Commit Graph

1015 Commits

Author SHA1 Message Date
Gustavo
b42f9370c8 Core/Scripts: Implement Boss Coren Direbrew (#18137) 2017-01-07 07:20:43 +01:00
Aokromes
719a317a67 Update copyright note for 2017 2017-01-02 07:26:38 +01:00
Aokromes
949ce2d576 Core/Units: Cleanup hardcoded magic numbers for byte field offsets
(cherry picked from commit ac1dc75)
2016-12-16 19:54:22 +01:00
Duarte Duarte
49dcbf43eb Optimizations for Zapcc compiler 2016-12-01 03:42:50 +01:00
Andrew Blakely
70a2ae105d Core/Scripts: Fixed Vaelastrasz bomb mechanic (#18260)
* Core/Scripts: Fixed Vaelastrasz bomb mechanic

Vaelstraz was suppose to bomb raid members that are mana users every 15
seconds. He was not doing that with the current implementation.

This implementation allows him to bomb the raid and to select the proper
targets. This is also done in a cleaner way.

* Added AuraScript for SPELL_BURNINGADRENALINE

Needed to define an AuraScript for custom behavior that would denatonate
the damaging aura when the debuff falls off.

SpellId - 18173

* Added SQL for Burning Adrenaline Script Ref

* Fixed Multiple Application of BA

* Add unit null check in lambda

* Remove DB name from sql query

* Added Newline in SQL update file.

* Added SQL delete query for potential existing spell

* Fix SQL newline again.

* As suggested a simpler SpellCast overload works

I don't know if there are any consequences but it seems to function fine
in in-game.

I'd like more information on the overload that involves an AuraEffect.

* Remove duplicate Unit null check in lambda

* Update boss_vaelastrasz.cpp
2016-11-27 17:04:56 +01:00
tkrokli
5896b95e41 Core/Scripts: Archmage Arugal event script (#17922)
Implement boss script for Archmage Arugal
- add yells used in boss event to DB
- use proper spells instead of only melee fighting
- add DataType in shadowfang_keep.h
- add event scheduling in the script

By Riztazz
Closes issue #17916
2016-11-03 16:13:00 +01:00
Dr-J
695b3df525 Remove reference to eastern plaguelands script 2016-11-02 03:50:10 +01:00
Dr-J
458a422d7e Remove obsolete file 2016-11-02 03:49:57 +01:00
SnapperRy
8b20248823 Codestyle. 2016-11-02 03:13:35 +01:00
SnapperRy
496268c478 Script/Creature: Scarshield Infiltrator/Vaelan. 2016-10-24 13:19:02 +02:00
Treeston
226762216a Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940) 2016-09-18 07:38:06 +02:00
treeston
77631a8cde Drycoding is bad, mmkay? 2016-09-03 17:30:37 +02:00
treeston
9a829b4761 Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTING after each iteration, instead of just checking it once initially 2016-09-03 17:26:20 +02:00
Aokromes
3e00b379f3 Scripts/Misc: Delete no longer used files 2016-08-31 08:44:01 +02:00
treeston
109d87d3c3 Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions. 2016-08-31 08:39:33 +02:00
tkrokli
ffc47e0c4c Core/Scripts: remove forgotten #define in boss_kalecgos.cpp
This #define was originally supposed to be removed in my PR #17832,
but for some reason it remained undeleted. This commit corrects it.

Also aligned all the enum values to the same column for readability,
based on a common multiple of 4 spaces.
2016-08-31 08:18:51 +02:00
Aokromes
df2c6972c4 Whitespace clean-up 2016-08-29 01:20:31 +02:00
tkrokli
1c80212429 Core/Scripts: move #define to enum in boss_kalecgos.cpp 2016-08-25 14:54:11 +02:00
tkrokli
5301e4578e Core/Scripts: set correct unit_flags on Scarlet Mine Car (#17844)
Closes #17816
2016-08-24 10:25:08 +02:00
Alan Deutscher
372ef5e5a2 Scripts: UNIT_FLAG_REMOVE_CLIENT_CONTROL no longer used as a method for preventing a unit from moving
UNIT_FLAG_REMOVE_CLIENT_CONTROL (formerly UNIT_FLAG_DISABLE_MOVE) is a client-only feature that should not be used for NPC scripting. All applications of this flag in scripts/ have been replaced with applications/removals of the UNIT_STATE_ROOT state.

Closes #17311
2016-08-21 13:16:10 +02:00
Aokromes
59244d6e73 More missing overrides 2016-08-05 01:33:17 +02:00
treeston
f95ca514e6 ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting milliseconds instead of seconds. 2016-08-04 20:56:06 +02:00
tkrokli
de2ad7d38c Core/Scripts: move npc_kharan_mighthammer to DB/SAI
This PR affects the following 2 quests:
Quest ID 4001 "What Is Going On?" - part 2 (Horde)
Quest ID 4342 "Kharan's Tale" (Alliance)

Target of this PR:
Move core script npc_kharan_mighthammer to DB/SAI
(thereby removing 10 lines of hardcoded text).

