Commit Graph

11 Commits

Author SHA1 Message Date
maximius
d2b869d4e2 *Should fix the reversed groupid-lootmode issue.
*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently)

--HG--
branch : trunk
2009-10-28 18:25:36 -07:00
maximius
e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius
26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius
9e5c8db01f *[8508] Not assign boolean value to integer variable, expecting to always be 0. Also renaming member variables. Author: NoFantasy
*[8516] Implement spell 53271. Author: Shendor
*[8519] Use RuneType enum where appropriate and more explicit data for rune init. Author: VladimirMangos
Thanks to: Stryker
*[8520] Limit telent 49182 and ranks triggering expected:wq runes cooldown case. Author: Shendor
*Fix Herald Volazj wrongly targeting himself on Shadow Bolt Volley instead of randomly targeting on Shiver, by tlexii.

--HG--
branch : trunk
2009-09-21 12:31:36 -07:00
maximius
333f1c9d72 *[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>

Thanks to Stryker and onkelz28!

--HG--
branch : trunk
2009-09-18 14:10:37 -07:00
maximius
2bb0c31978 *[8474] Allow to delete BattleGround objects when any of invited players didn't click to enter battle. Rename m_TeamScores500disadvantage to m_TeamScores500Disadvantage, and optimize its update. Patch is tested. Author: Triply
*Added some missed changes that might of broken compile in the last 2~ commits.
*Some fixes to Warlock's Death Coil by Gyullo.
*Last MaNGOS merge until KingPin says otherwise..

--HG--
branch : trunk
2009-09-11 16:25:11 -07:00
megamage
5840bf4467 [7580] Add Policies/Singleton.h include in all headers where it expected. Author: VladimirMangos
--HG--
branch : trunk
2009-03-29 17:18:01 -06:00
megamage
10f0988fd9 [7304] Move inner template class from parent class definition for better compatibility with some GCC versions. Author: VladimirMangos
--HG--
branch : trunk
2009-02-19 18:52:03 -06:00
megamage
fe6bfc2ef1 [7301] Partially restored linux build Author: arrai
--HG--
branch : trunk
2009-02-19 18:47:52 -06:00
megamage
72e8c09212 [7299] Implemented circular loop detection for pools in pools
As a result, the last relation that makes the loop is automatically removed.
    An error message is displayed and core go on loading remaining records.

Author: Neo2003

--HG--
branch : trunk
2009-02-19 18:46:58 -06:00
megamage
83adfb5692 Added support for pools in pools
Pools inside another pool cannot have a number of spawned objects <> 1 (maxlimit value)

    Note: pools in a pool in a pool in a pool... is possible and working,
    but circulare inclusion is not detected and will cause a core infinit loop

Author: Neo2003

--HG--
branch : trunk
2009-02-19 18:46:19 -06:00