click
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673c652ba6
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change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
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2010-07-12 00:30:17 +02:00 |
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Brian
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852a0c44a2
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* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
* the client/server protocol.
--HG--
branch : trunk
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
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2010-06-25 03:50:19 -06:00 |
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Machiavelli
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0f7657b68c
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Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
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2010-06-25 00:18:01 +02:00 |
|
Brian
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dee7fd1382
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* Remove more not needed relative paths in include files
--HG--
branch : trunk
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2010-06-08 16:13:55 -06:00 |
|
Brian
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b76b6700ed
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* Linux compile with and without PCH fixed
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
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2010-06-08 13:05:47 -06:00 |
|
Brian
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15f8bbe9ca
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* More cleanup
--HG--
branch : trunk
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2010-06-07 12:08:15 -06:00 |
|
XTZGZoReX
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62200e8d02
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* Even more restructuring of the game library.
--HG--
branch : trunk
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2010-06-06 22:55:56 +02:00 |
|
Rat
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75b80d9f5b
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rearranged core files
--HG--
branch : trunk
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2010-06-05 23:40:08 +02:00 |
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