* DB/conditions: extra gossip conditions

- added conditions for gossip before quest taken and after quest completed.
- removed redundant core script SAY_GET_ME_OUT_OF_HERE comment

* DB/creature: add more text to Kharan

- add all missing creature_text lines to entry 9021 Kharan Mighthammer
- add SAI duration to wait before TEXT_OVER is triggered (3000 ms)
2016-08-04 02:42:00 +02:00
ariel-
30d4f70533 Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)

(cherry picked from commit 62bfee37cb)

Conflicts:
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/Kalimdor/zone_feralas.cpp
2016-08-01 01:23:47 -03:00
Nyeriah
9f79672beb Scripts/Karazhan: Register Midnight's summons
* Solves issue with bosses not despawning after encounter
2016-07-30 12:14:09 +02:00
Nyeriah
804f4468ea Scripts/Karazhan: Fix a warning 2016-07-30 12:14:01 +02:00
Nyeriah
e9613e6659 Scripts/Karazhan: Rework Attumen the Huntsman's script
Change log:
- Timers are more accurate
- Corrected Charge ability ID based on 6.x researches
- Added Midnight's missing emotes
- Fixed issue with instance being stuck in combat in case of wipes
- Solved the rare scenario where Attumen would be summoned multiple times
- Visual spell on 3rd phase transition added
- Attumen and Midnight can now be damaged during 3rd phase transition
- Midnight calls for the aid of every horse still alive in the stables
- Use proper spells to summon Attumen and handle transitions
- Now despawns on evade
Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw
2016-07-30 12:13:48 +02:00
ariel-
88bb891a71 Core/Misc: fix issues reported by static analysis 2016-07-26 03:15:20 -03:00
ariel-
fa8662e617 Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
2016-07-23 07:02:25 -03:00
Snapper
c82ecf4976 Core/Misc: use enum for UNIIT_NPC_FLAGS' zero values 2016-07-20 19:17:06 +02:00
w1sht0l1v3
6ba75a54d1 Core/Scripts: Corrections after 14b93c04ee 2016-07-20 19:13:35 +02:00
Shauren
fa7026cee3 Core/Spells: Fixed spell range check
Closes #17060
2016-07-20 18:26:18 +02:00
Aokromes
5ec2c5b122 delete no longer used file. 2016-07-20 16:09:34 +02:00
tkrokli
d7a2ad410a Core/Scripts: npc_grandmother gossip text moved to DB
Removing one more hardcoded text line from core scripts.
Also adding correct gossip to the npc_grandmother script.

Gossip changes in this script:
- remove hardcoded text from core script
- use existing npc_text IDs in gossip enum
- add missing text rows to gossip_menu_option
- use values from gossip_menu_option in enum
- replace spawn coordinates 0.0f with GetPosition()
2016-07-20 16:07:18 +02:00
treeston
4bf80b2a47 Scripts/Instances: Fix a bug that would cause the Hodir encounter to never properly begin. Tagging issue #17302. 2016-07-20 15:54:59 +02:00
tkrokli
d1333835f7 Core/Scripts: boss_majordomo hardcoded text
2 more text lines removed in the ongoing series:
"Remove hardcoded text from core scripts".

Core script for boss Majordomo Executus:
- add missing gossip_menu_option entries
- link the options via the table gossip_menu
- remove hardcoded text from the script
- minor enum line order sorting cleanup
- replace OnGossipSelect() with sGossipSelect()

The scripted events are unchanged.
If the script is inaccurate, make a new PR.
2016-07-20 15:48:14 +02:00
treeston
3708204f9b Scripts/BlackrockMountain: Nefarian. (#16346 f-u) 2016-07-20 15:47:18 +02:00
treeston
e8a145d1ac Scripts/MoltenCore: Fix Ragnaros (#16346 follow-up). 2016-07-20 15:47:07 +02:00
treeston
af864282a6 Scripts/Instances: More #16346 follow-ups. Fixed this time: Halls of Reflection, Ignis the Furnace Master, Mimiron and Rend Blackhand. 2016-07-20 15:46:53 +02:00
Shauren
5942d4da0a Core/Scripts: build fix 2016-07-20 14:15:04 +02:00
Naios
29eed2c20f Core/Scripts: Move the ragefire chasm scriptloader into the correct file
(cherry picked from commit 4710b1c8fe)
2016-07-19 14:18:42 +02:00
Aokromes
b8f8dbb77d Compile fix 7 2016-07-15 22:08:32 +02:00
Aokromes
fa5965fdfb Core/Battlefield: Tol Barad
By Mihapro
2016-07-15 15:02:09 +02:00
Aokromes
41c3193c6b Core: Remove whitespaces 2016-05-16 22:52:36 +02:00
Sirikfoll
fa368dc97f Script/SWP Full Rework on M'uru Encounter 2016-05-14 05:26:48 +02:00
Duarte Duarte
28caabfdda Scripts/SWP: Remove unused #defines
(cherry picked from commit 71a7f96e22)
2016-05-12 09:14:23 +02:00
Shauren
af17e23204 Core/Misc: Fixed -Wmisleading-indentation warnings
(cherry picked from commit 3ac33163db)

# Conflicts:
#	src/server/game/Server/Protocol/PacketLog.cpp
2016-05-12 09:10:53 +02:00
sirikfoll
5ebbfc63b5 Core/Spells Fix Spell Inferno, used by boss Baron Geddon
This is based on the cmangos fix 7556165b3e

Also correct the spellId of Armageddon spell
2016-05-12 08:35:21 +02:00
treeston
32e4388a8c Scripts/Karazhan: Hackfix the Opera event script to make Wizard of Oz actually completable.
Doing it in script instead of removing the flags from DB because I'm pretty sure that the DB flags are correct and there's some RP event missing before she becomes attackable.
2016-05-12 08:16:41 +02:00
Aokromes
a7fe9aecc4 Merge branch 'patch-1' into '4.3.4'
Now Nalorakk can be attacked after his last waypoint.



See merge request !7
2016-05-08 12:33:46 +00:00