Shauren
7751d278b1
Scripts: Removed unused global variables
2024-02-24 13:44:20 +01:00
Jeremy
9c5b8927f8
Core/Battlegrounds: Move some areatrigger handling to scripts ( #29700 )
2024-02-23 18:09:57 +01:00
Shauren
a748fddfa4
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
2024-02-22 15:47:11 +01:00
Shauren
cc7e1bdcae
Core/Instances: Added back missing cases to InstanceScript::SendEncounterUnit that are supported in 3.3.5 branch
2024-02-14 15:33:59 +01:00
Jeremy
3d56cdc084
Core/Battlegrounds: Strand of the Ancients Rework ( #29576 )
2024-01-27 18:22:26 +01:00
Shauren
605e5f94c0
Core/Creatures: Moved autoattack handling from scripts to game
2024-01-08 22:23:12 +01:00
ModoX
12186ef857
Core/Waypoints: Refactor to split data into path and node related info in db ( #29506 )
2024-01-05 17:56:19 +01:00
Shauren
78bcc3f52a
Core/Misc: Minor code modernization - kill std::bind
2023-12-08 20:27:41 +01:00
ModoX
3f6f683ce4
Core/Waypoints: Drop waypoint_scripts table ( #29437 )
2023-11-24 21:08:00 +01:00
ModoX
0e2f041728
Core/InstanceScript: Refactored door types to reflect its behavior ( #29406 )
2023-11-06 00:11:42 +01:00
Shauren
e9b0d347a4
Core/Spells: Store BasePoints as float in SpellEffectInfo
2023-11-03 10:38:43 +01:00
Shauren
9894f6b802
Core/Random: Changed random functions returning doubles to return floats
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* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 20:20:00 +01:00
Shauren
4e87bd7942
Core/Spells: Named and implemented most of SpellAttr7
2023-10-21 14:49:42 +02:00
Shauren
e883b61094
Core/Spells: Implemented NoImmunity spell effect attribute
2023-09-29 21:16:50 +02:00
Shauren
41a20b1e40
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
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* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
2023-09-25 00:53:56 +02:00
Shauren
47fc3cb852
Core/Instances: Kill instance_encounters table, it is no longer neccessary
2023-09-19 10:59:04 +02:00
Shauren
4bf4ee57ff
Scripts/Nexus: Removed old code to get team in instance
2023-09-18 22:39:12 +02:00
Shauren
43584b4d1d
Core/Misc: Fixed doxygen docs being attached to wrong fields
2023-08-27 01:58:50 +02:00
Shauren
1dd4b38170
Core/Creatures: std::chrono-ify TempSummon
2023-08-09 11:37:17 +02:00
Shauren
98007f859b
Core/Misc: Turn ChrSpecialization into enum class
2023-08-07 00:05:36 +02:00
Nyr
d2784d4c65
Core/Misc: Move TalentSpecialization together with other db2 enums and rename it to ChrSpecialization
2023-08-07 00:05:36 +02:00
Shauren
054723241e
Core/Misc: Reduce number of player spec hardcoded checks
2023-08-07 00:05:36 +02:00
Shauren
8594fcfe8a
Scripts/Spells: Converted some damage calculating scripts to use new hooks as examples
2023-08-02 00:12:16 +02:00
Shauren
46b67ec205
Core/Scripts: Fixed unsafe function pointer type casting in spell scripts
2023-07-27 19:37:57 +02:00
Shauren
2e7e49b749
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript uses
2023-07-24 10:48:50 +02:00
Teleqraph
88ff97c1f9
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE ( #29159 )
...
