* Migrate spells to scripts
* Simplify code
* I need to sleep
* Update chapter1.cpp
* Use actual damage
* No need in null check here
(cherry picked from commit 2cfaeb1400)
* Add duration override argument to StartCooldown (for cooldowns sent to client)
* Research new SMSG_SPELL_COOLDOWN flags
* Send interrupt school lockouts with newly defined SPELL_COOLDOWN_FLAG_LOSS_OF_CONTROL_UI
* Fixed packet structure of SMSG_MODIFY_COOLDOWN
* std::chorno-ification
* Ruthless Cunning and Returning the Favor
* no more magic numbers
* now with scripted ai and condition
* travis
* more travis
* jackpoz
* now with no banner spellscripts
* typo
* Rename 9999_99_99_99_world.sql to 2018_12_03_00_word.sql
(cherry picked from commit 9d93504f34)
* Online states are now re-evaluated before victim update instead of continuously. Closes#22226. Tagging #21501.
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
(cherry picked from commit 5cea572a9a)
* Add pet when learning it for the first time (summon spell not known).
* Removed code that adds battle pet if its summon spell is known (Learn cageable pet -> Cage pet -> Log out -> Log in -> Pet is added).
* When uncaging check that the species has a summon spell before trying to learn it.
* Rename WorldPackets::BattlePet::BattlePet::CollarID to WorldPackets::BattlePet::BattlePet::DisplayID
* Use the DisplayID field to store the model of the battle pet. If the species has BattlePetSpeciesFlags::RandomDisplay, nothing is stored. Otherwise a random model is chosen from those available
* Stored DisplayID in ITEM_MODIFIER_BATTLE_PET_DISPLAY_ID when caging the battle pet (previously the CreatureID was being stored)
* Modified SendPlaySpellVisual function to allow sending Target and TargetPosition at the same time
* Added SpellVisual when uncaging
* Define BattlePetBreedQuality enum class.
* Check the quality of the battle pet species in battle_pet_quality table to avoid invalid values.
* Set CurrentBattlePetBreedQuality and WildBattlePetLevel update fields with the data of the summoned battle pet.
* Added function to calculate the WildBattlePetLevel of wild battle pets according to their spawn zone.
* Define BattlePetSpeciesFlags enum class.
* Define BattlePetDbFlags enum class.
* Added check to prevent the pet from being caged if its species has flag BattlePetSpeciesFlags::NotTradable.
* Added check to prevent the pet from being caged if it's in battle pet slots.
* Added check to prevent the pet from being caged if its health is below maximum health.
* Only add pet if the species has flag BattlePetSpeciesFlags::WellKnown.
* Added function to check flag BattlePetSpeciesFlags::LegacyAccountUnique to avoid learning copies of unique pets.
* Implemented CMSG_BATTLE_PET_CLEAR_FANFARE.
- Aura will be applied at last moment possible (after damage) to prevent regressions on #18395
- Partial revert of 9b38a6352c as it wasnt handling correctly checks without spells
Closes#21578Closes#21579Closes#21581
(cherry picked from commit d6b9f148a7)
Reduce the probabilty of going under the map
(cherry picked from commit 9e0faace9a)
Revert "Core/Entities: Reduce the probability of units dropping under the map (#21322)"
(cherry picked from commit 2dadbda24a)