megamage
208fbe220d
[8018] Implement EVENT_T_BUFFED and EVENT_T_TARGET_BUFFED for creature EventAI. Author: VladimirMangos
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Its can be used for check specific spell auras stack size for event triggering.
[8017] Always reset creature EventAI phase at creature death.
--HG--
branch : trunk
2009-06-15 23:10:06 -05:00
megamage
067cbec40d
[7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control start/stop melee combat state for creature at start/stop movement in combat. Author: VladimirMangos
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--HG--
branch : trunk
2009-05-31 16:24:19 -05:00
megamage
1288761fb7
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state. Author: VladimirMangos
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Also related cleanup code in field cases and player Player::SetSheath.
--HG--
branch : trunk
2009-05-28 18:43:57 -05:00
megamage
5fe179019f
[7863] Implement for EVENT_T_SPAWNED map/zone/subzone only event conditions. Author: Alex
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--HG--
branch : trunk
2009-05-21 10:52:05 -05:00
megamage
67c84b1f3d
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
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--HG--
branch : trunk
2009-05-21 10:48:00 -05:00
megamage
b7053ecc0d
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases. Author: VladimirMangos
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--HG--
branch : trunk
2009-05-21 10:15:09 -05:00
megamage
d1d194b4c7
*Update EventAI documentation. Source: ACID.
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--HG--
branch : trunk
2009-05-20 11:41:32 -05:00
megamage
cd3d9c2d80
[7623] Added: doc/EventAI.txt Author: NoFantasy
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--HG--
branch : trunk
2009-04-07 19:38:52 -05:00