Commit Graph

78 Commits

Author SHA1 Message Date
Spp
be01821050 More warning removal (Some code modifications and cleanup when needed)
--HG--
branch : trunk
2010-04-19 17:03:10 +02:00
Spp
d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
XTZGZoReX
f8c5b9a4a7 ** Cleanup in ObjectAccessor/HashMapHolder:
* Correctly lock the HashMapHolder on access.
* Use ObjectAccessor wrappers (GetPlayers, GetCreatures, GetGameObjects) instead of raw HashMapHolder<Type>::GetContainer.
* General code style cleanup.

--HG--
branch : trunk
2010-03-13 16:17:25 +01:00
silver1ce
a307ba784c *Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them

--HG--
branch : trunk
2010-02-03 16:53:40 +02:00
silver1ce
02acc66043 cleanup into grid containers
grid containers doesn't contains guid keys, so guid parameter is useless,
 removed find functions(anyway result of search would be null always)

--HG--
branch : trunk
2010-02-03 05:23:32 +02:00
XTZGZoReX
9f00ca3eb8 * Remove CellLock class and all cell-level thread locking.
** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.

--HG--
branch : trunk
2010-01-23 22:24:41 +01:00
n0n4m3
99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
Rat
6fe36efe0f *apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear

--HG--
branch : trunk
2009-12-20 15:20:04 +01:00
n0n4m3
5a3b3d83ee Fixed some typos and revert one commit
--HG--
branch : trunk
2009-12-19 19:46:07 +01:00
n0n4m3
ef2cbee517 Avoid not needed too oftent send update data, cleanups. by SilverIce
--HG--
branch : trunk
2009-12-19 17:58:45 +01:00
n0n4m3
63659ea18b Update some code for 322a
--HG--
branch : trunk
2009-12-17 11:40:23 +01:00
n0n4m3
2028f0658b Removed mtmaps OpenMP
Implement mtmaps based on ACE
For stable work MapUpdate.Threads=2 in config

--HG--
branch : trunk
2009-12-17 07:34:00 +01:00
Machiavelli
9a198e9969 Merge [8652] Lock typo fixed. Author: ApoC
--HG--
branch : trunk
2009-10-23 16:03:22 +02:00
maximius
3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius
e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius
26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius
f980dd9ac6 *Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup

--HG--
branch : trunk
2009-09-27 02:24:25 -07:00
maximius
333f1c9d72 *[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>

Thanks to Stryker and onkelz28!

--HG--
branch : trunk
2009-09-18 14:10:37 -07:00
megamage
82bd15b7be *fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet sructure reading. Author: VladimirMangos
--HG--
branch : trunk
2009-08-27 19:51:14 -05:00
megamage
1ee90e1022 *Update vehicle system. Make vehicle a seperate class from creature.
--HG--
branch : trunk
2009-08-23 22:09:43 -05:00
megamage
853f3a5ddd *Fix a crash bug caused by corpse.
--HG--
branch : trunk
2009-08-13 21:36:26 -05:00
megamage
6b19d80f72 *A better fix of 4974.
--HG--
branch : trunk
2009-08-13 11:35:23 -05:00
megamage
a5ae817695 *Revert 4974.
--HG--
branch : trunk
2009-08-13 11:26:30 -05:00
megamage
c84f63d431 *Fix a crash caused by corpse.
--HG--
branch : trunk
2009-08-13 10:07:51 -05:00
megamage
296771f7e7 *SetMap for corpse in Create function as other objects.
--HG--
branch : trunk
2009-08-12 07:10:07 -05:00
megamage
da9de7135d *Fix a crash caused by ConvertCorpseForPlayer
--HG--
branch : trunk
2009-08-12 07:03:23 -05:00
megamage
7f8ce1d809 [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. Author: VladimirMangos
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
      add and use BattleGroundScoreMap typedef
    * Delete AreaTeam objects stored in global map at shutdown
    * Delete Corpse objects stored in global map at shutdown
    * Store guild bank log entries as objectes instead pointers in log event lists

