megamage
b32fc8f499
*Fix Spellmod_spell_bonus_damage. By thenecromancer.
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--HG--
branch : trunk
2008-12-21 18:57:48 -06:00
megamage
fb0d8e77a1
*Fix the bug that stealth players cannot see self.
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--HG--
branch : trunk
2008-12-21 16:23:18 -06:00
megamage
ca2b3b3d15
*Fix broken stealth.
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--HG--
branch : trunk
2008-12-21 15:15:48 -06:00
megamage
1759a7cf5c
*Fix abolish poison. (Set caster be taget when range = 0 and target type = single target)
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--HG--
branch : trunk
2008-12-21 14:01:26 -06:00
megamage
55ef3bca2a
*Update visibility only once per update.
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--HG--
branch : trunk
2008-12-20 17:42:40 -06:00
megamage
7c5a88fdf7
*Fix glancing damage calculation.
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*Fix double threat spells: remove mind blast and earth shock, add frost shock.
--HG--
branch : trunk
2008-12-19 20:23:34 -06:00
megamage
2027e1918c
*Try to fix the bug that some -AP spells increase players' AP.
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--HG--
branch : trunk
2008-12-19 10:03:00 -06:00
TrullyONE
222999c225
*Fixed creature initialize movement at respawn. Loot and tagging - correct set of dynamic flags.
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--HG--
branch : trunk
2008-12-19 05:02:51 +02:00
shadowu@mail.bg
51f0c70b7e
*Movement Generators standardization.
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- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator
--HG--
branch : trunk
2008-12-19 00:37:40 +02:00
megamage
b5525b0c96
*Fix calculation of level-based spell damage.
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--HG--
branch : trunk
2008-12-17 23:44:11 -06:00
megamage
ac5bf63acd
*Fix misdirection.
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--HG--
branch : trunk
2008-12-17 20:07:25 -06:00
megamage
5244d4986a
*Update miss chance calculation.
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--HG--
branch : trunk
2008-12-17 19:32:16 -06:00
megamage
01db065ceb
*Let feign death interrupt enemies' casting.
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--HG--
branch : trunk
2008-12-17 18:45:54 -06:00
shadowu@mail.bg
e4be94461b
*Creature Groups - additional checks added.(hope it fix the crash). VC71 VC80 updated.
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--HG--
branch : trunk
2008-12-16 09:39:33 +02:00
shadowu@mail.bg
9948e98703
*Creature formations implemented.
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--HG--
branch : trunk
2008-12-15 00:07:21 +02:00
Blaymoira
b8b60792aa
*Implemented Scalding Water in Lurker script
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*Changed c->GetInstanceData in eredar twins script
*33504 not affected by any healing bonus patch provided by eumario
--HG--
branch : trunk
2008-12-14 20:08:10 +01:00
megamage
7097ffe6dc
*Merge with 499.
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--HG--
branch : trunk
2008-12-14 12:05:06 -06:00
megamage
efe09c1d92
*Fix the bug that ~Creature causes crash. (deleted when possessed)
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--HG--
branch : trunk
2008-12-14 12:04:08 -06:00
Blaymoira
d7f76aec99
*Fixed spell 39445
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*Added missing DoMeleeAttackIfReady(); in phase hunter script patch provided by Anubisss
--HG--
branch : trunk
2008-12-14 16:11:58 +01:00
megamage
29f92cbd90
*Fix the bug that swiftmend does not remove HOT buff.
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--HG--
branch : trunk
2008-12-13 14:49:20 -06:00
megamage
4b64670f70
*Prevent from creature rotating face to victim while confused (also fleeing). By Silver1ce.
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--HG--
branch : trunk
2008-12-13 12:14:03 -06:00
megamage
98e122b153
*Fix swiftmend healing bonus. By mobel.
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*Only remove one HOT but not all HOT when using swiftmend.
--HG--
branch : trunk
2008-12-13 10:12:22 -06:00
QAston
3ed8472e7b
*update aura stacking check
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--HG--
branch : trunk
2008-12-13 16:08:39 +01:00
megamage
55d9e4c01d
*Try to fix the bug that units may be feared forever.
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*Try to fix the bug that units still flee after death.
--HG--
branch : trunk
2008-12-12 18:34:51 -06:00
megamage
041cbec7de
*Do not let spell (stun/confuse/fear) interrupt itself (cause crash).
