Gyx
cd38e7df2b
Core/Script: Code style.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-03-16 20:31:23 +08:00
Gyx
bef1b0c402
Core/Script: Code style.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-03-16 19:40:57 +08:00
Gyx
ddc0f5d7d6
Core/Script: Clean-Up in Scripts.
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InstanceScript* m_instance -> InstanceScript* instance
Signed-off-by: Gyx <2359980687@qq.com >
2012-03-16 19:35:13 +08:00
Gyx
76c18e00c7
Core/Script: Clean-Up in Scripts.
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GameObject* pGO -> GameObject* go
Signed-off-by: Gyx <2359980687@qq.com >
2012-03-16 19:28:10 +08:00
Gyx
fcbb222aca
Core/Script: Clean-Up in Scripts.
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Creature* c -> Creature* creature
Creature* _Creature -> Creature* creature
Creature* Creature -> Creature* creature
Signed-off-by: Gyx <2359980687@qq.com >
2012-03-16 19:21:47 +08:00
Gyx
e8f414e143
Core/Script: Clean-Up in Scripts.
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Creature* c -> Creature* creature
Signed-off-by: Gyx <2359980687@qq.com >
2012-03-14 09:20:36 +08:00
Machiavelli
03a24a84e4
Core/Units:
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- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
Discover-
410a6a080d
Merge pull request #5632 from FrozenSouL/tc_helper
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Update forgotten copyright-headers for 2012
2012-03-10 12:14:16 -08:00
Shauren
f85fdbebe7
Core/DBC: Remove store getters (useless since we don't have scripts as external dll)
2012-03-10 20:53:26 +01:00
frozenarmor
609728a17b
Update forgotten copyright-headers for 2012.
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Signed-off-by: frozenarmor <venom.victorios@gmail.com >
2012-03-11 00:52:06 +05:00
Spp
f495e0efe4
Warning fixes and some random cleanup here and there
2012-03-07 14:09:18 +01:00
Shauren
254256668b
Core: Fixed compile without PCH
2012-03-01 23:45:07 +01:00
kaelima
bc151a0453
Scripts/Zalazane's Fall: Fixed a logical mistake from last commit
2012-02-24 23:10:12 +01:00
kaelima
c7ddb428b3
Scripts/Zalazane's Fall: Some cleanup and general code improvement
2012-02-24 22:56:41 +01:00
Venugh
5416b734e4
Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.
2012-02-23 12:32:21 +01:00
Venugh
1cac01b3df
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
2012-02-23 11:50:58 +01:00
Malcrom
35bc842fde
Scripts/npc_sergeant_bly: Talk text was placholders. Replaced with Creature text.
2012-02-19 21:30:43 -03:30
Subv
c6f4ab10e1
Core/Scripts: Fixed Thrall's weapon and shield models in Old Hillsbrad Foothills.
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closes #3904
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-19 19:01:03 -05:00
click
5411e1ce52
Core: Clean up whitespace and tabs in the base sourcetree
2012-02-18 16:52:08 +01:00
QAston
de706b3211
Core/Db/Conditions: Add new condition targets for:
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- CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE ConditionTarget = 1 - check vehicle
- CONDITION_SOURCE_TYPE_VEHICLE_SPELL ConditionTarget = 1 - check vehicle
- CONDITION_SOURCE_TYPE_GOSSIP_MENU = 1 - check gossip provider
- CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 1 - check gossip provider
2012-02-15 22:13:27 +01:00
Subv
9791bb599a
Merge pull request #5160 from TrinityCore/dynamic_vmaps
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Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
2012-02-09 11:17:05 -08:00
Subv2112
93d199f043
Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
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added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
Matthew Goff
7a117dd429
Core/Misc:
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- Replace emote magic number by enum
- Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed.
- Correct a spell used in AQ
Closes #3787
Closes #5095
2012-02-06 01:22:45 +00:00
QAston
c7ea952a47
Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do.