--HG--
branch : trunk
2009-08-06 17:45:37 -05:00
QAston
8777efd03c *Add some crash prevention checks.
--HG--
branch : trunk
2009-08-03 12:52:31 +02:00
QAston
1d96091d2a *Improvements in map managing.
--HG--
branch : trunk
2009-08-01 00:20:32 +02:00
megamage
208087ff6e [8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups.
    Changes let make more cleanups in base map access and other places,
    but this chnages not inlcuded in patch.

*This patch may cause crash.

--HG--
branch : trunk
2009-07-16 11:49:00 +08:00
megamage
4a8a89e1db [8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
    * Delayed operations need to process its in world state.

--HG--
branch : trunk
2009-07-01 18:36:03 -05:00
megamage
9181ecef20 [8042] Speedup search creature/pet/vehicle by guid. Author: Ambal
--HG--
branch : trunk
2009-06-18 17:07:40 -05:00
megamage
fe7c616b2d [8031] Move player update code to Map::Update. Author: Ambal
--HG--
branch : trunk
2009-06-17 18:37:53 -05:00
megamage
9d670fe6f5 *Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.

Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)

--HG--
branch : trunk
2009-06-11 00:45:59 -05:00
megamage
94692ea5f7 *Use getworldobject for getunit. Also allow get vehicles using this function.
--HG--
branch : trunk
2009-05-23 20:42:31 -05:00
megamage
25e5c99dec [7810] Moved ZThread related code on ACE framework. Author: Ambal
Remove ZThread source code from mangos.

--HG--
branch : trunk
2009-05-13 18:22:21 -05:00
megamage
fc7e1db9fb [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object.
    * Simplify future implementation for per-map storage for like objects

--HG--
branch : trunk
2009-04-20 20:28:19 -05:00
megamage
f9befe1d3d [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. Author: VladimirMangos
--HG--
branch : trunk
2009-04-19 18:23:10 -05:00
megamage
995410c475 *Fix a crash caused by farsight spells.
--HG--
branch : trunk
2009-04-19 14:35:55 -05:00
megamage
09757c1d59 *Fix a crash bug.
--HG--
branch : trunk
2009-04-02 09:04:39 -06:00
megamage
30eedaa72d *Try to fix some crash.
--HG--
branch : trunk
2009-04-01 21:17:59 -06:00
megamage
68c3039715 *Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
--HG--
branch : trunk
2009-03-26 13:53:32 -06:00
megamage
02440eaa10 [7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos
--HG--
branch : trunk
2009-03-25 16:04:08 -06:00
megamage
59ce40e484 *Remove dual ERROR in logs Author: AlexDereka
--HG--
branch : trunk
2009-03-21 14:28:02 -06:00
megamage
3d3656297f [7424] Codestyle: removed not needed \n in log output. Author: balrok
--HG--
branch : trunk
2009-03-09 17:56:51 -06:00
megamage
01b67a1f6a [7413] Fixed finally problems with node names localization in BattleGroundAB messages. Author: VladimirMangos
Also fix build at some platforms.
Note: GetTrinityString should be removed in the future when AV is updated.

--HG--
branch : trunk
2009-03-09 17:06:13 -06:00
megamage
328345ac1a [7403] much more unneeded includes removed Author: balrok
--HG--
branch : trunk
2009-03-08 13:05:56 -06:00
megamage
c113bf884f factionTemplate->faction can be 0, add appropriate checks to prevent crashes and unexpected work. Author: VladimirMangos
--HG--
branch : trunk
2009-03-03 16:18:22 -06:00
megamage
31637d4aac *Merge.
--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
KingPin
14234c86fa Newline added to bottom of all files.
--HG--
branch : trunk
2009-02-17 20:07:49 -06:00