Commit Graph

22685 Commits

Author SHA1 Message Date
Keader
abbdb9744e Revert "Core/Npc: Remove bytes1 once the npc start a combat"
This reverts commit 21b03e7d9b.
2017-08-13 03:30:34 +02:00
Necropola
8e7eac05dd Core/Pet: Fix an issue that was causing lower ranks of pet spells to remain in DB (#20112) 2017-08-13 03:28:17 +02:00
Treeston
867ca8817f Core/Unit: Don't apply liquid effects to game masters. 2017-08-03 19:39:45 +02:00
Shauren
0792f890a3 Core/Misc: Revert back to using boost::regex, std::wregex doesn't work for name validation
Closes #20094
2017-08-03 00:19:24 +02:00
Shauren
3f5f58ec6a Build fix 2017-07-29 15:23:08 +02:00
Shauren
f699891b37 Core/Misc: Util changes
* Move IteratorPair to its own header
* Add AsUnderlyingType function to cast enum value to its underlying type (avoids repeating std::underlying_type everywhere)
2017-07-29 14:41:26 +02:00
Aokromes
8583263896 Core/Chat: Provide a fully-formed protocol for addons to interact with GM commands
Send success/fail state, allow interleaving, and indicate end of output. Add framework for supporting non-human-readable output in commands.
2017-07-29 10:51:58 +02:00
Treeston
584a302f3c Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic. 2017-07-27 16:46:47 +02:00
ccrs
a8be511491 Core/AI: correct Permit level for trigger flagged creatures
This broke several mechanics such as LK hc Frostmourne Room or Rotface's slime, how come no one noticed it? Like really, no one?
ref ce3787f190
2017-07-27 16:46:33 +02:00
Aokromes
449e95d4ce Core/Spells: Defined TARGET_GAMEOBJECT_CONE_109 2017-07-27 16:37:58 +02:00
Killyana
7b714a7033 Core/Npc: Remove bytes1 once the npc start a combat
Closes #16832
By Rushor
2017-07-22 09:13:12 +02:00
Shauren
e830489294 Core/Auth: Fixed client getting stuck on login or realm change 2017-07-21 21:22:56 +02:00
Aokromes
974c646e9c Core/Scripts: Implement generic script loaders (and script registry macros) to greatly reduce code duplication 2017-07-20 07:13:21 +02:00
ariel-
698697d9e8 Core/Tools: fix whitespace 2017-07-19 20:26:20 +02:00
treeston
d73970fcb5 Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute). 2017-07-18 18:34:57 +02:00
Aokromes
9815e07afd build fix 2017-07-18 17:16:47 +02:00
Aokromes
be0da8201c Core/Spells: Renamed TARGET_DEST_UNK_110 to TARGET_UNIT_CONE_ENTRY_110 2017-07-18 17:07:52 +02:00
Aokromes
8592066446 Core/Taxi: Properly send taxi node status on login, as well as if the taxi master is out of range 2017-07-18 16:43:49 +02:00
Aokromes
8a2526cd94 Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's called nitro _boosts_. Not _boots_. Nitro _boosts_. 2017-07-18 14:19:41 +02:00
jackpoz
3410edfdae Core/Misc: Fix static analysis issues 2017-07-17 18:51:56 +02:00
Aokromes
c6a1ea7c32 Tools: Automatically create directories for tools 2017-07-17 10:26:41 +02:00
Gustavo
2360bb90e7 Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033) 2017-07-17 00:11:39 +02:00
Aokromes
1b850ff3f3 Core/Misc: Build fix 2017-07-16 19:31:10 +02:00
Aokromes
8b6261c809 Core/Misc: Fix static analysis issues 2017-07-16 19:05:26 +02:00
Treeston
e4841c960b Core/Quest: Prevent an issue causing quests to become invisible upon relog. (#20030)
Closes #20012
2017-07-16 14:38:37 +02:00
vincent-michael
c9e25147cc Scripts/Misc: Fixed static analysis issues 2017-07-16 12:21:13 +02:00
Aokromes
1c6197a0e3 Build fix 2017-07-15 17:24:05 +02:00
Aokromes
a36b0fa1f4 Core/Misc: Fix static analysis issues 2017-07-15 17:10:46 +02:00
Aokromes
33c7f9d471 Core/Misc: Fix static analysis issues 2017-07-15 16:36:41 +02:00
Regigicas
b583c1ffec Scripts/Commands: Fix a crash on summon when no group is avaible (#20029)
Closes #20027
2017-07-15 16:32:02 +02:00
Aokromes
61b0fbb9c9 Typo fix 2017-07-14 08:51:24 +02:00
Aokromes
0c53cc5a08 build fix 2017-07-13 22:07:53 +02:00
Aokromes
1561dc79a5 Core/Quests: Fixed order of RewardChoiceItems and reputation reward 2017-07-13 21:39:23 +02:00
Aokromes
e3435b7471 Tools/MMapsGenerator: Get all tiles in beginning and calulate proper total tile count 2017-07-13 21:30:00 +02:00
Shauren
fc7b5201a4 Core/Auth: Prevent queueing more than one realmlist query at the same time 2017-07-12 19:25:33 +02:00
Nyeriah
c2272525a9 Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on phase transition after latest changes 2017-07-08 18:44:58 +02:00
Gustavo
5628f1b9d1 merge fix 2017-07-06 22:03:35 +02:00
Aokromes
5cabf29bc1 build fix 2017-07-06 21:34:16 +02:00
treeston
6deabff867 Formation idle: Remove more shitty code. Fixes #19995 for real this time. 2017-07-06 20:46:58 +02:00
Treeston
da00217d31 Utilities/Containers: New RandomResize implementation with guaranteed asymptotic linear time for all container types (#19974) 2017-07-06 20:46:45 +02:00
treeston
794ea8c406 Fix formation follow. Closes #19995. 2017-07-06 20:46:40 +02:00
Aokromes
8633f6e30c fix warning 2017-07-05 07:45:38 +02:00
Aokromes
d83eee0f89 Core/Script: Partial Redridge fixup
By Malcrom - Reviewed by Treeston and Keader
2017-07-04 17:54:11 +02:00
Aokromes
bc5c799484 adjust CreatureGroups to use cmangos flags (for already-supported values, no functionality changed) 2017-07-03 20:08:41 +02:00
Aokromes
ab6ea7ba04 Fix an issue that was causing all creature group members to assist each other, even if only one of the aggro flags was set. Also refactor enum values to be readable. 2017-07-03 19:49:50 +02:00
Keader
f2aa981f81 Core/Custom: Fixed Duel Reset Exploits
Close #17419
*Fixed exploit with SPELLMOD_COOLDOWN
*Fixed exploit with some items (like Sylvanas' Music Box)
*Little cleanup
2017-07-02 10:12:05 +02:00
Aokromes
7627540b11 Combat/threat rewrite prep - merge RBAC/DB changes. 2017-06-28 17:45:14 +02:00
Rushor
d693bdb95d Core/Creature: Implement Mangos GroupAI flags (allows formation without following) (#18733) 2017-06-25 14:19:58 +02:00
Shauren
2a68b6a0db Buildsystem: Exclude ScriptPCH from all targets when building dynamic scripts (except MSVC)
(cherry picked from commit 550c57a0df)
2017-06-25 14:17:28 +02:00
Shauren
1808fdd7b2 Buildsystem: Minor PCH building changes
* *PCH.cpp are now only compiled with MSVC, other compilers use custom helper commands to generate the precompiled header
* Don't call the linker for pch helpertargets

(cherry picked from commit 137f5e7887)
2017-06-25 14:16:31 +02:00