to self: drycoding is bad 2016-09-02 10:48:06 +02:00
ariel-
f4957850e1 Core/Spell: no need to bloat existing parameter lists. (f81754a306 follow up) 2016-09-02 10:47:41 +02:00
ariel-
01ebe31fa8 Core/Spell: Workaround cobra strikes into a charged aura instead of stacked.
Fixes #754
2016-09-01 15:20:11 +02:00
ariel-
8e96d7fc8e Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers. 2016-09-01 15:19:49 +02:00
ariel-
fe32fffa56 Core/Spells: Remove spellmods from SpellMod owner instead of caster (needed so pet casts properly remove aura charges) 2016-09-01 15:19:29 +02:00
ariel-
87bcba9a1f Core/Spells: fix Bullheaded immunities
Closes #421
2016-09-01 15:19:11 +02:00
treeston
c3843eee9f Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility overload to MotionMaster. 2016-09-01 15:18:16 +02:00
Aokromes
3e00b379f3 Scripts/Misc: Delete no longer used files 2016-08-31 08:44:01 +02:00
treeston
e3065ab4dc Replace a leftover const char* with a std::string const&. 2016-08-31 08:40:12 +02:00
treeston
109d87d3c3 Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions. 2016-08-31 08:39:33 +02:00
treeston
31aa5cd8c6 Fix dynamic build. 2016-08-31 08:19:02 +02:00
tkrokli
ffc47e0c4c Core/Scripts: remove forgotten #define in boss_kalecgos.cpp
This #define was originally supposed to be removed in my PR #17832,
but for some reason it remained undeleted. This commit corrects it.

Also aligned all the enum values to the same column for readability,
based on a common multiple of 4 spaces.
2016-08-31 08:18:51 +02:00
Aokromes
0d829c7d2d Core/Misc: Minimize differences between branches in WorldSession::Update
This commit removes OnUnknownPacketReceive script hook - it could never be fired anyway at that point
2016-08-31 08:15:01 +02:00
Naios
f0e47a27f9 Core/Define: Remove the conditional macro for constexpr.
* Not needed anymore since the requirements were raised to MSVC 2015.
2016-08-29 22:08:31 +02:00
Naios
65e2355c8f Core/Common: Correct the linking of localeNames 2016-08-29 22:08:15 +02:00
Naios
2f22212d0d Core/Unit: Force cancel unit events before invalidating the object on destruction
* Closes #16675
2016-08-29 22:08:02 +02:00
Aokromes
df2c6972c4 Whitespace clean-up 2016-08-29 01:20:31 +02:00
treeston
08d3b0ccb9 Last one. For real. Please. (Build fix #5). 2016-08-28 20:14:25 +02:00
treeston
da4f85a4a8 ....right, I actually went through a full rebuild now just to make sure it works. 2016-08-28 20:09:44 +02:00
treeston
1f8cd54c76 Build fix. Again. Oops. 2016-08-28 20:09:28 +02:00
treeston
f38e2c3973 You saw nothing (build fix). 2016-08-28 20:08:55 +02:00
treeston
e8985223b8 Creature/Gossip: offer replacement functions for the existing preprocessor gossip macros 2016-08-28 19:47:31 +02:00
Aokromes
ffb7c7f25e Core/Achievements: Fix some comments 2016-08-28 12:26:03 +02:00
Aokromes
77e2e43c13 Core/Player: removed unused function prototypes 2016-08-28 11:15:20 +02:00
ariel-
a6ab7196ca Core/GameObject: save spawn GOState and reset to it instead of toggling from whatever current state we have
Prevents exploit of SMART_ACTION_ACTIVATE_GOBJECT
2016-08-28 10:35:12 +02:00
ariel-
4acebe6c91 Core/Scripts: Professor Putricide oozes, reapply passive proc auras on reset, and register them as PP summons since they're summoned by a trigger. (f183ed3c50 follow-up) 2016-08-28 10:20:14 +02:00