Another core script hardcoded text removal:
- removed #define text from script
- added the text to gossip_menu_option
- added and renamed enum to match DB entries
- minor additional adjustments and comments
Closes#6841
SQL content based on issue 14719 by Killyana,
conditions output from Malcrom's Condition Creator
- remove hardcoded #define gossip options
- enum gossip menu IDs from DB
- remove outdated SD comments at the top of the file
Closes#14719
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
- remove hardcoded (and wrong) text from the script
- copy valid text from broadcast_text to gossip_menu_option
- gossip_menu / npc_text is already correct in TDB 335.61
- sort + clean up core script enum list and add new entries
- keep gossip handling unchanged in the script (low prio)
- remove hardcoded text from script
- move the gossip handling to DB SQL
- move the script conditions to DB SQL
- use correct gossip from broadcast_text
- remove options not existing in broadcast_text
- add Key to Searing Gorge option (related spell)
- add The Eye of Haramad option (related spell)
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
(cherry picked from commit 5534915f74)
- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
Closes#15957
Move NPC gossip menu options from core script to DB SAI script
for the 3 local Flight Path NPCs in Wyrmrest Temple:
- 26443, Tariolstrasz (Steward of Wyrmrest Temple)
- 26949, Torastrasza (Majordomo to the Ruling Council)
- 27575, Lord Afrasastrasz (Commander of Wyrmrest Temple Defenses)
Additional positive effect: the NPCs are now using verified Blizzlike text in their gossip.
Extra credits: @velinath for relevant background information in the issue,
@Helias & @ShinDarth for their excellent Keira2 web-based database editor.