* This let more easy catch packet structure chnages at client switch.
* Fixed structure CMSG_GUILD_BANK_SWAP_ITEMS
* Fixed structure CMSG_SPLIT_ITEM, CMSG_SELL_ITEM
* Added read data amount fixes for some other packets.
Thanks to TOM_RUS in help check correct packets structure.
Note: not all packets possible fixed. Please report for not fixed cases at errors:
"opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)"
--HG--
branch : trunk
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
--HG--
branch : trunk
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
--HG--
branch : trunk
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
--HG--
branch : trunk
* renamed a variable to make the content of it more clear: type->arenaslot
* renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
just to make it easier reading the code (cause there existed
3 different names for this..)
* renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
again this is just for better understanding
* Renamed [GS]etQueueType and m_Queue_type
* Renamed to [GS]etQueueId and m_QueueId
Author: balrok
--HG--
branch : trunk
* Now player can join to BG after logout during 5 minutes, if BG in progress.
* All players after server crash or restart should appear at the battlemaster
Author: GriffonHeart
--HG--
branch : trunk