2012-02-03 18:46:05 +01:00
Shocker
08be716ef8
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
2012-02-03 19:02:17 +02:00
Shocker
ff1964906b
Merge pull request #4981 from Souler/fix_omen
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Events/Lunar Festival: Fixed behaviour of Elune's Candle, Rockets and Rocket Clusters. Implemented AI for Omen and his summoning ritual.
Closes #4939
2012-01-29 07:11:16 -08:00
Souler
50a6ec015e
Scripts/Spells: Fixed behaviour of Elune's Candle, Rockets and Rocket Clusters.
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Scripts/NPC: Implemented AI for Omen and his summoning ritual.
2012-01-29 03:49:55 +01:00
Nay
5ceae46302
Core/Scripts: Rename pAI to ai
2012-01-29 01:48:36 +00:00
Bootz
b83aa17126
Scripts/Kalimdor: Maraudon
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* Fixed basic coding standards.
- Fixed Enums in Defines.
2012-01-26 03:06:48 -06:00
Bootz
bf4b83436a
Scripts/Kalimdor: BlackFathomDeep
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* Code Standardizations.
- Removed SD2 hieroglyphics.
- Removed Hungarian Notations.
- Fixed Enums in Defines.
2012-01-26 03:01:23 -06:00
Nay
ebfa6bbcd1
SQL: Fix remaining errors... *sighs*
2012-01-14 01:53:21 +00:00
Venugh
ab923f7157
Core/Scripts: typo from last commit. thx Discovered.
2012-01-14 00:22:26 +01:00
Venugh
46d1736d0d
Core/Scripts: Convert Torek script_texts to creature_text.
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Apply coding style in it.
2012-01-14 00:20:03 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Spp
3792b470e0
Core/Scripts: Replace rand with urand in most cases (using regexp)
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Used: perl -pi -e 's/([0-9]+) \+ rand\(\)\%([0-9]+)/"urand(".$1.", ".($1+$2).")"/ge'
2011-12-28 10:51:16 +01:00
Discover-
9b8d18e7cd
Scripts/Quests: Add a double check in summoning for two of my previous scripts, as well as revert changing WDB data.
2011-12-25 17:17:28 +01:00
Discover-
275aa8a7d8
DB/Miscellaneous: Implement humans transforming into worgens at night inside Pyrewood Village.
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And yet again some silly typo's, sorry guys.
Closes #3062
2011-12-25 01:21:09 +01:00
Discover-
173fb48fe2
Core/Quests: Script quest Portals to Legion.
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Core/Desolace: Clean up some terrible code..
2011-12-25 01:05:00 +01:00
Machiavelli
6c03bf9535
Core/Misc: Some random meaningless Engrish to English conversion in a method name because Discovered is too lazy to do it himself.
2011-12-19 22:06:29 +01:00
horn
b119558ee1
Core/Dungeon Finder: Fixed LFG rewards in UK, ToCH, CoS and DTK.
2011-12-18 23:42:23 +01:00
Spp
d59c5e627f
Fix warnings
2011-12-15 11:12:15 +01:00
Shauren
358b33239a
Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit
2011-11-23 19:17:33 +01:00
kaelima
be0b2fcf97
Core/Grid:
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- Simplified CellArea calculation (Original author: SilverIce)
- Removed unused code in Cell class (Original author: SilverIce)
- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
megamage
c29ff41001
Rename some classes in grid system.
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Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
megamage
d156e066cf
Rename "SetPosition" to "UpdatePosition".
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Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10 17:08:01 -04:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
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* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Shocker
7f89678bcd
Merge pull request #3278 from lost-illusion/master
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CleanUp
2011-10-07 09:28:10 -07:00
Bootz
f1ccb83dc0
REPO: Code-style change
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* Fixed pUnit-unit
2011-10-07 10:48:56 -05:00
Discover-
bc030cc9ee
Scripts/Dustallow: Fix quest Prisoners of the Grimtotems
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Closes #2904
2011-10-02 02:03:16 +01:00
unknown
8acf07dbab
Random minor code cleanup
2011-09-29 22:35:00 +04:00