Shauren
d1ffe61727
Core/Players: Implemented hero talents
2024-08-10 12:01:47 +02:00
Shauren
a7c8ac3505
Core/Players: Fixed trait configs getting into invalid state after talent tree changes between client patches
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Closes #29398
2024-08-04 18:24:10 +02:00
Shauren
df51150381
Core/DataStores: Updated to 11.0.0
2024-08-02 14:40:12 +02:00
Shauren
e59eef5432
Core/PacketIO: Updated to 11.0.0
2024-08-02 13:25:41 +02:00
Meji
d51d6b0abe
Core/AreaTriggers: Check actionset flags for client areatriggers to allow some areatriggers to trigger while dead ( #30042 )
2024-06-23 20:41:18 +02:00
Shauren
1c3268155d
Core/AreaTriggers: Implement height check for polygon db2 areatriggers
2024-05-27 18:53:47 +02:00
Meji
b070e63fa8
Core/AreaTriggers: Fix triggering of client areatriggers for some shapes
2024-05-27 18:53:47 +02:00
Shauren
468a06baf0
Core: Update to 10.2.7
2024-05-08 20:55:51 +02:00
Shauren
a39d0db9ec
Core/Spells: Implemented evoker empower spell mechanic
2024-05-01 22:26:53 +02:00
Shauren
cc92417844
Core/Items: Implemented packets setting up inventory cleanup parameters
2024-04-29 00:06:02 +02:00
Shauren
69da702b93
Core/Items: Implemented CreateTime item field and changed refund/soulbound trade timers to also count time offline
2024-04-12 00:18:20 +02:00
Gosha
8c274a8e8d
Core/Items: Fix loading secondaryItemModifiedAppearanceSpec5 ( #29917 )
2024-04-11 22:45:02 +02:00
Meji
2ce4068459
Core/SAI: Added support for StringIds to creature and gameobject targets ( #29910 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2024-04-11 10:15:46 +02:00
Meji
def601b4ff
Core/Creatures: Changed the spawn health field in creature table to a percentage ( #29801 )
2024-03-30 20:21:28 +01:00
Shauren
c2ac37125b
Core/Players: Use CharBaseInfo.db2 data to determine appropriate race for mercenary mode transforms
2024-03-28 21:11:59 +01:00
Shauren
ac5aee6a98
Core: Updated to 10.2.6.53840
2024-03-21 21:07:23 +01:00
Shauren
fccf6fb72b
Core/Objects: Implemented vignettes
2024-03-09 00:54:27 +01:00
Ovahlord
c541eda54d
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags ( #29541 )
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* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
2024-02-29 14:43:37 +01:00
Shauren
f70a5817e1
Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
2024-01-30 21:29:55 +01:00
Shauren
25dc8de3eb
Core/Bnet: Prevent crashes cauised be invalid values in salt column in battlenet_accounts
2024-01-16 14:16:31 +01:00
ModoX
12186ef857
Core/Waypoints: Refactor to split data into path and node related info in db ( #29506 )
2024-01-05 17:56:19 +01:00
Shauren
88a7886e0d
Fix bfbda8dcce
2023-12-28 19:40:48 +01:00
Shauren
623202d68e
Core/Bnet: Implemented new SRP6 variants, and migrate old sha_pass_hash in battlenet_accounts to separate salt and verifier columns
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* passwords can now be case sensitive and up to 128 characters long
2023-12-26 14:55:15 +01:00
Shauren
5c59e2a248
Core/Database: Refactor MySQLConnection constructors and async thread creation
2023-12-14 17:00:58 +01:00
Jeremy
da0ec4f830
Core/Battleground: Rework BattlegroundScore ( #29438 )
2023-12-12 05:10:17 +01:00
ModoX
3f6f683ce4
Core/Waypoints: Drop waypoint_scripts table ( #29437 )
2023-11-24 21:08:00 +01:00
Shauren
b888b1b09f
Core/Calendar: Implement different timezone support for ingame calendar
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Closes #8390
Closes #29427
2023-11-21 12:25:22 +01:00
Shauren
1eea1d11b1
Core: Update to 10.2.0
2023-11-09 13:33:26 +01:00
Meji
b8ce70d528
Core/SAI: Moved event_flags for difficulties to new field Difficulties ( #29377 )
2023-10-30 09:53:52 +01:00
Shauren
e161874695
Core/Realms: Replaced hardcoded realm category list with Cfg_Categories.db2
2023-10-05 23:57:25 +02:00
Keramat Jokar
5b4b1892b4
Core/Players: Implement mastery and versatility in character_stats ( #29342 )
2023-09-30 16:41:03 +02:00
Shauren
8efeb202a5
Core: Update to 10.1.7
2023-09-07 01:10:07 +02:00
Jeremy
0ede6c1556
Core/Battlegrounds: Rework queues ( #29200 )
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* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
2023-08-26 14:03:42 +02:00
Gildor
f108a50abf
Core/Players: Remove player from group on faction change if two side interaction group is not allowed. ( #28835 )
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(cherry picked from commit 3dda65c53a )
2023-08-23 18:51:38 +02:00
Shauren
6be536a73b
Core/Network: Refactor local/remote ip address selection code and allow using hostnames in LoginREST bnetserver config options
2023-07-15 00:45:16 +02:00
Shauren
0cea730fa2
Core: Update to 10.1.5
2023-07-12 16:29:00 +02:00
Meji
bb68fd73b4
Core/Creatures: Drop dynamic flags from creature and creature_template ( #29041 )
2023-06-18 19:18:56 +02:00
Shauren
0fb8765a66
Core/Items: Item bonus generation improvements
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* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
2023-06-17 16:29:59 +02:00
Jeremy
c1df555e16
Core/Graveyards: Drop Faction column and replace it with conditions ( #28965 )
2023-06-01 02:33:46 +02:00
Meji
06d0b16f15
Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty ( #28931 )
2023-05-29 00:01:23 +02:00
Shauren
16bc74667e
Core: Update to 10.1
2023-05-04 17:00:52 +02:00
Shauren
d78f08aa9e
Core/Chat: Implemented more chat link types
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Closes #28946
2023-04-28 00:11:24 +02:00
Meji
d6133c78de
Core/Units: Calculate HoverHeight from model data ( #28899 )
2023-04-09 18:17:08 +02:00
ModoX
356c98579b
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ( #28834 )
2023-04-08 01:33:05 +02:00
ModoX
36044a9470
Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions ( #28159 )
2023-04-05 23:49:46 +02:00
Meji
562f65f3f8
Core/Creatures: Compute the level from ContentTuning ( #28871 )
2023-03-31 01:01:35 +02:00
Shauren
922f60fa25
Core: Update to 10.0.7
2023-03-22 00:08:20 +01:00
Смердокрыл
b37333c1d9
Core/Auras: Implemented SPELL_AURA_KEYBOUND_OVERRIDE ( #28809 )
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Co-authored-by: MaxtorCoder <warsongkiller.s8@gmail.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-02-10 11:29:43 +01:00
Meji
aaa0db2880
Core/Players: Added support for profession equipment slots ( #28799 )
2023-02-08 23:35:08 +01:00
Meji
03918978c1
Core/Players: Several currency fixes and improvements ( #28676 )
2023-01-29 17:42:23 +01:00