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-07-20 19:09:27 +02:00
Meji
889e88ab80
Core/Spells: Fixed target radius logic in spell effects for TargetB ( #29158 )
2023-07-20 10:10:18 +02:00
Shauren
d949f86e28
Scripts/Spells: Allow using templated spell script with multiple template arguments in RegisterSpellScriptWithArgs
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* Also fixed some script conversion issues
2023-07-19 13:44:18 +02:00
Shauren
c484530b0c
Core/Spells: Added enum flag operators to TriggerCastFlags to prevent accidentally using CastSpellExtraArgs(bool) constructor when CastSpellExtraArgs(TriggerCastFlags) was intended
2023-06-09 00:33:35 +02:00
Shauren
622eed752b
Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
2023-06-03 23:17:28 +02:00
Shauren
f8a6a9b017
Scripts/Spells: Added spell effect validation helper
2023-05-30 19:34:19 +02:00
Meji
06d0b16f15
Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty ( #28931 )
2023-05-29 00:01:23 +02:00
Jeremy
205aba1ff3
Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags ( #28508 )
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* UNIT_NPC_FLAG_AREA_SPIRIT_HEALER
* UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL
2023-05-09 05:20:35 +02:00
ModoX
89e09dc44e
Core/AI: Drop script_waypoints and move data to waypoint_data ( #28879 )
2023-04-10 04:04:33 +02:00
ModoX
356c98579b
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ( #28834 )
2023-04-08 01:33:05 +02:00
ModoX
0750b7f845
Core/Creature: Implemented sparring with max health percent thresholds ( #27198 )
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Co-authored-by: Ovah <dreadkiller@gmx.de >
2023-04-06 01:01:02 +02:00
ModoX
36044a9470
Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions ( #28159 )
2023-04-05 23:49:46 +02:00
Shauren
0956873613
Core/Creatures: Allow overriding default gossip menu id
2023-03-12 00:13:49 +01:00
Shauren
39b76cfbc2
Core/Movement: Allow specifying timeout for follow movement
2023-03-04 14:57:17 +01:00
Shauren
0026706e83
Core/Movement: Extend MovePoint with new arguments
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* Forced speed
* Speed selection mode (walk, run or default)
* Distance from target point that is considered close enough to finalize movement
2023-03-02 23:24:42 +01:00
Shauren
a8bb1739e9
Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instead of just a bool indicating success
2023-02-28 00:19:31 +01:00
Shauren
3df16c12b7
Core/Scripts: Move EvadeReason outside of CreatureAI class
2023-01-19 21:23:06 +01:00
Shauren
d675ed79c5
Scripts/Icecrown Citadel: Added missing empty check before SelectRandomContainerElement
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(cherry picked from commit 9d8fc90371 )
2023-01-12 22:55:19 +01:00
Mikhail Redko
52ddfe89f8
Core/Scripts: Implemented Zort's Protective Elixir ( #28372 )
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* Core/Scripts: Implemented Zort's Protective Elixir
* Rename XXXX_XX_XX_XX_world.sql to 2022_12_23_00_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
(cherry picked from commit dc221604d9 )
2023-01-12 22:55:19 +01:00
Ovah
298febaaf9
Scripts/Halls of Lightning: reworked General Bjarngrim Encounter ( #28457 )
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* handle missing visuals
* reworked all AI scripts
* handle missing mechanic of Arc Weld
* reworked the whole waypoint and tempoary electrical charge handling
* moved Stormforged Lieutenants to their own spawn group to handle their spawning/despawning via boss
* moved the Tempoary Electrical Charge mechanic from spell_linked_spell to spell script instead
* replaced hacky virtual items for Bjarngrim's stances with sniffed ones
(cherry picked from commit f2fcd6746c )
2023-01-12 22:55:17 +01:00
Malcrom
1ad7699a10
Scripts/Quest: Refactor Last Rites ( #28328 )
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(cherry picked from commit 8c64457edc )
2023-01-10 20:07:43 +01:00
Malcrom
0b948b758f
Scripts/Quest: Improved script for Abduction ( #28306 )
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(cherry picked from commit f7ebdd3631 )
2023-01-10 19:15:10 +01:00
Malcrom
d81db584b4
Scripts/Quests: Help Those That Cannot Help Themselves ( #28304 )
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(cherry picked from commit f98e2bcab4 )
2023-01-10 19:15:08 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
d8a4668c77
Core/Misc: Add missing Containers.h include where neccessary
2023-01-06 16:44:11 +01:00