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+ Fix worldserver/authserver .rc file layouts and content (now adheres to MS standards *sighs*)
+ Change .serv info output to show corename followed by the commit date and hash
+ Include showing the versionstring on worldserver startup completion (on Aokromes' request)
Thanks to Paradox for bugging me enough about it and the initial pull-request.
This will trigger when the rev_hash has not been set properly, and inform of possible steps to take (in most cases pulling repository tags is sufficient)
Note: As git doesn't provide human readable (or better understandable) revision IDs by itself and we also don't intend to manually update the revision.h file or use funky ID generation tools, this workaround will do the trick for now. To find out your repositories revision ID use:
git log --pretty=format:"" origin/HEAD | wc -l
Update issue #4368
OSX/XCode compilation is not "fixed" as such untill a newew release of G3D is sorted. This is worked on from the G3D developers, and known.
--HG--
branch : trunk
- rename src/revision.h folder to src/genrev
- ensure BUILDDIR/revision.h file is cleared/removed before generation (deleted/recreated during buildmode-changes)
Note: This needs further testing, so please give feedback.
--HG--
branch : trunk
rename : src/revision.h/CMakeLists.txt => src/genrev/CMakeLists.txt
- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets):
- pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree
- pull and set correct revision-ID/hash from archived releases (when pulled from googlecode)
- set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition
- delete genrev and related buildsystems
(now deprecated)
- Move some files around to adhere to buildsystem structure
Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower
--HG--
branch : trunk
rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake
- Set SSE2 compile-flags only when used on 32-bit platforms (only used on x86 platforms, as x64 / Itanium has this as a standard)
- Clean up/merge some of the 64-bit/32-bit compiler options
- Clean up use of the PLATFORM variable (now sets PLATFORM 32 or PLATFORM 64, shaving off the CMAKE_SIZEOF_VOID_P test slightly)
--HG--
branch : trunk
Note: Certain functions called within the main src/ subdir will warn due to that we do not ignore them in the CMakeLists.txt yet.
This will be properly handled at an opportune moment.
Buildsystem/CMake: Set default warninglevel to 0 (no warnings shown during compile) - some warnings will still show while we create the "mutelist"
--HG--
branch : trunk
- Rename the "EXTERNAL_MYSQL" flag to "USE_MYSQL_SOURCES" to reflect it's PROPER use (and ensure that it's ONLY used on Win32)
- Remove a lingering "scripts" definition (the "scripts"-target is always included, but only from compiled parts (broke builds with -DSCRIPTS=0)
--HG--
branch : trunk