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--HG--
branch : trunk
2008-12-12 15:11:25 -06:00
Blaymoira
ab59d3adcc
*Merged with 464.
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--HG--
branch : trunk
2008-12-12 20:34:51 +01:00
megamage
b6c288ca9f
*Update to Mangos 6902. Source: Mangos.
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*Skipped rev: rev 6893, some code about waypoint movement.
--HG--
branch : trunk
2008-12-12 11:21:28 -06:00
megamage
135f39a5ef
*Fix a typo in RemoveDynObject.
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--HG--
branch : trunk
2008-12-12 10:09:14 -06:00
Blaymoira
ec12b76b39
*Fixed 22845 and 34299
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--HG--
branch : trunk
2008-12-11 21:39:39 +01:00
Blaymoira
236553f408
*Merged 459
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--HG--
branch : trunk
2008-12-11 21:32:08 +01:00
megamage
22c7db1278
*Fix a bug that makes creatures stunned/rooted forever.
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--HG--
branch : trunk
2008-12-10 15:54:54 -06:00
megamage
bcb39b263d
*Allow pets to cast devour magic on both friends and enemies.
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--HG--
branch : trunk
2008-12-10 15:14:49 -06:00
megamage
b5d1418b0c
*Allow unit has multiple controlling auras. (Fix the bug that unit cannot be feared if stunned. Hope this will not break all controlling spells)
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--HG--
branch : trunk
2008-12-09 20:28:59 -06:00
megamage
d3c2c31e2e
*Fix the bug that some creature spells are broken.
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--HG--
branch : trunk
2008-12-09 10:20:02 -06:00
Blaymoira
357557a12f
*Added 2 generic spells wich not affected by bonus dmg/healing.
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--HG--
branch : trunk
2008-12-09 16:21:41 +01:00
megamage
bb8c7486fb
*Try to fix the bug that players cannot move after releasing.
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--HG--
branch : trunk
2008-12-08 20:23:38 -06:00
megamage
069ca8746e
*Add spell target type check in Unit::CastSpell. Allow CastSpell(Gameobject*) and CastSpell(NULL).
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--HG--
branch : trunk
2008-12-08 18:56:01 -06:00
megamage
26259a5fa4
*Try to fix the bug that players "do not die" when killed.
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--HG--
branch : trunk
2008-12-08 17:53:18 -06:00
megamage
087f735251
*Use react state instead of isaggressive. Allow civilian to fight back.
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--HG--
branch : trunk
2008-12-07 09:21:12 -06:00
megamage
c5593ef779
*Update to Mangos 6880. Source: Mangos.
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*Skip 6878, 6871.
*Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect.
--HG--
branch : trunk
2008-12-06 14:01:44 -06:00
megamage
8ffc1a6e4c
*Apply range mod also for melee spells.
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--HG--
branch : trunk
2008-12-06 10:44:53 -06:00
megamage
e8f1bbc999
*Move kill-target part from DealDamage to a new function Kill.
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--HG--
branch : trunk
2008-12-05 23:31:45 -06:00
megamage
63bbecb8a2
*Fix the infamous "walk" bug. By thenecromancer.
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--HG--
branch : trunk
2008-12-05 18:43:57 -06:00
megamage
3a1293ef18
*Update melee range calculation. By QAston.
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--HG--
branch : trunk
2008-12-05 18:39:31 -06:00
megamage
d36672cd7e
*Update spell range calculation. Original patch by QAston.
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--HG--
branch : trunk
2008-12-04 23:00:35 -06:00
megamage
afc6dc7c48
*Fix a bug that mobs do not stop chasing players.
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--HG--
branch : trunk
2008-12-04 16:17:13 -06:00
megamage
2d1905c887
*Add new immune type: IMMUNITY_ID. This is usually done using dummy auras.
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*Let cloak of shadows immunes to flare.
--HG--
branch : trunk
2008-12-03 19:42:06 -06:00
megamage
08d259e0cc
*Let owner enter pvp when pet attacks pvp target.
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--HG--
branch : trunk
2008-12-03 13:35:47 -06:00
megamage
1fd4c1dee2
*Try to fix the bug about contested pvp.
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--HG--
branch : trunk
2008-12-02 16:34:00 -06:00
megamage
ab179d76fe
*Fix a bug that player stuck with 1 hp when killed with IncreaseMaxHealth aura.
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--HG--
branch : trunk
2008-12-01 18:44:27 -06:00